[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 110

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 2155,791
Objectives[0]positionY = 69,79813
Objectives[0]positionZ = 224,1556
Objectives[0]Heading = 54,99998
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clearing
Objectives[0]SetTime = 19
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 2
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 7
Objectives[0]Weapon0 = SwitchBlade
Objectives[0]Weapon1 = PistolMk2
Objectives[0]Weapon2 = MiniSMG
Objectives[0]Weapon3 = ProximityMine
Objectives[0]Weapon4 = Grenade
Objectives[0]Weapon5 = PetrolCan
Objectives[0]Weapon6 = AssaultrifleMk2
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 2154,422
Objectives[0]mission_Actors[0]positionY = 68,52303
Objectives[0]mission_Actors[0]positionZ = 223,9129
Objectives[0]mission_Actors[0]Heading = 25,63202
Objectives[0]mission_Actors[0]String_Name = ig_wade
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 966099553
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[0]Task_List_Count = 9
Objectives[0]mission_Actors[0]Task_Repeat = True
Objectives[0]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[0]Task_List[0]PositionX = 2146,418
Objectives[0]mission_Actors[0]Task_List[0]PositionY = 58,2201
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 222,0107
Objectives[0]mission_Actors[0]Task_List[0]Speed = 1
Objectives[0]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[0]Task_List[1]Type = Drive
Objectives[0]mission_Actors[0]Task_List[1]PositionX = 2151,897
Objectives[0]mission_Actors[0]Task_List[1]PositionY = 93,82658
Objectives[0]mission_Actors[0]Task_List[1]PositionZ = 222,9216
Objectives[0]mission_Actors[0]Task_List[1]Speed = 10
Objectives[0]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[1]AvoidVehicles = False
Objectives[0]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[0]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[1]Reverse = False
Objectives[0]mission_Actors[0]Task_List[1]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[1]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[1]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[1]AvoidHighWays = True
Objectives[0]mission_Actors[0]Task_List[2]Type = Drive
Objectives[0]mission_Actors[0]Task_List[2]PositionX = 2126,447
Objectives[0]mission_Actors[0]Task_List[2]PositionY = 71,08177
Objectives[0]mission_Actors[0]Task_List[2]PositionZ = 218,308
Objectives[0]mission_Actors[0]Task_List[2]Speed = 10
Objectives[0]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[2]AvoidVehicles = False
Objectives[0]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[0]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[2]Reverse = False
Objectives[0]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[0]mission_Actors[0]Task_List[3]Type = Drive
Objectives[0]mission_Actors[0]Task_List[3]PositionX = 2154,626
Objectives[0]mission_Actors[0]Task_List[3]PositionY = 74,81223
Objectives[0]mission_Actors[0]Task_List[3]PositionZ = 222,6738
Objectives[0]mission_Actors[0]Task_List[3]Speed = 10
Objectives[0]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[3]AvoidVehicles = False
Objectives[0]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[0]Task_List[3]AvoidActors = False
Objectives[0]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[3]Reverse = False
Objectives[0]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[0]mission_Actors[0]Task_List[4]Type = Drive
Objectives[0]mission_Actors[0]Task_List[4]PositionX = 2135,116
Objectives[0]mission_Actors[0]Task_List[4]PositionY = 87,63054
Objectives[0]mission_Actors[0]Task_List[4]PositionZ = 220,294
Objectives[0]mission_Actors[0]Task_List[4]Speed = 10
Objectives[0]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[4]AvoidVehicles = False
Objectives[0]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[0]Task_List[4]AvoidActors = False
Objectives[0]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[4]Reverse = False
Objectives[0]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[0]mission_Actors[0]Task_List[5]Type = Drive
Objectives[0]mission_Actors[0]Task_List[5]PositionX = 2147,054
Objectives[0]mission_Actors[0]Task_List[5]PositionY = 68,20306
Objectives[0]mission_Actors[0]Task_List[5]PositionZ = 221,5186
Objectives[0]mission_Actors[0]Task_List[5]Speed = 10
Objectives[0]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[5]AvoidVehicles = False
Objectives[0]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[0]Task_List[5]AvoidActors = False
Objectives[0]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[5]Reverse = False
Objectives[0]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[5]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[5]AvoidHighWays = True
Objectives[0]mission_Actors[0]Task_List[6]Type = Drive
Objectives[0]mission_Actors[0]Task_List[6]PositionX = 2158,731
Objectives[0]mission_Actors[0]Task_List[6]PositionY = 79,18822
Objectives[0]mission_Actors[0]Task_List[6]PositionZ = 222,7689
Objectives[0]mission_Actors[0]Task_List[6]Speed = 10
Objectives[0]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[6]AvoidVehicles = False
Objectives[0]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[0]Task_List[6]AvoidActors = False
Objectives[0]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[6]Reverse = False
Objectives[0]mission_Actors[0]Task_List[6]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[6]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[6]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[6]AvoidHighWays = True
Objectives[0]mission_Actors[0]Task_List[7]Type = Drive
Objectives[0]mission_Actors[0]Task_List[7]PositionX = 2145,604
Objectives[0]mission_Actors[0]Task_List[7]PositionY = 91,50307
Objectives[0]mission_Actors[0]Task_List[7]PositionZ = 221,9827
Objectives[0]mission_Actors[0]Task_List[7]Speed = 10
Objectives[0]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[7]AvoidVehicles = False
Objectives[0]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[0]Task_List[7]AvoidActors = False
Objectives[0]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[7]Reverse = False
Objectives[0]mission_Actors[0]Task_List[7]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[7]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[7]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[7]AvoidHighWays = True
Objectives[0]mission_Actors[0]Task_List[8]Type = Drive
Objectives[0]mission_Actors[0]Task_List[8]PositionX = 2125,259
Objectives[0]mission_Actors[0]Task_List[8]PositionY = 63,96915
Objectives[0]mission_Actors[0]Task_List[8]PositionZ = 217,8004
Objectives[0]mission_Actors[0]Task_List[8]Speed = 10
Objectives[0]mission_Actors[0]Task_List[8]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[8]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[8]AvoidVehicles = False
Objectives[0]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[0]Task_List[8]AvoidActors = False
Objectives[0]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[8]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[8]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[8]Reverse = False
Objectives[0]mission_Actors[0]Task_List[8]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[8]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[8]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[8]AvoidHighWays = True
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 4
Objectives[0]mission_Actors[0]NeededForObjectiveHint[1] = 29
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 4
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 12
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 23
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 30
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 103
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 3
Objectives[0]mission_Vehicles = 15
Objectives[0]mission_Vehicles[0]positionX = 2134,471
Objectives[0]mission_Vehicles[0]positionY = 86,1982
Objectives[0]mission_Vehicles[0]positionZ = 220,6119
Objectives[0]mission_Vehicles[0]Heading = 115,2448
Objectives[0]mission_Vehicles[0]Name = Blista
Objectives[0]mission_Vehicles[0]Model = blista
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 2142,037
Objectives[0]mission_Vehicles[1]positionY = 87,90474
Objectives[0]mission_Vehicles[1]positionZ = 221,3806
Objectives[0]mission_Vehicles[1]Heading = 189,7313
Objectives[0]mission_Vehicles[1]Name = Cognoscenti Cabrio
Objectives[0]mission_Vehicles[1]Model = cogcabrio
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[2]positionX = 2147,195
Objectives[0]mission_Vehicles[2]positionY = 88,91577
Objectives[0]mission_Vehicles[2]positionZ = 222,122
Objectives[0]mission_Vehicles[2]Heading = 40,0415
Objectives[0]mission_Vehicles[2]Name = Chino
Objectives[0]mission_Vehicles[2]Model = chino
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[0]mission_Vehicles[3]positionX = 2150,842
Objectives[0]mission_Vehicles[3]positionY = 81,81067
Objectives[0]mission_Vehicles[3]positionZ = 222,1828
Objectives[0]mission_Vehicles[3]Heading = 103,618
Objectives[0]mission_Vehicles[3]Name = Hellion
Objectives[0]mission_Vehicles[3]Model = hellion
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicCandyRed
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[0]mission_Vehicles[4]positionX = 2141,349
Objectives[0]mission_Vehicles[4]positionY = 79,38416
Objectives[0]mission_Vehicles[4]positionZ = 221,0593
Objectives[0]mission_Vehicles[4]Heading = 160,7266
Objectives[0]mission_Vehicles[4]Name = Asterope
Objectives[0]mission_Vehicles[4]Model = asterope
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicDarkBlue
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[0]mission_Vehicles[5]positionX = 2135,525
Objectives[0]mission_Vehicles[5]positionY = 79,40139
Objectives[0]mission_Vehicles[5]positionZ = 220,4967
Objectives[0]mission_Vehicles[5]Heading = 42,12393
Objectives[0]mission_Vehicles[5]Name = Alpha
Objectives[0]mission_Vehicles[5]Model = alpha
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[5]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[5]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[5]NeededForVehicleIndex[0] = 5
Objectives[0]mission_Vehicles[6]positionX = 2147,931
Objectives[0]mission_Vehicles[6]positionY = 78,29239
Objectives[0]mission_Vehicles[6]positionZ = 221,707
Objectives[0]mission_Vehicles[6]Heading = 76,54364
Objectives[0]mission_Vehicles[6]Name = Manana
Objectives[0]mission_Vehicles[6]Model = manana
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[6]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[6]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[6]NeededForVehicleIndex[0] = 6
Objectives[0]mission_Vehicles[7]positionX = 2146,635
Objectives[0]mission_Vehicles[7]positionY = 70,61636
Objectives[0]mission_Vehicles[7]positionZ = 221,5591
Objectives[0]mission_Vehicles[7]Heading = 57,26403
Objectives[0]mission_Vehicles[7]Name = Banshee 900R
Objectives[0]mission_Vehicles[7]Model = banshee2
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicGasolineBlueGreen
Objectives[0]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = -1
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[7]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[7]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[7]NeededForVehicleIndex[0] = 7
Objectives[0]mission_Vehicles[8]positionX = 2137,343
Objectives[0]mission_Vehicles[8]positionY = 71,33815
Objectives[0]mission_Vehicles[8]positionZ = 220,7472
Objectives[0]mission_Vehicles[8]Heading = 273,0124
Objectives[0]mission_Vehicles[8]Name = Baller
Objectives[0]mission_Vehicles[8]Model = baller
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicGracefulRed
Objectives[0]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[8]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[8]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[8]NeededForVehicleIndex[0] = 8
Objectives[0]mission_Vehicles[9]positionX = 2144,888
Objectives[0]mission_Vehicles[9]positionY = 82,8653
Objectives[0]mission_Vehicles[9]positionZ = 221,6247
Objectives[0]mission_Vehicles[9]Heading = 110,9373
Objectives[0]mission_Vehicles[9]Name = Bison
Objectives[0]mission_Vehicles[9]Model = bison2
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicMarinerBlue
Objectives[0]mission_Vehicles[9]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[9]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[9]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[9]NeededForVehicleIndex[0] = 9
Objectives[0]mission_Vehicles[10]positionX = 2132,02
Objectives[0]mission_Vehicles[10]positionY = 74,85049
Objectives[0]mission_Vehicles[10]positionZ = 219,5868
Objectives[0]mission_Vehicles[10]Heading = 9,433378
Objectives[0]mission_Vehicles[10]Name = Akuma
Objectives[0]mission_Vehicles[10]Model = akuma
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicMidnightBlue
Objectives[0]mission_Vehicles[10]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[10]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[10]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[10]NeededForVehicleIndex[0] = 10
Objectives[0]mission_Vehicles[11]positionX = 2126,497
Objectives[0]mission_Vehicles[11]positionY = 78,1716
Objectives[0]mission_Vehicles[11]positionZ = 219,4664
Objectives[0]mission_Vehicles[11]Heading = 63,3372
Objectives[0]mission_Vehicles[11]Name = Hauler
Objectives[0]mission_Vehicles[11]Model = hauler
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicNauticalBlue
Objectives[0]mission_Vehicles[11]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[11]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[11]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[11]NeededForVehicleIndex[0] = 11
Objectives[0]mission_Vehicles[12]positionX = 2153,969
Objectives[0]mission_Vehicles[12]positionY = 65,52958
Objectives[0]mission_Vehicles[12]positionZ = 223,3952
Objectives[0]mission_Vehicles[12]Heading = 110,7064
Objectives[0]mission_Vehicles[12]Name = Dozer
Objectives[0]mission_Vehicles[12]Model = bulldozer
Objectives[0]mission_Vehicles[12]PrimaryColor = MetallicOrange
Objectives[0]mission_Vehicles[12]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = 2130,295
Objectives[0]mission_Vehicles[13]positionY = 49,47525
Objectives[0]mission_Vehicles[13]positionZ = 219,7542
Objectives[0]mission_Vehicles[13]Heading = 134,3693
Objectives[0]mission_Vehicles[13]Name = Carro attrezzi
Objectives[0]mission_Vehicles[13]Model = towtruck2
Objectives[0]mission_Vehicles[13]PrimaryColor = MetallicOliveGreen
Objectives[0]mission_Vehicles[13]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 0
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[13]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[13]NeededForVehicleObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[13]NeededForVehicleIndex[0] = 13
Objectives[0]mission_Vehicles[13]NeededForVehicleObjectiveNumber[1] = 104
Objectives[0]mission_Vehicles[13]NeededForVehicleIndex[1] = 13
Objectives[0]mission_Vehicles[13]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[13]NeededForSetPlayerActorObjectiveNumber[0] = 14
Objectives[0]mission_Vehicles[13]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[13]NeededForSetPlayerActorObjectiveNumber[1] = 106
Objectives[0]mission_Vehicles[13]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[13]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[13]NeededForObjectiveCutscene[0] = 17
Objectives[0]mission_Vehicles[14]positionX = 2144,451
Objectives[0]mission_Vehicles[14]positionY = 59,01741
Objectives[0]mission_Vehicles[14]positionZ = 221,8806
Objectives[0]mission_Vehicles[14]Heading = 300,9791
Objectives[0]mission_Vehicles[14]Name = Dozer
Objectives[0]mission_Vehicles[14]Model = bulldozer
Objectives[0]mission_Vehicles[14]PrimaryColor = Orange
Objectives[0]mission_Vehicles[14]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 0
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[14]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[14]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[14]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[14]NeededForActorTaskIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = 2153,168
Objectives[1]positionY = 71,21274
Objectives[1]positionZ = 222,6287
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = 0
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = False
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Type = Destroy_Vehicle
Objectives[2]positionX = 2158,911
Objectives[2]positionY = 77,03413
Objectives[2]positionZ = 222,2609
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 7
Objectives[2]ObjectiveMessages[0]positionX = 897,7988
Objectives[2]ObjectiveMessages[0]positionY = 4989,877
Objectives[2]ObjectiveMessages[0]positionZ = 308,481
Objectives[2]ObjectiveMessages[0]Message = ~o~Okay... all these cars need to be destroyed and thrown into the water.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 897,0798
Objectives[2]ObjectiveMessages[1]positionY = 4985,695
Objectives[2]ObjectiveMessages[1]positionZ = 306,5856
Objectives[2]ObjectiveMessages[1]Message = ~g~Couldn't we just destroy them at the scrap yard?
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 5
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = 894,4864
Objectives[2]ObjectiveMessages[2]positionY = 4982,144
Objectives[2]ObjectiveMessages[2]positionZ = 304,2675
Objectives[2]ObjectiveMessages[2]Message = ~o~There are too many, and the scap yard is full.
Objectives[2]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[2]Sender = 
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = White
Objectives[2]ObjectiveMessages[2]PlayFromStart = False
Objectives[2]ObjectiveMessages[2]Delay = True
Objectives[2]ObjectiveMessages[2]DelayTime = 9
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = True
Objectives[2]ObjectiveMessages[2]TypeTextMesage = False
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[3]positionX = 890,8391
Objectives[2]ObjectiveMessages[3]positionY = 4978,077
Objectives[2]ObjectiveMessages[3]positionZ = 301,0673
Objectives[2]ObjectiveMessages[3]Message = ~o~We need to stop committing crimes that include cars...
Objectives[2]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[3]Sender = 
Objectives[2]ObjectiveMessages[3]Subject = 
Objectives[2]ObjectiveMessages[3]MessageColor = White
Objectives[2]ObjectiveMessages[3]PlayFromStart = False
Objectives[2]ObjectiveMessages[3]Delay = True
Objectives[2]ObjectiveMessages[3]DelayTime = 13
Objectives[2]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[3]TypeSubtitle = True
Objectives[2]ObjectiveMessages[3]TypeTextMesage = False
Objectives[2]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[4]positionX = 888,5196
Objectives[2]ObjectiveMessages[4]positionY = 4974,617
Objectives[2]ObjectiveMessages[4]positionZ = 298,1185
Objectives[2]ObjectiveMessages[4]Message = ~o~Okay, let's get busy.
Objectives[2]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[4]Sender = 
Objectives[2]ObjectiveMessages[4]Subject = 
Objectives[2]ObjectiveMessages[4]MessageColor = White
Objectives[2]ObjectiveMessages[4]PlayFromStart = False
Objectives[2]ObjectiveMessages[4]Delay = True
Objectives[2]ObjectiveMessages[4]DelayTime = 17
Objectives[2]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[4]TypeSubtitle = True
Objectives[2]ObjectiveMessages[4]TypeTextMesage = False
Objectives[2]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[5]positionX = 886,6927
Objectives[2]ObjectiveMessages[5]positionY = 4967,367
Objectives[2]ObjectiveMessages[5]positionZ = 293,3916
Objectives[2]ObjectiveMessages[5]Message = ~g~Okay... can you try not to throw the bulldozer in the water as usual? It is always more difficult to find one to steal.
Objectives[2]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[5]Sender = 
Objectives[2]ObjectiveMessages[5]Subject = 
Objectives[2]ObjectiveMessages[5]MessageColor = White
Objectives[2]ObjectiveMessages[5]PlayFromStart = False
Objectives[2]ObjectiveMessages[5]Delay = True
Objectives[2]ObjectiveMessages[5]DelayTime = 20
Objectives[2]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[5]TypeSubtitle = True
Objectives[2]ObjectiveMessages[5]TypeTextMesage = False
Objectives[2]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[6]positionX = 881,4952
Objectives[2]ObjectiveMessages[6]positionY = 4964,798
Objectives[2]ObjectiveMessages[6]positionZ = 287,7595
Objectives[2]ObjectiveMessages[6]Message = ~o~I'll try.
Objectives[2]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[6]Sender = 
Objectives[2]ObjectiveMessages[6]Subject = 
Objectives[2]ObjectiveMessages[6]MessageColor = White
Objectives[2]ObjectiveMessages[6]PlayFromStart = False
Objectives[2]ObjectiveMessages[6]Delay = True
Objectives[2]ObjectiveMessages[6]DelayTime = 30
Objectives[2]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[6]TypeSubtitle = True
Objectives[2]ObjectiveMessages[6]TypeTextMesage = False
Objectives[2]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[3]Type = GoTo_Actor
Objectives[3]Text = 
Objectives[3]positionX = 2154,404
Objectives[3]positionY = 68,43355
Objectives[3]positionZ = 222,8952
Objectives[3]GoTo_Actor_ChangToCompanion = True
Objectives[3]GoTo_Actor_Distance = 9
Objectives[3]GoTo_Actor_Remove_Blip = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 1
Objectives[3]ObjectiveMessages[0]positionX = 870,1118
Objectives[3]ObjectiveMessages[0]positionY = 4954,545
Objectives[3]ObjectiveMessages[0]positionZ = 273,6278
Objectives[3]ObjectiveMessages[0]Message = ~o~Okay, this was the last.
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[4]Type = Hint_Objective
Objectives[4]Text = 
Objectives[4]positionX = 2148,84
Objectives[4]positionY = 74,20151
Objectives[4]positionZ = 221,5696
Objectives[4]Hint_Time = 4
Objectives[4]Hint_FOV = 40
Objectives[4]Hint_Use_Position = False
Objectives[4]Hint_Use_Player = False
Objectives[4]Hint_Use_Actor = True
Objectives[4]Hint_Use_Vehicle = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 2
Objectives[4]ObjectiveMessages[0]positionX = 869,2955
Objectives[4]ObjectiveMessages[0]positionY = 4943,801
Objectives[4]ObjectiveMessages[0]positionZ = 267,3476
Objectives[4]ObjectiveMessages[0]Message = ~o~Okay Wade, let's get out of here.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = 867,7021
Objectives[4]ObjectiveMessages[1]positionY = 4939,354
Objectives[4]ObjectiveMessages[1]positionZ = 265,3582
Objectives[4]ObjectiveMessages[1]Message = ~g~Okay.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 3
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = True
Objectives[4]ObjectiveMessages[1]TypeTextMesage = False
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[5]Text = 
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = 2148,738
Objectives[5]positionY = 57,9461
Objectives[5]positionZ = 221,7257
Objectives[5]EnterVehicle_AsPassenger = False
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SetIsWanted = False
Objectives[5]EnterVehicle_SeatIndex = 0
Objectives[5]mission_ActorsCount = 2
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = 1620,601
Objectives[5]mission_Actors[0]positionY = -83,50137
Objectives[5]mission_Actors[0]positionZ = 165,7156
Objectives[5]mission_Actors[0]Heading = 60,43835
Objectives[5]mission_Actors[0]String_Name = ig_tracydisanto
Objectives[5]mission_Actors[0]Relationship_Group = Friend
Objectives[5]mission_Actors[0]AddBlip = True
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = True
Objectives[5]mission_Actors[0]SetHealth = 100
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Unarmed
Objectives[5]mission_Actors[0]Variation = Custom
Objectives[5]mission_Actors[0]Task = 3
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[5]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[5]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 5
Objectives[5]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[5]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 6
Objectives[5]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[5]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[5]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[5]mission_Actors[0]NeededForObjectiveHint[0] = 7
Objectives[5]mission_Actors[0]NeededForObjectiveHint[1] = 9
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 102
Objectives[5]mission_Actors[0]NeededForObjectiveGoToActorCount = 2
Objectives[5]mission_Actors[0]NeededForObjectiveGoToActor[0] = 6
Objectives[5]mission_Actors[0]NeededForObjectiveGoToActor[1] = 8
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = 1618,958
Objectives[5]mission_Actors[1]positionY = -84,38847
Objectives[5]mission_Actors[1]positionZ = 165,5548
Objectives[5]mission_Actors[1]Heading = 30,60787
Objectives[5]mission_Actors[1]String_Name = IG_PAIGE
Objectives[5]mission_Actors[1]Relationship_Group = Friend
Objectives[5]mission_Actors[1]AddBlip = True
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = True
Objectives[5]mission_Actors[1]SetHealth = 100
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = Unarmed
Objectives[5]mission_Actors[1]Variation = Default
Objectives[5]mission_Actors[1]Task = 3
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[5]mission_Actors[1]NeededForObjectiveHintCount = 4
Objectives[5]mission_Actors[1]NeededForObjectiveHint[0] = 10
Objectives[5]mission_Actors[1]NeededForObjectiveHint[1] = 50
Objectives[5]mission_Actors[1]NeededForObjectiveHint[2] = 78
Objectives[5]mission_Actors[1]NeededForObjectiveHint[3] = 90
Objectives[5]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 5
Objectives[5]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 11
Objectives[5]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 22
Objectives[5]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 49
Objectives[5]mission_Actors[1]NeededForObjectiveSetPlayerActor[3] = 55
Objectives[5]mission_Actors[1]NeededForObjectiveSetPlayerActor[4] = 101
Objectives[5]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[5]mission_Actors[1]NeededForObjectiveCutscene[0] = 16
Objectives[5]mission_Vehicles = 1
Objectives[5]mission_Vehicles[0]positionX = 1615,72
Objectives[5]mission_Vehicles[0]positionY = -82,78165
Objectives[5]mission_Vehicles[0]positionZ = 164,9082
Objectives[5]mission_Vehicles[0]Heading = 246,8811
Objectives[5]mission_Vehicles[0]Name = Issi
Objectives[5]mission_Vehicles[0]Model = issi2
Objectives[5]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[5]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[5]mission_Vehicles[0]PearlescentColor = HotPink
Objectives[5]mission_Vehicles[0]HasPearlescent = False
Objectives[5]mission_Vehicles[0]Livery = 0
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]LockedForPlayer = False
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = False
Objectives[5]mission_Vehicles[0]Invincible = False
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 0
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[5]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 13
Objectives[5]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[5]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 20
Objectives[5]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorCount = 4
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 11
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 12
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 102
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 101
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = GoTo_Actor
Objectives[6]Text = 
Objectives[6]positionX = 1619,143
Objectives[6]positionY = -85,11211
Objectives[6]positionZ = 164,6001
Objectives[6]GoTo_Actor_ChangToCompanion = False
Objectives[6]GoTo_Actor_Distance = 20
Objectives[6]GoTo_Actor_Remove_Blip = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Hint_Objective
Objectives[7]Text = 
Objectives[7]positionX = 1620,519
Objectives[7]positionY = -85,52341
Objectives[7]positionZ = 164,7302
Objectives[7]Hint_Time = 6
Objectives[7]Hint_FOV = 30
Objectives[7]Hint_Use_Position = False
Objectives[7]Hint_Use_Player = False
Objectives[7]Hint_Use_Actor = True
Objectives[7]Hint_Use_Vehicle = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 2
Objectives[7]ObjectiveMessages[0]positionX = 870,5269
Objectives[7]ObjectiveMessages[0]positionY = 4930,701
Objectives[7]ObjectiveMessages[0]positionZ = 263,1617
Objectives[7]ObjectiveMessages[0]Message = ~g~Hey look, Trevor.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 866,6339
Objectives[7]ObjectiveMessages[1]positionY = 4928,897
Objectives[7]ObjectiveMessages[1]positionZ = 261,3761
Objectives[7]ObjectiveMessages[1]Message = ~o~It's Tracy and Paige, what happened?
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 2
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[8]Type = GoTo_Actor
Objectives[8]Text = 
Objectives[8]positionX = 1622,916
Objectives[8]positionY = -83,36626
Objectives[8]positionZ = 164,9227
Objectives[8]GoTo_Actor_ChangToCompanion = True
Objectives[8]GoTo_Actor_Distance = 3
Objectives[8]GoTo_Actor_Remove_Blip = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Hint_Objective
Objectives[9]Text = 
Objectives[9]positionX = 1622,625
Objectives[9]positionY = -89,7249
Objectives[9]positionZ = 165,8806
Objectives[9]Hint_Time = 6
Objectives[9]Hint_FOV = 40
Objectives[9]Hint_Use_Position = False
Objectives[9]Hint_Use_Player = False
Objectives[9]Hint_Use_Actor = True
Objectives[9]Hint_Use_Vehicle = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 2
Objectives[9]ObjectiveMessages[0]positionX = 863,8897
Objectives[9]ObjectiveMessages[0]positionY = 4922,096
Objectives[9]ObjectiveMessages[0]positionZ = 256,0387
Objectives[9]ObjectiveMessages[0]Message = ~p~Hi uncle T.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 862,567
Objectives[9]ObjectiveMessages[1]positionY = 4918,689
Objectives[9]ObjectiveMessages[1]positionZ = 254,7817
Objectives[9]ObjectiveMessages[1]Message = ~o~Hey girls, what are you doing here?
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 2
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = True
Objectives[9]ObjectiveMessages[1]TypeTextMesage = False
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[10]Type = Hint_Objective
Objectives[10]Text = 
Objectives[10]positionX = 1614,831
Objectives[10]positionY = -85,65406
Objectives[10]positionZ = 164,4329
Objectives[10]Hint_Time = 20
Objectives[10]Hint_FOV = 40
Objectives[10]Hint_Use_Position = False
Objectives[10]Hint_Use_Player = False
Objectives[10]Hint_Use_Actor = True
Objectives[10]Hint_Use_Vehicle = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 5
Objectives[10]ObjectiveMessages[0]positionX = 859,8165
Objectives[10]ObjectiveMessages[0]positionY = 4912,105
Objectives[10]ObjectiveMessages[0]positionZ = 253,9644
Objectives[10]ObjectiveMessages[0]Message = ~b~The car stopped because Tracy ran out of gas.
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = 855,0752
Objectives[10]ObjectiveMessages[1]positionY = 4913,267
Objectives[10]ObjectiveMessages[1]positionZ = 255,079
Objectives[10]ObjectiveMessages[1]Message = ~p~She didn't need a refuel, she still had some in the tank.
Objectives[10]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = White
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 4
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = True
Objectives[10]ObjectiveMessages[1]TypeTextMesage = False
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = 853,1901
Objectives[10]ObjectiveMessages[2]positionY = 4904,48
Objectives[10]ObjectiveMessages[2]positionZ = 247,1754
Objectives[10]ObjectiveMessages[2]Message = ~b~YES, BUT IF YOU HAVE TO GO UPHILL YOU HAVE TO REFUEL.
Objectives[10]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[2]Sender = 
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = White
Objectives[10]ObjectiveMessages[2]PlayFromStart = False
Objectives[10]ObjectiveMessages[2]Delay = True
Objectives[10]ObjectiveMessages[2]DelayTime = 9
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[2]TypeSubtitle = True
Objectives[10]ObjectiveMessages[2]TypeTextMesage = False
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[3]positionX = 850,9498
Objectives[10]ObjectiveMessages[3]positionY = 4900,532
Objectives[10]ObjectiveMessages[3]positionZ = 243,3528
Objectives[10]ObjectiveMessages[3]Message = ~p~WHY? IF THE GAS IS NOT OUT?
Objectives[10]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[3]Sender = 
Objectives[10]ObjectiveMessages[3]Subject = 
Objectives[10]ObjectiveMessages[3]MessageColor = White
Objectives[10]ObjectiveMessages[3]PlayFromStart = False
Objectives[10]ObjectiveMessages[3]Delay = True
Objectives[10]ObjectiveMessages[3]DelayTime = 13
Objectives[10]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[3]TypeSubtitle = True
Objectives[10]ObjectiveMessages[3]TypeTextMesage = False
Objectives[10]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[4]positionX = 848,514
Objectives[10]ObjectiveMessages[4]positionY = 4896,237
Objectives[10]ObjectiveMessages[4]positionZ = 239,7587
Objectives[10]ObjectiveMessages[4]Message = ~b~Enough, I'm tired of talking about this... do you pick up us?
Objectives[10]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[4]Sender = 
Objectives[10]ObjectiveMessages[4]Subject = 
Objectives[10]ObjectiveMessages[4]MessageColor = White
Objectives[10]ObjectiveMessages[4]PlayFromStart = False
Objectives[10]ObjectiveMessages[4]Delay = True
Objectives[10]ObjectiveMessages[4]DelayTime = 16
Objectives[10]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[4]TypeSubtitle = True
Objectives[10]ObjectiveMessages[4]TypeTextMesage = False
Objectives[10]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = 
Objectives[11]positionX = 1618,089
Objectives[11]positionY = -78,52894
Objectives[11]positionZ = 164,3988
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 99
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]TaskListCount = 1
Objectives[11]Task_List[0]Type = EnterVehicle
Objectives[11]Task_List[0]PositionX = 1617,014
Objectives[11]Task_List[0]PositionY = -82,90986
Objectives[11]Task_List[0]PositionZ = 164,8365
Objectives[11]Task_List[0]Speed = 1
Objectives[11]Task_List[0]SeatIndex = -1
Objectives[11]Task_List[0]TaskIndex = 0
Objectives[11]Task_List[0]Warp = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = 1614,331
Objectives[12]positionY = -76,37479
Objectives[12]positionZ = 164,0508
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = True
Objectives[12]SetPlayerActor_RelationshipGroup = Friend
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 1
Objectives[12]Task_List[0]Type = EnterVehicle
Objectives[12]Task_List[0]PositionX = 1616,14
Objectives[12]Task_List[0]PositionY = -82,51177
Objectives[12]Task_List[0]PositionZ = 164,7498
Objectives[12]Task_List[0]Speed = 1
Objectives[12]Task_List[0]SeatIndex = 0
Objectives[12]Task_List[0]TaskIndex = 0
Objectives[12]Task_List[0]Warp = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = 
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = 1224,835
Objectives[13]positionY = -275,1505
Objectives[13]positionZ = 69,15649
Objectives[13]Heading = -325
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 300
Objectives[13]PlaySound = False
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = True
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 3
Objectives[13]ObjectiveMessages[0]positionX = 846,8499
Objectives[13]ObjectiveMessages[0]positionY = 4889,037
Objectives[13]ObjectiveMessages[0]positionZ = 235,1588
Objectives[13]ObjectiveMessages[0]Message = ~o~Yeah, sure.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = False
Objectives[13]ObjectiveMessages[0]Delay = True
Objectives[13]ObjectiveMessages[0]DelayTime = 2
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 844,2458
Objectives[13]ObjectiveMessages[1]positionY = 4886,708
Objectives[13]ObjectiveMessages[1]positionZ = 232,4902
Objectives[13]ObjectiveMessages[1]Message = ~p~I'm going in the tow truck with uncle T.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 4
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[2]positionX = 842,191
Objectives[13]ObjectiveMessages[2]positionY = 4882,429
Objectives[13]ObjectiveMessages[2]positionZ = 228,5055
Objectives[13]ObjectiveMessages[2]Message = ~b~Yeah, okay, maybe it's better.
Objectives[13]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[2]Sender = 
Objectives[13]ObjectiveMessages[2]Subject = 
Objectives[13]ObjectiveMessages[2]MessageColor = White
Objectives[13]ObjectiveMessages[2]PlayFromStart = False
Objectives[13]ObjectiveMessages[2]Delay = True
Objectives[13]ObjectiveMessages[2]DelayTime = 8
Objectives[13]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[2]TypeSubtitle = True
Objectives[13]ObjectiveMessages[2]TypeTextMesage = False
Objectives[13]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = 2168,943
Objectives[14]positionY = 61,513
Objectives[14]positionZ = 224,5582
Objectives[14]SetPlayerActor_Use_Player = True
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[14]SetPlayerActor_Use_Actor = False
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 2
Objectives[14]Task_List[0]Type = EnterVehicle
Objectives[14]Task_List[0]PositionX = 2146,991
Objectives[14]Task_List[0]PositionY = 59,74974
Objectives[14]Task_List[0]PositionZ = 222,156
Objectives[14]Task_List[0]Speed = 1
Objectives[14]Task_List[0]SeatIndex = -1
Objectives[14]Task_List[0]TaskIndex = 0
Objectives[14]Task_List[0]Warp = False
Objectives[14]Task_List[1]Type = Drive
Objectives[14]Task_List[1]PositionX = 1032,685
Objectives[14]Task_List[1]PositionY = -271,9583
Objectives[14]Task_List[1]PositionZ = 50,33269
Objectives[14]Task_List[1]Speed = 10
Objectives[14]Task_List[1]StopBeforeVehicles = False
Objectives[14]Task_List[1]StopBeforeActors = False
Objectives[14]Task_List[1]AvoidVehicles = True
Objectives[14]Task_List[1]AvoidEmptyVehicles = True
Objectives[14]Task_List[1]AvoidActors = True
Objectives[14]Task_List[1]AvoidObjects = True
Objectives[14]Task_List[1]StopAtLights = False
Objectives[14]Task_List[1]UseBlinkers = True
Objectives[14]Task_List[1]AllowGoingWrongWay = True
Objectives[14]Task_List[1]Reverse = False
Objectives[14]Task_List[1]TakeShortestPath = False
Objectives[14]Task_List[1]IgnoreRoads = False
Objectives[14]Task_List[1]IgnoreAllPathing = False
Objectives[14]Task_List[1]AvoidHighWays = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Cutscenes_Objective
Objectives[15]Text = 
Objectives[15]positionX = 1622,778
Objectives[15]positionY = -70,40455
Objectives[15]positionZ = 162,2075
Objectives[15]Cutscenes_Time = 9
Objectives[15]Cutscenes_Trans_Time = 4
Objectives[15]Cutscenes_FOV = 60
Objectives[15]Cutscenes_Shake = Hand
Objectives[15]Cutscenes_Amplitude = 0
Objectives[15]Cutscenes_FadeOut = False
Objectives[15]Cutscenes_FadeIn = False
Objectives[15]Cutscenes_End = False
Objectives[15]Cutscenes_Point_At_Position = False
Objectives[15]Cutscenes_Point_At_Player = False
Objectives[15]Cutscenes_Point_At_Actor = False
Objectives[15]Cutscenes_Point_At_Vehicle = False
Objectives[15]Cutscenes_Follow_Player = True
Objectives[15]Cutscenes_Follow_Actor = False
Objectives[15]Cutscenes_Follow_Vehicle = False
Objectives[15]Cutscenes_Follow_Distancee = 2
Objectives[15]Cutscenes_Follow_Hieght = 1
Objectives[15]Cutscenes_Follow_Angle = 30
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 3
Objectives[15]ObjectiveMessages[0]positionX = 838,5585
Objectives[15]ObjectiveMessages[0]positionY = 4874,887
Objectives[15]ObjectiveMessages[0]positionZ = 221,3889
Objectives[15]ObjectiveMessages[0]Message = ~p~But why should you refule if there is still petrol? It would be stupid, no? I'm right?
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 837,6245
Objectives[15]ObjectiveMessages[1]positionY = 4872,102
Objectives[15]ObjectiveMessages[1]positionZ = 218,6846
Objectives[15]ObjectiveMessages[1]Message = ~o~Yes.
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 6
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = True
Objectives[15]ObjectiveMessages[1]TypeTextMesage = False
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = 835,7834
Objectives[15]ObjectiveMessages[2]positionY = 4868,093
Objectives[15]ObjectiveMessages[2]positionZ = 214,9587
Objectives[15]ObjectiveMessages[2]Message = ~p~And istead she says no, and she pissed off with me because I went uphill...  what the fuck...
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = White
Objectives[15]ObjectiveMessages[2]PlayFromStart = False
Objectives[15]ObjectiveMessages[2]Delay = True
Objectives[15]ObjectiveMessages[2]DelayTime = 7
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = True
Objectives[15]ObjectiveMessages[2]TypeTextMesage = False
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = 1617,613
Objectives[16]positionY = -68,27171
Objectives[16]positionZ = 161,0804
Objectives[16]Cutscenes_Time = 13
Objectives[16]Cutscenes_Trans_Time = 4
Objectives[16]Cutscenes_FOV = 60
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = True
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 2
Objectives[16]Cutscenes_Follow_Hieght = 0,8
Objectives[16]Cutscenes_Follow_Angle = 20
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 3
Objectives[16]ObjectiveMessages[0]positionX = 832,2126
Objectives[16]ObjectiveMessages[0]positionY = 4862,831
Objectives[16]ObjectiveMessages[0]positionZ = 209,9042
Objectives[16]ObjectiveMessages[0]Message = ~b~It's normal no, if you know you have to go uphill, you have to fill up, right?
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 827,9875
Objectives[16]ObjectiveMessages[1]positionY = 4854,996
Objectives[16]ObjectiveMessages[1]positionZ = 203,7843
Objectives[16]ObjectiveMessages[1]Message = ~g~Yes.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 6
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 826,2302
Objectives[16]ObjectiveMessages[2]positionY = 4851,765
Objectives[16]ObjectiveMessages[2]positionZ = 201,5555
Objectives[16]ObjectiveMessages[2]Message = ~b~But no, she says that she has not refueled because if there is still petrol there is no need to refuel... she drive me crazy...
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = White
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 7
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = True
Objectives[16]ObjectiveMessages[2]TypeTextMesage = False
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = 1624,241
Objectives[17]positionY = -76,67445
Objectives[17]positionZ = 165,5374
Objectives[17]Cutscenes_Time = 30
Objectives[17]Cutscenes_Trans_Time = 4
Objectives[17]Cutscenes_FOV = 60
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = False
Objectives[17]Cutscenes_Point_At_Position = False
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = True
Objectives[17]Cutscenes_Follow_Distancee = 2
Objectives[17]Cutscenes_Follow_Hieght = 1
Objectives[17]Cutscenes_Follow_Angle = 0
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 7
Objectives[17]ObjectiveMessages[0]positionX = 819,9958
Objectives[17]ObjectiveMessages[0]positionY = 4839,853
Objectives[17]ObjectiveMessages[0]positionZ = 194,6513
Objectives[17]ObjectiveMessages[0]Message = ~o~But where were you going?
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 817,3893
Objectives[17]ObjectiveMessages[1]positionY = 4834,667
Objectives[17]ObjectiveMessages[1]positionZ = 192,8926
Objectives[17]ObjectiveMessages[1]Message = ~p~Some of her friends have invited us to a party in an underground subway construction site.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 3
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = True
Objectives[17]ObjectiveMessages[1]TypeTextMesage = False
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = 815,4256
Objectives[17]ObjectiveMessages[2]positionY = 4830,529
Objectives[17]ObjectiveMessages[2]positionZ = 190,5072
Objectives[17]ObjectiveMessages[2]Message = ~p~We were looking for an entrance to the underground tunnels of the city, but we got lost.
Objectives[17]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[2]Sender = 
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = White
Objectives[17]ObjectiveMessages[2]PlayFromStart = False
Objectives[17]ObjectiveMessages[2]Delay = True
Objectives[17]ObjectiveMessages[2]DelayTime = 10
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = True
Objectives[17]ObjectiveMessages[2]TypeTextMesage = False
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[3]positionX = 812,5932
Objectives[17]ObjectiveMessages[3]positionY = 4825,511
Objectives[17]ObjectiveMessages[3]positionZ = 186,7331
Objectives[17]ObjectiveMessages[3]Message = ~p~Do you know any entrance to the underground?
Objectives[17]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[3]Sender = 
Objectives[17]ObjectiveMessages[3]Subject = 
Objectives[17]ObjectiveMessages[3]MessageColor = White
Objectives[17]ObjectiveMessages[3]PlayFromStart = False
Objectives[17]ObjectiveMessages[3]Delay = True
Objectives[17]ObjectiveMessages[3]DelayTime = 17
Objectives[17]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[3]TypeSubtitle = True
Objectives[17]ObjectiveMessages[3]TypeTextMesage = False
Objectives[17]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[4]positionX = 809,3876
Objectives[17]ObjectiveMessages[4]positionY = 4821,087
Objectives[17]ObjectiveMessages[4]positionZ = 182,5472
Objectives[17]ObjectiveMessages[4]Message = ~o~Yes, I should know some entrances.
Objectives[17]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[4]Sender = 
Objectives[17]ObjectiveMessages[4]Subject = 
Objectives[17]ObjectiveMessages[4]MessageColor = White
Objectives[17]ObjectiveMessages[4]PlayFromStart = False
Objectives[17]ObjectiveMessages[4]Delay = True
Objectives[17]ObjectiveMessages[4]DelayTime = 21
Objectives[17]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[4]TypeSubtitle = True
Objectives[17]ObjectiveMessages[4]TypeTextMesage = False
Objectives[17]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[5]positionX = 806,2761
Objectives[17]ObjectiveMessages[5]positionY = 4818,07
Objectives[17]ObjectiveMessages[5]positionZ = 179,4228
Objectives[17]ObjectiveMessages[5]Message = ~p~Well, maybe we still have time, can you take us to the party?
Objectives[17]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[5]Sender = 
Objectives[17]ObjectiveMessages[5]Subject = 
Objectives[17]ObjectiveMessages[5]MessageColor = White
Objectives[17]ObjectiveMessages[5]PlayFromStart = False
Objectives[17]ObjectiveMessages[5]Delay = True
Objectives[17]ObjectiveMessages[5]DelayTime = 24
Objectives[17]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[5]TypeSubtitle = True
Objectives[17]ObjectiveMessages[5]TypeTextMesage = False
Objectives[17]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[6]positionX = 801,2493
Objectives[17]ObjectiveMessages[6]positionY = 4815,766
Objectives[17]ObjectiveMessages[6]positionZ = 176,3017
Objectives[17]ObjectiveMessages[6]Message = ~o~Okay... let me just think about where the closest entrance is.
Objectives[17]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[6]Sender = 
Objectives[17]ObjectiveMessages[6]Subject = 
Objectives[17]ObjectiveMessages[6]MessageColor = White
Objectives[17]ObjectiveMessages[6]PlayFromStart = False
Objectives[17]ObjectiveMessages[6]Delay = True
Objectives[17]ObjectiveMessages[6]DelayTime = 29
Objectives[17]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[6]TypeSubtitle = True
Objectives[17]ObjectiveMessages[6]TypeTextMesage = False
Objectives[17]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = 1623,552
Objectives[18]positionY = -73,27588
Objectives[18]positionZ = 164,8831
Objectives[18]Cutscenes_Time = 0
Objectives[18]Cutscenes_Trans_Time = 0
Objectives[18]Cutscenes_FOV = 30
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = True
Objectives[18]Cutscenes_Point_At_Position = False
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 10
Objectives[18]Cutscenes_Follow_Hieght = 1
Objectives[18]Cutscenes_Follow_Angle = 0
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = 1632,154
Objectives[19]positionY = -76,7006
Objectives[19]positionZ = 167,1311
Objectives[19]SetPlayerActor_Use_Player = True
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[19]SetPlayerActor_Use_Actor = False
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 1
Objectives[19]Task_List[0]Type = Pause
Objectives[19]Task_List[0]positionX = 1633,65
Objectives[19]Task_List[0]positionY = -78,06836
Objectives[19]Task_List[0]positionZ = 168,2047
Objectives[19]Task_List[0]time = 1
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = 
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = 20,28115
Objectives[20]positionY = -646,7338
Objectives[20]positionZ = 15,08808
Objectives[20]Heading = -325
Objectives[20]Diameter = 5
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 7,5
Objectives[20]PlaySound = False
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = True
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 36
Objectives[20]mission_Actors[0]Survive_Number = 0
Objectives[20]mission_Actors[0]Failed_Text = 
Objectives[20]mission_Actors[0]Remove_After = 0
Objectives[20]mission_Actors[0]positionX = 8,898435
Objectives[20]mission_Actors[0]positionY = -649,2457
Objectives[20]mission_Actors[0]positionZ = 16,08808
Objectives[20]mission_Actors[0]Heading = 320,4231
Objectives[20]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[0]Relationship_Group = Friend
Objectives[20]mission_Actors[0]AddBlip = False
Objectives[20]mission_Actors[0]ShowCone = False
Objectives[20]mission_Actors[0]Invincible = False
Objectives[20]mission_Actors[0]SetHealth = 100
Objectives[20]mission_Actors[0]DieFromHeadShot = True
Objectives[20]mission_Actors[0]CanExitVehicle = True
Objectives[20]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[0]AlwaysFight = True
Objectives[20]mission_Actors[0]Seeing_Range = 30
Objectives[20]mission_Actors[0]Hearing_Range = 30
Objectives[20]mission_Actors[0]CombatMovement = Offensive
Objectives[20]mission_Actors[0]weapon = 966099553
Objectives[20]mission_Actors[0]Variation = Random
Objectives[20]mission_Actors[0]Task = 3
Objectives[20]mission_Actors[0]Task_Guard_Range = 5
Objectives[20]mission_Actors[0]Task_Stay_In_Range = True
Objectives[20]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[0]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[1]Survive_Number = 0
Objectives[20]mission_Actors[1]Failed_Text = 
Objectives[20]mission_Actors[1]Remove_After = 0
Objectives[20]mission_Actors[1]positionX = 7,895542
Objectives[20]mission_Actors[1]positionY = -647,9172
Objectives[20]mission_Actors[1]positionZ = 16,08808
Objectives[20]mission_Actors[1]Heading = 175,4218
Objectives[20]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[1]Relationship_Group = Friend
Objectives[20]mission_Actors[1]AddBlip = False
Objectives[20]mission_Actors[1]ShowCone = False
Objectives[20]mission_Actors[1]Invincible = False
Objectives[20]mission_Actors[1]SetHealth = 100
Objectives[20]mission_Actors[1]DieFromHeadShot = True
Objectives[20]mission_Actors[1]CanExitVehicle = True
Objectives[20]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[1]AlwaysFight = True
Objectives[20]mission_Actors[1]Seeing_Range = 30
Objectives[20]mission_Actors[1]Hearing_Range = 30
Objectives[20]mission_Actors[1]CombatMovement = Offensive
Objectives[20]mission_Actors[1]weapon = 966099553
Objectives[20]mission_Actors[1]Variation = Random
Objectives[20]mission_Actors[1]Task = 3
Objectives[20]mission_Actors[1]Task_Guard_Range = 5
Objectives[20]mission_Actors[1]Task_Stay_In_Range = True
Objectives[20]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[1]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[2]Survive_Number = 0
Objectives[20]mission_Actors[2]Failed_Text = 
Objectives[20]mission_Actors[2]Remove_After = 0
Objectives[20]mission_Actors[2]positionX = 9,163897
Objectives[20]mission_Actors[2]positionY = -648,3166
Objectives[20]mission_Actors[2]positionZ = 16,08808
Objectives[20]mission_Actors[2]Heading = 110,4696
Objectives[20]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[2]Relationship_Group = Friend
Objectives[20]mission_Actors[2]AddBlip = False
Objectives[20]mission_Actors[2]ShowCone = False
Objectives[20]mission_Actors[2]Invincible = False
Objectives[20]mission_Actors[2]SetHealth = 100
Objectives[20]mission_Actors[2]DieFromHeadShot = True
Objectives[20]mission_Actors[2]CanExitVehicle = True
Objectives[20]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[2]AlwaysFight = True
Objectives[20]mission_Actors[2]Seeing_Range = 30
Objectives[20]mission_Actors[2]Hearing_Range = 30
Objectives[20]mission_Actors[2]CombatMovement = Offensive
Objectives[20]mission_Actors[2]weapon = 966099553
Objectives[20]mission_Actors[2]Variation = Random
Objectives[20]mission_Actors[2]Task = 3
Objectives[20]mission_Actors[2]Task_Guard_Range = 5
Objectives[20]mission_Actors[2]Task_Stay_In_Range = True
Objectives[20]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[2]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[3]Survive_Number = 0
Objectives[20]mission_Actors[3]Failed_Text = 
Objectives[20]mission_Actors[3]Remove_After = 0
Objectives[20]mission_Actors[3]positionX = 9,559055
Objectives[20]mission_Actors[3]positionY = -643,6734
Objectives[20]mission_Actors[3]positionZ = 16,08808
Objectives[20]mission_Actors[3]Heading = 119,9755
Objectives[20]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[3]Relationship_Group = Friend
Objectives[20]mission_Actors[3]AddBlip = False
Objectives[20]mission_Actors[3]ShowCone = False
Objectives[20]mission_Actors[3]Invincible = False
Objectives[20]mission_Actors[3]SetHealth = 100
Objectives[20]mission_Actors[3]DieFromHeadShot = True
Objectives[20]mission_Actors[3]CanExitVehicle = True
Objectives[20]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[3]AlwaysFight = True
Objectives[20]mission_Actors[3]Seeing_Range = 30
Objectives[20]mission_Actors[3]Hearing_Range = 30
Objectives[20]mission_Actors[3]CombatMovement = Offensive
Objectives[20]mission_Actors[3]weapon = Unarmed
Objectives[20]mission_Actors[3]Variation = Random
Objectives[20]mission_Actors[3]Task = 2
Objectives[20]mission_Actors[3]Task_Guard_Range = 5
Objectives[20]mission_Actors[3]Task_Stay_In_Range = True
Objectives[20]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[3]Task_Scenario = NONE
Objectives[20]mission_Actors[4]Survive_Number = 0
Objectives[20]mission_Actors[4]Failed_Text = 
Objectives[20]mission_Actors[4]Remove_After = 0
Objectives[20]mission_Actors[4]positionX = 13,52793
Objectives[20]mission_Actors[4]positionY = -645,5015
Objectives[20]mission_Actors[4]positionZ = 16,08808
Objectives[20]mission_Actors[4]Heading = 20,42829
Objectives[20]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[4]Relationship_Group = Friend
Objectives[20]mission_Actors[4]AddBlip = False
Objectives[20]mission_Actors[4]ShowCone = False
Objectives[20]mission_Actors[4]Invincible = False
Objectives[20]mission_Actors[4]SetHealth = 100
Objectives[20]mission_Actors[4]DieFromHeadShot = True
Objectives[20]mission_Actors[4]CanExitVehicle = True
Objectives[20]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[4]AlwaysFight = True
Objectives[20]mission_Actors[4]Seeing_Range = 30
Objectives[20]mission_Actors[4]Hearing_Range = 30
Objectives[20]mission_Actors[4]CombatMovement = Offensive
Objectives[20]mission_Actors[4]weapon = Unarmed
Objectives[20]mission_Actors[4]Variation = Random
Objectives[20]mission_Actors[4]Task = 3
Objectives[20]mission_Actors[4]Task_Guard_Range = 5
Objectives[20]mission_Actors[4]Task_Stay_In_Range = True
Objectives[20]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[4]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[20]mission_Actors[5]Survive_Number = 0
Objectives[20]mission_Actors[5]Failed_Text = 
Objectives[20]mission_Actors[5]Remove_After = 0
Objectives[20]mission_Actors[5]positionX = 13,12315
Objectives[20]mission_Actors[5]positionY = -628,3641
Objectives[20]mission_Actors[5]positionZ = 16,11139
Objectives[20]mission_Actors[5]Heading = 190,9454
Objectives[20]mission_Actors[5]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[5]Relationship_Group = Friend
Objectives[20]mission_Actors[5]AddBlip = False
Objectives[20]mission_Actors[5]ShowCone = False
Objectives[20]mission_Actors[5]Invincible = False
Objectives[20]mission_Actors[5]SetHealth = 100
Objectives[20]mission_Actors[5]DieFromHeadShot = True
Objectives[20]mission_Actors[5]CanExitVehicle = True
Objectives[20]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[5]AlwaysFight = True
Objectives[20]mission_Actors[5]Seeing_Range = 30
Objectives[20]mission_Actors[5]Hearing_Range = 30
Objectives[20]mission_Actors[5]CombatMovement = Offensive
Objectives[20]mission_Actors[5]weapon = 966099553
Objectives[20]mission_Actors[5]Variation = Random
Objectives[20]mission_Actors[5]Task = 3
Objectives[20]mission_Actors[5]Task_Guard_Range = 5
Objectives[20]mission_Actors[5]Task_Stay_In_Range = True
Objectives[20]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[5]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[20]mission_Actors[6]Survive_Number = 0
Objectives[20]mission_Actors[6]Failed_Text = 
Objectives[20]mission_Actors[6]Remove_After = 0
Objectives[20]mission_Actors[6]positionX = 14,31034
Objectives[20]mission_Actors[6]positionY = -628,8052
Objectives[20]mission_Actors[6]positionZ = 16,09157
Objectives[20]mission_Actors[6]Heading = 70,87695
Objectives[20]mission_Actors[6]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[6]Relationship_Group = Friend
Objectives[20]mission_Actors[6]AddBlip = False
Objectives[20]mission_Actors[6]ShowCone = False
Objectives[20]mission_Actors[6]Invincible = False
Objectives[20]mission_Actors[6]SetHealth = 100
Objectives[20]mission_Actors[6]DieFromHeadShot = True
Objectives[20]mission_Actors[6]CanExitVehicle = True
Objectives[20]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[6]AlwaysFight = True
Objectives[20]mission_Actors[6]Seeing_Range = 30
Objectives[20]mission_Actors[6]Hearing_Range = 30
Objectives[20]mission_Actors[6]CombatMovement = Offensive
Objectives[20]mission_Actors[6]weapon = 966099553
Objectives[20]mission_Actors[6]Variation = Random
Objectives[20]mission_Actors[6]Task = 3
Objectives[20]mission_Actors[6]Task_Guard_Range = 5
Objectives[20]mission_Actors[6]Task_Stay_In_Range = True
Objectives[20]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[6]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[20]mission_Actors[7]Survive_Number = 0
Objectives[20]mission_Actors[7]Failed_Text = 
Objectives[20]mission_Actors[7]Remove_After = 0
Objectives[20]mission_Actors[7]positionX = 26,27437
Objectives[20]mission_Actors[7]positionY = -636,7673
Objectives[20]mission_Actors[7]positionZ = 16,08808
Objectives[20]mission_Actors[7]Heading = 70,96107
Objectives[20]mission_Actors[7]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[7]Relationship_Group = Friend
Objectives[20]mission_Actors[7]AddBlip = False
Objectives[20]mission_Actors[7]ShowCone = False
Objectives[20]mission_Actors[7]Invincible = False
Objectives[20]mission_Actors[7]SetHealth = 100
Objectives[20]mission_Actors[7]DieFromHeadShot = True
Objectives[20]mission_Actors[7]CanExitVehicle = True
Objectives[20]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[7]AlwaysFight = True
Objectives[20]mission_Actors[7]Seeing_Range = 30
Objectives[20]mission_Actors[7]Hearing_Range = 30
Objectives[20]mission_Actors[7]CombatMovement = Offensive
Objectives[20]mission_Actors[7]weapon = 966099553
Objectives[20]mission_Actors[7]Variation = Random
Objectives[20]mission_Actors[7]Task = 3
Objectives[20]mission_Actors[7]Task_Guard_Range = 5
Objectives[20]mission_Actors[7]Task_Stay_In_Range = True
Objectives[20]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[7]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[8]Survive_Number = 0
Objectives[20]mission_Actors[8]Failed_Text = 
Objectives[20]mission_Actors[8]Remove_After = 0
Objectives[20]mission_Actors[8]positionX = 25,56527
Objectives[20]mission_Actors[8]positionY = -637,9426
Objectives[20]mission_Actors[8]positionZ = 16,08808
Objectives[20]mission_Actors[8]Heading = 346,0178
Objectives[20]mission_Actors[8]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[8]Relationship_Group = Friend
Objectives[20]mission_Actors[8]AddBlip = False
Objectives[20]mission_Actors[8]ShowCone = False
Objectives[20]mission_Actors[8]Invincible = False
Objectives[20]mission_Actors[8]SetHealth = 100
Objectives[20]mission_Actors[8]DieFromHeadShot = True
Objectives[20]mission_Actors[8]CanExitVehicle = True
Objectives[20]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[8]AlwaysFight = True
Objectives[20]mission_Actors[8]Seeing_Range = 30
Objectives[20]mission_Actors[8]Hearing_Range = 30
Objectives[20]mission_Actors[8]CombatMovement = Offensive
Objectives[20]mission_Actors[8]weapon = 966099553
Objectives[20]mission_Actors[8]Variation = Random
Objectives[20]mission_Actors[8]Task = 3
Objectives[20]mission_Actors[8]Task_Guard_Range = 5
Objectives[20]mission_Actors[8]Task_Stay_In_Range = True
Objectives[20]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[8]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[9]Survive_Number = 0
Objectives[20]mission_Actors[9]Failed_Text = 
Objectives[20]mission_Actors[9]Remove_After = 0
Objectives[20]mission_Actors[9]positionX = 25,79688
Objectives[20]mission_Actors[9]positionY = -636,2629
Objectives[20]mission_Actors[9]positionZ = 16,08808
Objectives[20]mission_Actors[9]Heading = 190,9225
Objectives[20]mission_Actors[9]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[9]Relationship_Group = Friend
Objectives[20]mission_Actors[9]AddBlip = False
Objectives[20]mission_Actors[9]ShowCone = False
Objectives[20]mission_Actors[9]Invincible = False
Objectives[20]mission_Actors[9]SetHealth = 100
Objectives[20]mission_Actors[9]DieFromHeadShot = True
Objectives[20]mission_Actors[9]CanExitVehicle = True
Objectives[20]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[9]AlwaysFight = True
Objectives[20]mission_Actors[9]Seeing_Range = 30
Objectives[20]mission_Actors[9]Hearing_Range = 30
Objectives[20]mission_Actors[9]CombatMovement = Offensive
Objectives[20]mission_Actors[9]weapon = 966099553
Objectives[20]mission_Actors[9]Variation = Random
Objectives[20]mission_Actors[9]Task = 3
Objectives[20]mission_Actors[9]Task_Guard_Range = 5
Objectives[20]mission_Actors[9]Task_Stay_In_Range = True
Objectives[20]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[9]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[10]Survive_Number = 0
Objectives[20]mission_Actors[10]Failed_Text = 
Objectives[20]mission_Actors[10]Remove_After = 0
Objectives[20]mission_Actors[10]positionX = 24,85777
Objectives[20]mission_Actors[10]positionY = -636,9828
Objectives[20]mission_Actors[10]positionZ = 16,08808
Objectives[20]mission_Actors[10]Heading = 255,9955
Objectives[20]mission_Actors[10]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[10]Relationship_Group = Friend
Objectives[20]mission_Actors[10]AddBlip = False
Objectives[20]mission_Actors[10]ShowCone = False
Objectives[20]mission_Actors[10]Invincible = False
Objectives[20]mission_Actors[10]SetHealth = 100
Objectives[20]mission_Actors[10]DieFromHeadShot = True
Objectives[20]mission_Actors[10]CanExitVehicle = True
Objectives[20]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[10]AlwaysFight = True
Objectives[20]mission_Actors[10]Seeing_Range = 30
Objectives[20]mission_Actors[10]Hearing_Range = 30
Objectives[20]mission_Actors[10]CombatMovement = Offensive
Objectives[20]mission_Actors[10]weapon = 966099553
Objectives[20]mission_Actors[10]Variation = Random
Objectives[20]mission_Actors[10]Task = 3
Objectives[20]mission_Actors[10]Task_Guard_Range = 5
Objectives[20]mission_Actors[10]Task_Stay_In_Range = True
Objectives[20]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[10]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[11]Survive_Number = 0
Objectives[20]mission_Actors[11]Failed_Text = 
Objectives[20]mission_Actors[11]Remove_After = 0
Objectives[20]mission_Actors[11]positionX = 22,10146
Objectives[20]mission_Actors[11]positionY = -640,1832
Objectives[20]mission_Actors[11]positionZ = 16,08809
Objectives[20]mission_Actors[11]Heading = 35,43417
Objectives[20]mission_Actors[11]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[11]Relationship_Group = Friend
Objectives[20]mission_Actors[11]AddBlip = False
Objectives[20]mission_Actors[11]ShowCone = False
Objectives[20]mission_Actors[11]Invincible = False
Objectives[20]mission_Actors[11]SetHealth = 100
Objectives[20]mission_Actors[11]DieFromHeadShot = True
Objectives[20]mission_Actors[11]CanExitVehicle = True
Objectives[20]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[11]AlwaysFight = True
Objectives[20]mission_Actors[11]Seeing_Range = 30
Objectives[20]mission_Actors[11]Hearing_Range = 30
Objectives[20]mission_Actors[11]CombatMovement = Offensive
Objectives[20]mission_Actors[11]weapon = 966099553
Objectives[20]mission_Actors[11]Variation = Random
Objectives[20]mission_Actors[11]Task = 3
Objectives[20]mission_Actors[11]Task_Guard_Range = 5
Objectives[20]mission_Actors[11]Task_Stay_In_Range = True
Objectives[20]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[11]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[20]mission_Actors[12]Survive_Number = 0
Objectives[20]mission_Actors[12]Failed_Text = 
Objectives[20]mission_Actors[12]Remove_After = 0
Objectives[20]mission_Actors[12]positionX = 21,92971
Objectives[20]mission_Actors[12]positionY = -639,5475
Objectives[20]mission_Actors[12]positionZ = 16,08808
Objectives[20]mission_Actors[12]Heading = 210,9721
Objectives[20]mission_Actors[12]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[12]Relationship_Group = Friend
Objectives[20]mission_Actors[12]AddBlip = False
Objectives[20]mission_Actors[12]ShowCone = False
Objectives[20]mission_Actors[12]Invincible = False
Objectives[20]mission_Actors[12]SetHealth = 100
Objectives[20]mission_Actors[12]DieFromHeadShot = True
Objectives[20]mission_Actors[12]CanExitVehicle = True
Objectives[20]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[12]AlwaysFight = True
Objectives[20]mission_Actors[12]Seeing_Range = 30
Objectives[20]mission_Actors[12]Hearing_Range = 30
Objectives[20]mission_Actors[12]CombatMovement = Offensive
Objectives[20]mission_Actors[12]weapon = 966099553
Objectives[20]mission_Actors[12]Variation = Random
Objectives[20]mission_Actors[12]Task = 3
Objectives[20]mission_Actors[12]Task_Guard_Range = 5
Objectives[20]mission_Actors[12]Task_Stay_In_Range = True
Objectives[20]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[12]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[13]Survive_Number = 0
Objectives[20]mission_Actors[13]Failed_Text = 
Objectives[20]mission_Actors[13]Remove_After = 0
Objectives[20]mission_Actors[13]positionX = 19,83844
Objectives[20]mission_Actors[13]positionY = -633,8779
Objectives[20]mission_Actors[13]positionZ = 16,08808
Objectives[20]mission_Actors[13]Heading = 211,003
Objectives[20]mission_Actors[13]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[13]Relationship_Group = Friend
Objectives[20]mission_Actors[13]AddBlip = False
Objectives[20]mission_Actors[13]ShowCone = False
Objectives[20]mission_Actors[13]Invincible = False
Objectives[20]mission_Actors[13]SetHealth = 100
Objectives[20]mission_Actors[13]DieFromHeadShot = True
Objectives[20]mission_Actors[13]CanExitVehicle = True
Objectives[20]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[13]AlwaysFight = True
Objectives[20]mission_Actors[13]Seeing_Range = 30
Objectives[20]mission_Actors[13]Hearing_Range = 30
Objectives[20]mission_Actors[13]CombatMovement = Offensive
Objectives[20]mission_Actors[13]weapon = 966099553
Objectives[20]mission_Actors[13]Variation = Random
Objectives[20]mission_Actors[13]Task = 3
Objectives[20]mission_Actors[13]Task_Guard_Range = 5
Objectives[20]mission_Actors[13]Task_Stay_In_Range = True
Objectives[20]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[13]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[14]Survive_Number = 0
Objectives[20]mission_Actors[14]Failed_Text = 
Objectives[20]mission_Actors[14]Remove_After = 0
Objectives[20]mission_Actors[14]positionX = 20,34413
Objectives[20]mission_Actors[14]positionY = -633,6035
Objectives[20]mission_Actors[14]positionZ = 16,08808
Objectives[20]mission_Actors[14]Heading = 120,9115
Objectives[20]mission_Actors[14]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[14]Relationship_Group = Friend
Objectives[20]mission_Actors[14]AddBlip = False
Objectives[20]mission_Actors[14]ShowCone = False
Objectives[20]mission_Actors[14]Invincible = False
Objectives[20]mission_Actors[14]SetHealth = 100
Objectives[20]mission_Actors[14]DieFromHeadShot = True
Objectives[20]mission_Actors[14]CanExitVehicle = True
Objectives[20]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[14]AlwaysFight = True
Objectives[20]mission_Actors[14]Seeing_Range = 30
Objectives[20]mission_Actors[14]Hearing_Range = 30
Objectives[20]mission_Actors[14]CombatMovement = Offensive
Objectives[20]mission_Actors[14]weapon = 966099553
Objectives[20]mission_Actors[14]Variation = Random
Objectives[20]mission_Actors[14]Task = 3
Objectives[20]mission_Actors[14]Task_Guard_Range = 5
Objectives[20]mission_Actors[14]Task_Stay_In_Range = True
Objectives[20]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[14]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[15]Survive_Number = 0
Objectives[20]mission_Actors[15]Failed_Text = 
Objectives[20]mission_Actors[15]Remove_After = 0
Objectives[20]mission_Actors[15]positionX = 23,41229
Objectives[20]mission_Actors[15]positionY = -636,2776
Objectives[20]mission_Actors[15]positionZ = 16,08808
Objectives[20]mission_Actors[15]Heading = 120,9115
Objectives[20]mission_Actors[15]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[15]Relationship_Group = Friend
Objectives[20]mission_Actors[15]AddBlip = False
Objectives[20]mission_Actors[15]ShowCone = False
Objectives[20]mission_Actors[15]Invincible = False
Objectives[20]mission_Actors[15]SetHealth = 100
Objectives[20]mission_Actors[15]DieFromHeadShot = True
Objectives[20]mission_Actors[15]CanExitVehicle = True
Objectives[20]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[15]AlwaysFight = True
Objectives[20]mission_Actors[15]Seeing_Range = 30
Objectives[20]mission_Actors[15]Hearing_Range = 30
Objectives[20]mission_Actors[15]CombatMovement = Offensive
Objectives[20]mission_Actors[15]weapon = Unarmed
Objectives[20]mission_Actors[15]Variation = Random
Objectives[20]mission_Actors[15]Task = 2
Objectives[20]mission_Actors[15]Task_Guard_Range = 5
Objectives[20]mission_Actors[15]Task_Stay_In_Range = True
Objectives[20]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[15]Task_Scenario = NONE
Objectives[20]mission_Actors[16]Survive_Number = 0
Objectives[20]mission_Actors[16]Failed_Text = 
Objectives[20]mission_Actors[16]Remove_After = 0
Objectives[20]mission_Actors[16]positionX = 21,93622
Objectives[20]mission_Actors[16]positionY = -638,0532
Objectives[20]mission_Actors[16]positionZ = 16,08808
Objectives[20]mission_Actors[16]Heading = 120,9115
Objectives[20]mission_Actors[16]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[16]Relationship_Group = Friend
Objectives[20]mission_Actors[16]AddBlip = False
Objectives[20]mission_Actors[16]ShowCone = False
Objectives[20]mission_Actors[16]Invincible = False
Objectives[20]mission_Actors[16]SetHealth = 100
Objectives[20]mission_Actors[16]DieFromHeadShot = True
Objectives[20]mission_Actors[16]CanExitVehicle = True
Objectives[20]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[16]AlwaysFight = True
Objectives[20]mission_Actors[16]Seeing_Range = 30
Objectives[20]mission_Actors[16]Hearing_Range = 30
Objectives[20]mission_Actors[16]CombatMovement = Offensive
Objectives[20]mission_Actors[16]weapon = Unarmed
Objectives[20]mission_Actors[16]Variation = Random
Objectives[20]mission_Actors[16]Task = 2
Objectives[20]mission_Actors[16]Task_Guard_Range = 5
Objectives[20]mission_Actors[16]Task_Stay_In_Range = True
Objectives[20]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[16]Task_Scenario = NONE
Objectives[20]mission_Actors[17]Survive_Number = 0
Objectives[20]mission_Actors[17]Failed_Text = 
Objectives[20]mission_Actors[17]Remove_After = 0
Objectives[20]mission_Actors[17]positionX = 17,86188
Objectives[20]mission_Actors[17]positionY = -652,909
Objectives[20]mission_Actors[17]positionZ = 16,08808
Objectives[20]mission_Actors[17]Heading = 301,3923
Objectives[20]mission_Actors[17]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[17]Relationship_Group = Friend
Objectives[20]mission_Actors[17]AddBlip = False
Objectives[20]mission_Actors[17]ShowCone = False
Objectives[20]mission_Actors[17]Invincible = False
Objectives[20]mission_Actors[17]SetHealth = 100
Objectives[20]mission_Actors[17]DieFromHeadShot = True
Objectives[20]mission_Actors[17]CanExitVehicle = True
Objectives[20]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[17]AlwaysFight = True
Objectives[20]mission_Actors[17]Seeing_Range = 30
Objectives[20]mission_Actors[17]Hearing_Range = 30
Objectives[20]mission_Actors[17]CombatMovement = Offensive
Objectives[20]mission_Actors[17]weapon = Unarmed
Objectives[20]mission_Actors[17]Variation = Random
Objectives[20]mission_Actors[17]Task = 3
Objectives[20]mission_Actors[17]Task_Guard_Range = 5
Objectives[20]mission_Actors[17]Task_Stay_In_Range = True
Objectives[20]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[17]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[20]mission_Actors[18]Survive_Number = 0
Objectives[20]mission_Actors[18]Failed_Text = 
Objectives[20]mission_Actors[18]Remove_After = 0
Objectives[20]mission_Actors[18]positionX = 15,95638
Objectives[20]mission_Actors[18]positionY = -655,8613
Objectives[20]mission_Actors[18]positionZ = 16,09895
Objectives[20]mission_Actors[18]Heading = 101,4178
Objectives[20]mission_Actors[18]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[18]Relationship_Group = Friend
Objectives[20]mission_Actors[18]AddBlip = False
Objectives[20]mission_Actors[18]ShowCone = False
Objectives[20]mission_Actors[18]Invincible = False
Objectives[20]mission_Actors[18]SetHealth = 100
Objectives[20]mission_Actors[18]DieFromHeadShot = True
Objectives[20]mission_Actors[18]CanExitVehicle = True
Objectives[20]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[18]AlwaysFight = True
Objectives[20]mission_Actors[18]Seeing_Range = 30
Objectives[20]mission_Actors[18]Hearing_Range = 30
Objectives[20]mission_Actors[18]CombatMovement = Offensive
Objectives[20]mission_Actors[18]weapon = 966099553
Objectives[20]mission_Actors[18]Variation = Random
Objectives[20]mission_Actors[18]Task = 3
Objectives[20]mission_Actors[18]Task_Guard_Range = 5
Objectives[20]mission_Actors[18]Task_Stay_In_Range = True
Objectives[20]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[18]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[19]Survive_Number = 0
Objectives[20]mission_Actors[19]Failed_Text = 
Objectives[20]mission_Actors[19]Remove_After = 0
Objectives[20]mission_Actors[19]positionX = 15,12118
Objectives[20]mission_Actors[19]positionY = -656,1543
Objectives[20]mission_Actors[19]positionZ = 16,09838
Objectives[20]mission_Actors[19]Heading = 276,3384
Objectives[20]mission_Actors[19]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[19]Relationship_Group = Friend
Objectives[20]mission_Actors[19]AddBlip = False
Objectives[20]mission_Actors[19]ShowCone = False
Objectives[20]mission_Actors[19]Invincible = False
Objectives[20]mission_Actors[19]SetHealth = 100
Objectives[20]mission_Actors[19]DieFromHeadShot = True
Objectives[20]mission_Actors[19]CanExitVehicle = True
Objectives[20]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[19]AlwaysFight = True
Objectives[20]mission_Actors[19]Seeing_Range = 30
Objectives[20]mission_Actors[19]Hearing_Range = 30
Objectives[20]mission_Actors[19]CombatMovement = Offensive
Objectives[20]mission_Actors[19]weapon = 966099553
Objectives[20]mission_Actors[19]Variation = Random
Objectives[20]mission_Actors[19]Task = 3
Objectives[20]mission_Actors[19]Task_Guard_Range = 5
Objectives[20]mission_Actors[19]Task_Stay_In_Range = True
Objectives[20]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[19]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[20]Survive_Number = 0
Objectives[20]mission_Actors[20]Failed_Text = 
Objectives[20]mission_Actors[20]Remove_After = 0
Objectives[20]mission_Actors[20]positionX = 4,64489
Objectives[20]mission_Actors[20]positionY = -653,544
Objectives[20]mission_Actors[20]positionZ = 16,08994
Objectives[20]mission_Actors[20]Heading = 276,3914
Objectives[20]mission_Actors[20]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[20]Relationship_Group = Friend
Objectives[20]mission_Actors[20]AddBlip = False
Objectives[20]mission_Actors[20]ShowCone = False
Objectives[20]mission_Actors[20]Invincible = False
Objectives[20]mission_Actors[20]SetHealth = 100
Objectives[20]mission_Actors[20]DieFromHeadShot = True
Objectives[20]mission_Actors[20]CanExitVehicle = True
Objectives[20]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[20]AlwaysFight = True
Objectives[20]mission_Actors[20]Seeing_Range = 30
Objectives[20]mission_Actors[20]Hearing_Range = 30
Objectives[20]mission_Actors[20]CombatMovement = Offensive
Objectives[20]mission_Actors[20]weapon = 966099553
Objectives[20]mission_Actors[20]Variation = Random
Objectives[20]mission_Actors[20]Task = 3
Objectives[20]mission_Actors[20]Task_Guard_Range = 5
Objectives[20]mission_Actors[20]Task_Stay_In_Range = True
Objectives[20]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[20]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[21]Survive_Number = 0
Objectives[20]mission_Actors[21]Failed_Text = 
Objectives[20]mission_Actors[21]Remove_After = 0
Objectives[20]mission_Actors[21]positionX = 5,468832
Objectives[20]mission_Actors[21]positionY = -653,6344
Objectives[20]mission_Actors[21]positionZ = 16,09058
Objectives[20]mission_Actors[21]Heading = 61,41257
Objectives[20]mission_Actors[21]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[21]Relationship_Group = Friend
Objectives[20]mission_Actors[21]AddBlip = False
Objectives[20]mission_Actors[21]ShowCone = False
Objectives[20]mission_Actors[21]Invincible = False
Objectives[20]mission_Actors[21]SetHealth = 100
Objectives[20]mission_Actors[21]DieFromHeadShot = True
Objectives[20]mission_Actors[21]CanExitVehicle = True
Objectives[20]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[21]AlwaysFight = True
Objectives[20]mission_Actors[21]Seeing_Range = 30
Objectives[20]mission_Actors[21]Hearing_Range = 30
Objectives[20]mission_Actors[21]CombatMovement = Offensive
Objectives[20]mission_Actors[21]weapon = 966099553
Objectives[20]mission_Actors[21]Variation = Random
Objectives[20]mission_Actors[21]Task = 3
Objectives[20]mission_Actors[21]Task_Guard_Range = 5
Objectives[20]mission_Actors[21]Task_Stay_In_Range = True
Objectives[20]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[21]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[22]Survive_Number = 0
Objectives[20]mission_Actors[22]Failed_Text = 
Objectives[20]mission_Actors[22]Remove_After = 0
Objectives[20]mission_Actors[22]positionX = 6,602899
Objectives[20]mission_Actors[22]positionY = -650,4993
Objectives[20]mission_Actors[22]positionZ = 16,08808
Objectives[20]mission_Actors[22]Heading = 70,91151
Objectives[20]mission_Actors[22]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[22]Relationship_Group = Friend
Objectives[20]mission_Actors[22]AddBlip = False
Objectives[20]mission_Actors[22]ShowCone = False
Objectives[20]mission_Actors[22]Invincible = False
Objectives[20]mission_Actors[22]SetHealth = 100
Objectives[20]mission_Actors[22]DieFromHeadShot = True
Objectives[20]mission_Actors[22]CanExitVehicle = True
Objectives[20]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[22]AlwaysFight = True
Objectives[20]mission_Actors[22]Seeing_Range = 30
Objectives[20]mission_Actors[22]Hearing_Range = 30
Objectives[20]mission_Actors[22]CombatMovement = Offensive
Objectives[20]mission_Actors[22]weapon = Unarmed
Objectives[20]mission_Actors[22]Variation = Random
Objectives[20]mission_Actors[22]Task = 2
Objectives[20]mission_Actors[22]Task_Guard_Range = 5
Objectives[20]mission_Actors[22]Task_Stay_In_Range = True
Objectives[20]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[22]Task_Scenario = NONE
Objectives[20]mission_Actors[23]Survive_Number = 0
Objectives[20]mission_Actors[23]Failed_Text = 
Objectives[20]mission_Actors[23]Remove_After = 0
Objectives[20]mission_Actors[23]positionX = 17,7425
Objectives[20]mission_Actors[23]positionY = -630,7005
Objectives[20]mission_Actors[23]positionZ = 16,08808
Objectives[20]mission_Actors[23]Heading = 168,3846
Objectives[20]mission_Actors[23]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[23]Relationship_Group = Friend
Objectives[20]mission_Actors[23]AddBlip = False
Objectives[20]mission_Actors[23]ShowCone = False
Objectives[20]mission_Actors[23]Invincible = False
Objectives[20]mission_Actors[23]SetHealth = 100
Objectives[20]mission_Actors[23]DieFromHeadShot = True
Objectives[20]mission_Actors[23]CanExitVehicle = True
Objectives[20]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[23]AlwaysFight = True
Objectives[20]mission_Actors[23]Seeing_Range = 30
Objectives[20]mission_Actors[23]Hearing_Range = 30
Objectives[20]mission_Actors[23]CombatMovement = Offensive
Objectives[20]mission_Actors[23]weapon = Unarmed
Objectives[20]mission_Actors[23]Variation = Random
Objectives[20]mission_Actors[23]Task = 3
Objectives[20]mission_Actors[23]Task_Guard_Range = 5
Objectives[20]mission_Actors[23]Task_Stay_In_Range = True
Objectives[20]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[23]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[20]mission_Actors[24]Survive_Number = 0
Objectives[20]mission_Actors[24]Failed_Text = 
Objectives[20]mission_Actors[24]Remove_After = 0
Objectives[20]mission_Actors[24]positionX = 27,66042
Objectives[20]mission_Actors[24]positionY = -642,1077
Objectives[20]mission_Actors[24]positionZ = 16,08808
Objectives[20]mission_Actors[24]Heading = 27,51953
Objectives[20]mission_Actors[24]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[24]Relationship_Group = Friend
Objectives[20]mission_Actors[24]AddBlip = False
Objectives[20]mission_Actors[24]ShowCone = False
Objectives[20]mission_Actors[24]Invincible = False
Objectives[20]mission_Actors[24]SetHealth = 100
Objectives[20]mission_Actors[24]DieFromHeadShot = True
Objectives[20]mission_Actors[24]CanExitVehicle = True
Objectives[20]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[24]AlwaysFight = True
Objectives[20]mission_Actors[24]Seeing_Range = 30
Objectives[20]mission_Actors[24]Hearing_Range = 30
Objectives[20]mission_Actors[24]CombatMovement = Offensive
Objectives[20]mission_Actors[24]weapon = Unarmed
Objectives[20]mission_Actors[24]Variation = Random
Objectives[20]mission_Actors[24]Task = 3
Objectives[20]mission_Actors[24]Task_Guard_Range = 5
Objectives[20]mission_Actors[24]Task_Stay_In_Range = True
Objectives[20]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[24]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[20]mission_Actors[25]Survive_Number = 0
Objectives[20]mission_Actors[25]Failed_Text = 
Objectives[20]mission_Actors[25]Remove_After = 0
Objectives[20]mission_Actors[25]positionX = 14,24956
Objectives[20]mission_Actors[25]positionY = -656,551
Objectives[20]mission_Actors[25]positionZ = 21,94642
Objectives[20]mission_Actors[25]Heading = 351,421
Objectives[20]mission_Actors[25]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[25]Relationship_Group = Friend
Objectives[20]mission_Actors[25]AddBlip = False
Objectives[20]mission_Actors[25]ShowCone = False
Objectives[20]mission_Actors[25]Invincible = False
Objectives[20]mission_Actors[25]SetHealth = 100
Objectives[20]mission_Actors[25]DieFromHeadShot = True
Objectives[20]mission_Actors[25]CanExitVehicle = True
Objectives[20]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[25]AlwaysFight = True
Objectives[20]mission_Actors[25]Seeing_Range = 30
Objectives[20]mission_Actors[25]Hearing_Range = 30
Objectives[20]mission_Actors[25]CombatMovement = Offensive
Objectives[20]mission_Actors[25]weapon = Unarmed
Objectives[20]mission_Actors[25]Variation = Random
Objectives[20]mission_Actors[25]Task = 3
Objectives[20]mission_Actors[25]Task_Guard_Range = 5
Objectives[20]mission_Actors[25]Task_Stay_In_Range = True
Objectives[20]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[25]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[20]mission_Actors[26]Survive_Number = 0
Objectives[20]mission_Actors[26]Failed_Text = 
Objectives[20]mission_Actors[26]Remove_After = 0
Objectives[20]mission_Actors[26]positionX = 13,37416
Objectives[20]mission_Actors[26]positionY = -656,2919
Objectives[20]mission_Actors[26]positionZ = 21,96336
Objectives[20]mission_Actors[26]Heading = 295,4543
Objectives[20]mission_Actors[26]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[26]Relationship_Group = Friend
Objectives[20]mission_Actors[26]AddBlip = False
Objectives[20]mission_Actors[26]ShowCone = False
Objectives[20]mission_Actors[26]Invincible = False
Objectives[20]mission_Actors[26]SetHealth = 100
Objectives[20]mission_Actors[26]DieFromHeadShot = True
Objectives[20]mission_Actors[26]CanExitVehicle = True
Objectives[20]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[26]AlwaysFight = True
Objectives[20]mission_Actors[26]Seeing_Range = 30
Objectives[20]mission_Actors[26]Hearing_Range = 30
Objectives[20]mission_Actors[26]CombatMovement = Offensive
Objectives[20]mission_Actors[26]weapon = Unarmed
Objectives[20]mission_Actors[26]Variation = Random
Objectives[20]mission_Actors[26]Task = 3
Objectives[20]mission_Actors[26]Task_Guard_Range = 5
Objectives[20]mission_Actors[26]Task_Stay_In_Range = True
Objectives[20]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[26]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[20]mission_Actors[27]Survive_Number = 0
Objectives[20]mission_Actors[27]Failed_Text = 
Objectives[20]mission_Actors[27]Remove_After = 0
Objectives[20]mission_Actors[27]positionX = 3,029145
Objectives[20]mission_Actors[27]positionY = -652,3416
Objectives[20]mission_Actors[27]positionZ = 21,99849
Objectives[20]mission_Actors[27]Heading = 11,3848
Objectives[20]mission_Actors[27]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[27]Relationship_Group = Friend
Objectives[20]mission_Actors[27]AddBlip = False
Objectives[20]mission_Actors[27]ShowCone = False
Objectives[20]mission_Actors[27]Invincible = False
Objectives[20]mission_Actors[27]SetHealth = 100
Objectives[20]mission_Actors[27]DieFromHeadShot = True
Objectives[20]mission_Actors[27]CanExitVehicle = True
Objectives[20]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[27]AlwaysFight = True
Objectives[20]mission_Actors[27]Seeing_Range = 30
Objectives[20]mission_Actors[27]Hearing_Range = 30
Objectives[20]mission_Actors[27]CombatMovement = Offensive
Objectives[20]mission_Actors[27]weapon = 966099553
Objectives[20]mission_Actors[27]Variation = Random
Objectives[20]mission_Actors[27]Task = 3
Objectives[20]mission_Actors[27]Task_Guard_Range = 5
Objectives[20]mission_Actors[27]Task_Stay_In_Range = True
Objectives[20]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[27]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[28]Survive_Number = 0
Objectives[20]mission_Actors[28]Failed_Text = 
Objectives[20]mission_Actors[28]Remove_After = 0
Objectives[20]mission_Actors[28]positionX = 2,030901
Objectives[20]mission_Actors[28]positionY = -652,3302
Objectives[20]mission_Actors[28]positionZ = 21,99848
Objectives[20]mission_Actors[28]Heading = 286,4681
Objectives[20]mission_Actors[28]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[28]Relationship_Group = Friend
Objectives[20]mission_Actors[28]AddBlip = False
Objectives[20]mission_Actors[28]ShowCone = False
Objectives[20]mission_Actors[28]Invincible = False
Objectives[20]mission_Actors[28]SetHealth = 100
Objectives[20]mission_Actors[28]DieFromHeadShot = True
Objectives[20]mission_Actors[28]CanExitVehicle = True
Objectives[20]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[28]AlwaysFight = True
Objectives[20]mission_Actors[28]Seeing_Range = 30
Objectives[20]mission_Actors[28]Hearing_Range = 30
Objectives[20]mission_Actors[28]CombatMovement = Offensive
Objectives[20]mission_Actors[28]weapon = 966099553
Objectives[20]mission_Actors[28]Variation = Random
Objectives[20]mission_Actors[28]Task = 3
Objectives[20]mission_Actors[28]Task_Guard_Range = 5
Objectives[20]mission_Actors[28]Task_Stay_In_Range = True
Objectives[20]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[28]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[29]Survive_Number = 0
Objectives[20]mission_Actors[29]Failed_Text = 
Objectives[20]mission_Actors[29]Remove_After = 0
Objectives[20]mission_Actors[29]positionX = 30,1333
Objectives[20]mission_Actors[29]positionY = -646,9296
Objectives[20]mission_Actors[29]positionZ = 16,08308
Objectives[20]mission_Actors[29]Heading = 141,3627
Objectives[20]mission_Actors[29]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[29]Relationship_Group = Friend
Objectives[20]mission_Actors[29]AddBlip = False
Objectives[20]mission_Actors[29]ShowCone = False
Objectives[20]mission_Actors[29]Invincible = False
Objectives[20]mission_Actors[29]SetHealth = 100
Objectives[20]mission_Actors[29]DieFromHeadShot = True
Objectives[20]mission_Actors[29]CanExitVehicle = True
Objectives[20]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[29]AlwaysFight = True
Objectives[20]mission_Actors[29]Seeing_Range = 30
Objectives[20]mission_Actors[29]Hearing_Range = 30
Objectives[20]mission_Actors[29]CombatMovement = Offensive
Objectives[20]mission_Actors[29]weapon = 966099553
Objectives[20]mission_Actors[29]Variation = Random
Objectives[20]mission_Actors[29]Task = 3
Objectives[20]mission_Actors[29]Task_Guard_Range = 5
Objectives[20]mission_Actors[29]Task_Stay_In_Range = True
Objectives[20]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[29]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[30]Survive_Number = 0
Objectives[20]mission_Actors[30]Failed_Text = 
Objectives[20]mission_Actors[30]Remove_After = 0
Objectives[20]mission_Actors[30]positionX = 30,70074
Objectives[20]mission_Actors[30]positionY = -647,3704
Objectives[20]mission_Actors[30]positionZ = 16,08309
Objectives[20]mission_Actors[30]Heading = 91,52921
Objectives[20]mission_Actors[30]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[30]Relationship_Group = Friend
Objectives[20]mission_Actors[30]AddBlip = False
Objectives[20]mission_Actors[30]ShowCone = False
Objectives[20]mission_Actors[30]Invincible = False
Objectives[20]mission_Actors[30]SetHealth = 100
Objectives[20]mission_Actors[30]DieFromHeadShot = True
Objectives[20]mission_Actors[30]CanExitVehicle = True
Objectives[20]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[30]AlwaysFight = True
Objectives[20]mission_Actors[30]Seeing_Range = 30
Objectives[20]mission_Actors[30]Hearing_Range = 30
Objectives[20]mission_Actors[30]CombatMovement = Offensive
Objectives[20]mission_Actors[30]weapon = 966099553
Objectives[20]mission_Actors[30]Variation = Random
Objectives[20]mission_Actors[30]Task = 3
Objectives[20]mission_Actors[30]Task_Guard_Range = 5
Objectives[20]mission_Actors[30]Task_Stay_In_Range = True
Objectives[20]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[30]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[31]Survive_Number = 0
Objectives[20]mission_Actors[31]Failed_Text = 
Objectives[20]mission_Actors[31]Remove_After = 0
Objectives[20]mission_Actors[31]positionX = 48,23539
Objectives[20]mission_Actors[31]positionY = -656,8293
Objectives[20]mission_Actors[31]positionZ = 16,78752
Objectives[20]mission_Actors[31]Heading = 100,9208
Objectives[20]mission_Actors[31]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[31]Relationship_Group = Friend
Objectives[20]mission_Actors[31]AddBlip = False
Objectives[20]mission_Actors[31]ShowCone = False
Objectives[20]mission_Actors[31]Invincible = False
Objectives[20]mission_Actors[31]SetHealth = 100
Objectives[20]mission_Actors[31]DieFromHeadShot = True
Objectives[20]mission_Actors[31]CanExitVehicle = True
Objectives[20]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[31]AlwaysFight = True
Objectives[20]mission_Actors[31]Seeing_Range = 30
Objectives[20]mission_Actors[31]Hearing_Range = 30
Objectives[20]mission_Actors[31]CombatMovement = Offensive
Objectives[20]mission_Actors[31]weapon = Unarmed
Objectives[20]mission_Actors[31]Variation = Random
Objectives[20]mission_Actors[31]Task = 2
Objectives[20]mission_Actors[31]Task_Guard_Range = 5
Objectives[20]mission_Actors[31]Task_Stay_In_Range = True
Objectives[20]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[31]Task_Scenario = NONE
Objectives[20]mission_Actors[32]Survive_Number = 0
Objectives[20]mission_Actors[32]Failed_Text = 
Objectives[20]mission_Actors[32]Remove_After = 0
Objectives[20]mission_Actors[32]positionX = 40,23458
Objectives[20]mission_Actors[32]positionY = -670,33
Objectives[20]mission_Actors[32]positionZ = 16,48347
Objectives[20]mission_Actors[32]Heading = 91,39033
Objectives[20]mission_Actors[32]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[32]Relationship_Group = Friend
Objectives[20]mission_Actors[32]AddBlip = False
Objectives[20]mission_Actors[32]ShowCone = False
Objectives[20]mission_Actors[32]Invincible = False
Objectives[20]mission_Actors[32]SetHealth = 100
Objectives[20]mission_Actors[32]DieFromHeadShot = True
Objectives[20]mission_Actors[32]CanExitVehicle = True
Objectives[20]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[32]AlwaysFight = True
Objectives[20]mission_Actors[32]Seeing_Range = 30
Objectives[20]mission_Actors[32]Hearing_Range = 30
Objectives[20]mission_Actors[32]CombatMovement = Offensive
Objectives[20]mission_Actors[32]weapon = 966099553
Objectives[20]mission_Actors[32]Variation = Random
Objectives[20]mission_Actors[32]Task = 3
Objectives[20]mission_Actors[32]Task_Guard_Range = 5
Objectives[20]mission_Actors[32]Task_Stay_In_Range = True
Objectives[20]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[32]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[20]mission_Actors[33]Survive_Number = 0
Objectives[20]mission_Actors[33]Failed_Text = 
Objectives[20]mission_Actors[33]Remove_After = 0
Objectives[20]mission_Actors[33]positionX = 39,65046
Objectives[20]mission_Actors[33]positionY = -670,092
Objectives[20]mission_Actors[33]positionZ = 16,48347
Objectives[20]mission_Actors[33]Heading = 151,4402
Objectives[20]mission_Actors[33]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[33]Relationship_Group = Friend
Objectives[20]mission_Actors[33]AddBlip = False
Objectives[20]mission_Actors[33]ShowCone = False
Objectives[20]mission_Actors[33]Invincible = False
Objectives[20]mission_Actors[33]SetHealth = 100
Objectives[20]mission_Actors[33]DieFromHeadShot = True
Objectives[20]mission_Actors[33]CanExitVehicle = True
Objectives[20]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[33]AlwaysFight = True
Objectives[20]mission_Actors[33]Seeing_Range = 30
Objectives[20]mission_Actors[33]Hearing_Range = 30
Objectives[20]mission_Actors[33]CombatMovement = Offensive
Objectives[20]mission_Actors[33]weapon = 966099553
Objectives[20]mission_Actors[33]Variation = Random
Objectives[20]mission_Actors[33]Task = 3
Objectives[20]mission_Actors[33]Task_Guard_Range = 5
Objectives[20]mission_Actors[33]Task_Stay_In_Range = True
Objectives[20]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[33]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[34]Survive_Number = 0
Objectives[20]mission_Actors[34]Failed_Text = 
Objectives[20]mission_Actors[34]Remove_After = 0
Objectives[20]mission_Actors[34]positionX = -3,662652
Objectives[20]mission_Actors[34]positionY = -625,2954
Objectives[20]mission_Actors[34]positionZ = 15,75293
Objectives[20]mission_Actors[34]Heading = 286,3835
Objectives[20]mission_Actors[34]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[34]Relationship_Group = Friend
Objectives[20]mission_Actors[34]AddBlip = False
Objectives[20]mission_Actors[34]ShowCone = False
Objectives[20]mission_Actors[34]Invincible = False
Objectives[20]mission_Actors[34]SetHealth = 100
Objectives[20]mission_Actors[34]DieFromHeadShot = True
Objectives[20]mission_Actors[34]CanExitVehicle = True
Objectives[20]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[34]AlwaysFight = True
Objectives[20]mission_Actors[34]Seeing_Range = 30
Objectives[20]mission_Actors[34]Hearing_Range = 30
Objectives[20]mission_Actors[34]CombatMovement = Offensive
Objectives[20]mission_Actors[34]weapon = 966099553
Objectives[20]mission_Actors[34]Variation = Random
Objectives[20]mission_Actors[34]Task = 3
Objectives[20]mission_Actors[34]Task_Guard_Range = 5
Objectives[20]mission_Actors[34]Task_Stay_In_Range = True
Objectives[20]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[34]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Actors[35]Survive_Number = 0
Objectives[20]mission_Actors[35]Failed_Text = 
Objectives[20]mission_Actors[35]Remove_After = 0
Objectives[20]mission_Actors[35]positionX = -3,568944
Objectives[20]mission_Actors[35]positionY = -624,3881
Objectives[20]mission_Actors[35]positionZ = 15,75293
Objectives[20]mission_Actors[35]Heading = 206,3844
Objectives[20]mission_Actors[35]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[35]Relationship_Group = Friend
Objectives[20]mission_Actors[35]AddBlip = False
Objectives[20]mission_Actors[35]ShowCone = False
Objectives[20]mission_Actors[35]Invincible = False
Objectives[20]mission_Actors[35]SetHealth = 100
Objectives[20]mission_Actors[35]DieFromHeadShot = True
Objectives[20]mission_Actors[35]CanExitVehicle = True
Objectives[20]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[35]AlwaysFight = True
Objectives[20]mission_Actors[35]Seeing_Range = 30
Objectives[20]mission_Actors[35]Hearing_Range = 30
Objectives[20]mission_Actors[35]CombatMovement = Offensive
Objectives[20]mission_Actors[35]weapon = 966099553
Objectives[20]mission_Actors[35]Variation = Random
Objectives[20]mission_Actors[35]Task = 3
Objectives[20]mission_Actors[35]Task_Guard_Range = 5
Objectives[20]mission_Actors[35]Task_Stay_In_Range = True
Objectives[20]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[35]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[20]mission_Vehicles = 7
Objectives[20]mission_Vehicles[0]positionX = 10,98634
Objectives[20]mission_Vehicles[0]positionY = -646,9106
Objectives[20]mission_Vehicles[0]positionZ = 16,04163
Objectives[20]mission_Vehicles[0]Heading = 348,0748
Objectives[20]mission_Vehicles[0]Name = Brutus (Incubo)
Objectives[20]mission_Vehicles[0]Model = brutus3
Objectives[20]mission_Vehicles[0]PrimaryColor = WornOrange
Objectives[20]mission_Vehicles[0]SecondaryColor = Green
Objectives[20]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[0]HasPearlescent = False
Objectives[20]mission_Vehicles[0]Livery = -1
Objectives[20]mission_Vehicles[0]DirtLevel = 0
Objectives[20]mission_Vehicles[0]LockedForPlayer = False
Objectives[20]mission_Vehicles[0]Locked = False
Objectives[20]mission_Vehicles[0]Alarm = False
Objectives[20]mission_Vehicles[0]HotWired = False
Objectives[20]mission_Vehicles[0]Invincible = True
Objectives[20]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[0]Remove_After = 0
Objectives[20]mission_Vehicles[0]Survive_Number = 0
Objectives[20]mission_Vehicles[0]Failed_Text = 
Objectives[20]mission_Vehicles[1]positionX = 25,77215
Objectives[20]mission_Vehicles[1]positionY = -666,6501
Objectives[20]mission_Vehicles[1]positionZ = 15,87811
Objectives[20]mission_Vehicles[1]Heading = 5,425973
Objectives[20]mission_Vehicles[1]Name = Sasquatch (Incubo)
Objectives[20]mission_Vehicles[1]Model = monster5
Objectives[20]mission_Vehicles[1]PrimaryColor = WornLightBlue
Objectives[20]mission_Vehicles[1]SecondaryColor = Blue
Objectives[20]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[1]HasPearlescent = False
Objectives[20]mission_Vehicles[1]Livery = -1
Objectives[20]mission_Vehicles[1]DirtLevel = 0
Objectives[20]mission_Vehicles[1]LockedForPlayer = False
Objectives[20]mission_Vehicles[1]Locked = False
Objectives[20]mission_Vehicles[1]Alarm = False
Objectives[20]mission_Vehicles[1]HotWired = False
Objectives[20]mission_Vehicles[1]Invincible = True
Objectives[20]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[1]Remove_After = 0
Objectives[20]mission_Vehicles[1]Survive_Number = 0
Objectives[20]mission_Vehicles[1]Failed_Text = 
Objectives[20]mission_Vehicles[2]positionX = 37,06014
Objectives[20]mission_Vehicles[2]positionY = -665,6458
Objectives[20]mission_Vehicles[2]positionZ = 16,48618
Objectives[20]mission_Vehicles[2]Heading = 59,27005
Objectives[20]mission_Vehicles[2]Name = Bruiser (Incubo)
Objectives[20]mission_Vehicles[2]Model = bruiser3
Objectives[20]mission_Vehicles[2]PrimaryColor = MatteYellow
Objectives[20]mission_Vehicles[2]SecondaryColor = MattePurple
Objectives[20]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[2]HasPearlescent = False
Objectives[20]mission_Vehicles[2]Livery = -1
Objectives[20]mission_Vehicles[2]DirtLevel = 0
Objectives[20]mission_Vehicles[2]LockedForPlayer = False
Objectives[20]mission_Vehicles[2]Locked = False
Objectives[20]mission_Vehicles[2]Alarm = False
Objectives[20]mission_Vehicles[2]HotWired = False
Objectives[20]mission_Vehicles[2]Invincible = True
Objectives[20]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[2]Remove_After = 0
Objectives[20]mission_Vehicles[2]Survive_Number = 0
Objectives[20]mission_Vehicles[2]Failed_Text = 
Objectives[20]mission_Vehicles[3]positionX = 18,08404
Objectives[20]mission_Vehicles[3]positionY = -635,5861
Objectives[20]mission_Vehicles[3]positionZ = 15,47528
Objectives[20]mission_Vehicles[3]Heading = 39,02219
Objectives[20]mission_Vehicles[3]Name = Imperator (Incubo)
Objectives[20]mission_Vehicles[3]Model = imperator3
Objectives[20]mission_Vehicles[3]PrimaryColor = MatteYellow
Objectives[20]mission_Vehicles[3]SecondaryColor = MattePurple
Objectives[20]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[3]HasPearlescent = False
Objectives[20]mission_Vehicles[3]Livery = -1
Objectives[20]mission_Vehicles[3]DirtLevel = 0
Objectives[20]mission_Vehicles[3]LockedForPlayer = False
Objectives[20]mission_Vehicles[3]Locked = False
Objectives[20]mission_Vehicles[3]Alarm = False
Objectives[20]mission_Vehicles[3]HotWired = False
Objectives[20]mission_Vehicles[3]Invincible = True
Objectives[20]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[3]Remove_After = 0
Objectives[20]mission_Vehicles[3]Survive_Number = 0
Objectives[20]mission_Vehicles[3]Failed_Text = 
Objectives[20]mission_Vehicles[4]positionX = 17,64358
Objectives[20]mission_Vehicles[4]positionY = -648,799
Objectives[20]mission_Vehicles[4]positionZ = 15,51039
Objectives[20]mission_Vehicles[4]Heading = 39,61263
Objectives[20]mission_Vehicles[4]Name = Impaler (Incubo)
Objectives[20]mission_Vehicles[4]Model = impaler4
Objectives[20]mission_Vehicles[4]PrimaryColor = MattePurple
Objectives[20]mission_Vehicles[4]SecondaryColor = MatteLimeGreen
Objectives[20]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[4]HasPearlescent = False
Objectives[20]mission_Vehicles[4]Livery = -1
Objectives[20]mission_Vehicles[4]DirtLevel = 0
Objectives[20]mission_Vehicles[4]LockedForPlayer = False
Objectives[20]mission_Vehicles[4]Locked = False
Objectives[20]mission_Vehicles[4]Alarm = False
Objectives[20]mission_Vehicles[4]HotWired = False
Objectives[20]mission_Vehicles[4]Invincible = True
Objectives[20]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[4]Remove_After = 0
Objectives[20]mission_Vehicles[4]Survive_Number = 0
Objectives[20]mission_Vehicles[4]Failed_Text = 
Objectives[20]mission_Vehicles[5]positionX = -2,799774
Objectives[20]mission_Vehicles[5]positionY = -628,7031
Objectives[20]mission_Vehicles[5]positionZ = 15,05092
Objectives[20]mission_Vehicles[5]Heading = 335,6832
Objectives[20]mission_Vehicles[5]Name = Dominator (Incubo)
Objectives[20]mission_Vehicles[5]Model = dominator6
Objectives[20]mission_Vehicles[5]PrimaryColor = MatteLimeGreen
Objectives[20]mission_Vehicles[5]SecondaryColor = MetallicYellowBird
Objectives[20]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[5]HasPearlescent = False
Objectives[20]mission_Vehicles[5]Livery = -1
Objectives[20]mission_Vehicles[5]DirtLevel = 0
Objectives[20]mission_Vehicles[5]LockedForPlayer = False
Objectives[20]mission_Vehicles[5]Locked = False
Objectives[20]mission_Vehicles[5]Alarm = False
Objectives[20]mission_Vehicles[5]HotWired = False
Objectives[20]mission_Vehicles[5]Invincible = True
Objectives[20]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[5]Remove_After = 0
Objectives[20]mission_Vehicles[5]Survive_Number = 0
Objectives[20]mission_Vehicles[5]Failed_Text = 
Objectives[20]mission_Vehicles[6]positionX = 35,36779
Objectives[20]mission_Vehicles[6]positionY = -643,2308
Objectives[20]mission_Vehicles[6]positionZ = 15,60719
Objectives[20]mission_Vehicles[6]Heading = 287,7984
Objectives[20]mission_Vehicles[6]Name = Issi (Incubo)
Objectives[20]mission_Vehicles[6]Model = issi6
Objectives[20]mission_Vehicles[6]PrimaryColor = MatteBlue
Objectives[20]mission_Vehicles[6]SecondaryColor = MetallicVermillionPink
Objectives[20]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[6]HasPearlescent = False
Objectives[20]mission_Vehicles[6]Livery = -1
Objectives[20]mission_Vehicles[6]DirtLevel = 0
Objectives[20]mission_Vehicles[6]LockedForPlayer = False
Objectives[20]mission_Vehicles[6]Locked = False
Objectives[20]mission_Vehicles[6]Alarm = False
Objectives[20]mission_Vehicles[6]HotWired = False
Objectives[20]mission_Vehicles[6]Invincible = True
Objectives[20]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[6]Remove_After = 0
Objectives[20]mission_Vehicles[6]Survive_Number = 0
Objectives[20]mission_Vehicles[6]Failed_Text = 
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 3
Objectives[20]ObjectiveMessages[0]positionX = 791,4695
Objectives[20]ObjectiveMessages[0]positionY = 4804,813
Objectives[20]ObjectiveMessages[0]positionZ = 171,1014
Objectives[20]ObjectiveMessages[0]Message = ~b~Look, we just passed a gas station, SHE COULD HAVE REFUELED HERE, RIGHT?
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = True
Objectives[20]ObjectiveMessages[0]TypeTextMesage = False
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = 789,325
Objectives[20]ObjectiveMessages[1]positionY = 4802,592
Objectives[20]ObjectiveMessages[1]positionZ = 170,1156
Objectives[20]ObjectiveMessages[1]Message = ~g~Yes.
Objectives[20]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = White
Objectives[20]ObjectiveMessages[1]PlayFromStart = False
Objectives[20]ObjectiveMessages[1]Delay = True
Objectives[20]ObjectiveMessages[1]DelayTime = 7
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = True
Objectives[20]ObjectiveMessages[1]TypeTextMesage = False
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = 785,8251
Objectives[20]ObjectiveMessages[2]positionY = 4798,535
Objectives[20]ObjectiveMessages[2]positionZ = 168,4996
Objectives[20]ObjectiveMessages[2]Message = ~p~THERE WAS STILL GASOLINE.
Objectives[20]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = White
Objectives[20]ObjectiveMessages[2]PlayFromStart = False
Objectives[20]ObjectiveMessages[2]Delay = True
Objectives[20]ObjectiveMessages[2]DelayTime = 8
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = True
Objectives[20]ObjectiveMessages[2]TypeTextMesage = False
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[21]Type = Mission_Settings_Objective
Objectives[21]positionX = 12,17251
Objectives[21]positionY = -637,8302
Objectives[21]positionZ = 15,08808
Objectives[21]MissionSettings_TimesOfDay = Current
Objectives[21]MissionSettings_Weather = Current
Objectives[21]MissionSettings_WantedLevel = Current
Objectives[21]MissionSettings_SetWantedLevelNow = Current
Objectives[21]MissionSettings_StartNightvision = False
Objectives[21]MissionSettings_StopNightvision = False
Objectives[21]MissionSettings_StartSeethrough = False
Objectives[21]MissionSettings_StopSeethrough = False
Objectives[21]MissionSettings_StartMusic = True
Objectives[21]MissionSettings_StopMusic = False
Objectives[21]MissionSettings_Music = CAR1_MISSION_RESTART
Objectives[21]mission_ActorsCount = 3
Objectives[21]mission_Actors[0]Survive_Number = 0
Objectives[21]mission_Actors[0]Failed_Text = 
Objectives[21]mission_Actors[0]Remove_After = 33
Objectives[21]mission_Actors[0]positionX = 21,12757
Objectives[21]mission_Actors[0]positionY = -657,0054
Objectives[21]mission_Actors[0]positionZ = 16,10628
Objectives[21]mission_Actors[0]Heading = 36,41249
Objectives[21]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[21]mission_Actors[0]Relationship_Group = Friend
Objectives[21]mission_Actors[0]AddBlip = False
Objectives[21]mission_Actors[0]ShowCone = False
Objectives[21]mission_Actors[0]Invincible = False
Objectives[21]mission_Actors[0]SetHealth = 100
Objectives[21]mission_Actors[0]DieFromHeadShot = True
Objectives[21]mission_Actors[0]CanExitVehicle = True
Objectives[21]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[0]AlwaysFight = True
Objectives[21]mission_Actors[0]Seeing_Range = 30
Objectives[21]mission_Actors[0]Hearing_Range = 30
Objectives[21]mission_Actors[0]CombatMovement = Offensive
Objectives[21]mission_Actors[0]weapon = Unarmed
Objectives[21]mission_Actors[0]Variation = Custom
Objectives[21]mission_Actors[0]Task = 3
Objectives[21]mission_Actors[0]Task_Guard_Range = 5
Objectives[21]mission_Actors[0]Task_Stay_In_Range = True
Objectives[21]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[0]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[21]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[21]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 1
Objectives[21]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[21]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[21]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[21]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 44
Objectives[21]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[21]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[21]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 5
Objectives[21]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[21]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[0]NeededForFollowActorCount = 1
Objectives[21]mission_Actors[0]NeddedForObjectiveFollowActor[0] = 32
Objectives[21]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[21]mission_Actors[0]NeededForObjectiveHint[0] = 24
Objectives[21]mission_Actors[0]NeededForObjectiveHint[1] = 28
Objectives[21]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[21]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 31
Objectives[21]mission_Actors[1]Survive_Number = 0
Objectives[21]mission_Actors[1]Failed_Text = 
Objectives[21]mission_Actors[1]Remove_After = 0
Objectives[21]mission_Actors[1]positionX = 20,22677
Objectives[21]mission_Actors[1]positionY = -657,0004
Objectives[21]mission_Actors[1]positionZ = 16,10628
Objectives[21]mission_Actors[1]Heading = 336,4716
Objectives[21]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[21]mission_Actors[1]Relationship_Group = Friend
Objectives[21]mission_Actors[1]AddBlip = False
Objectives[21]mission_Actors[1]ShowCone = False
Objectives[21]mission_Actors[1]Invincible = False
Objectives[21]mission_Actors[1]SetHealth = 100
Objectives[21]mission_Actors[1]DieFromHeadShot = True
Objectives[21]mission_Actors[1]CanExitVehicle = True
Objectives[21]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[1]AlwaysFight = True
Objectives[21]mission_Actors[1]Seeing_Range = 30
Objectives[21]mission_Actors[1]Hearing_Range = 30
Objectives[21]mission_Actors[1]CombatMovement = Offensive
Objectives[21]mission_Actors[1]weapon = 966099553
Objectives[21]mission_Actors[1]Variation = Custom
Objectives[21]mission_Actors[1]Task = 3
Objectives[21]mission_Actors[1]Task_Guard_Range = 5
Objectives[21]mission_Actors[1]Task_Stay_In_Range = True
Objectives[21]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[21]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 2
Objectives[21]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 2
Objectives[21]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 4
Objectives[21]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 2
Objectives[21]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 4
Objectives[21]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 74
Objectives[21]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 1
Objectives[21]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 6
Objectives[21]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[21]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 13
Objectives[21]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[21]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[1]NeededForObjectiveHintCount = 3
Objectives[21]mission_Actors[1]NeededForObjectiveHint[0] = 26
Objectives[21]mission_Actors[1]NeededForObjectiveHint[1] = 40
Objectives[21]mission_Actors[1]NeededForObjectiveHint[2] = 100
Objectives[21]mission_Actors[1]NeededForObjectiveGoToActorCount = 3
Objectives[21]mission_Actors[1]NeededForObjectiveGoToActor[0] = 25
Objectives[21]mission_Actors[1]NeededForObjectiveGoToActor[1] = 39
Objectives[21]mission_Actors[1]NeededForObjectiveGoToActor[2] = 99
Objectives[21]mission_Actors[2]Survive_Number = 0
Objectives[21]mission_Actors[2]Failed_Text = 
Objectives[21]mission_Actors[2]Remove_After = 0
Objectives[21]mission_Actors[2]positionX = 19,55494
Objectives[21]mission_Actors[2]positionY = -656,2584
Objectives[21]mission_Actors[2]positionZ = 16,10628
Objectives[21]mission_Actors[2]Heading = 290,9115
Objectives[21]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[21]mission_Actors[2]Relationship_Group = Friend
Objectives[21]mission_Actors[2]AddBlip = False
Objectives[21]mission_Actors[2]ShowCone = False
Objectives[21]mission_Actors[2]Invincible = False
Objectives[21]mission_Actors[2]SetHealth = 100
Objectives[21]mission_Actors[2]DieFromHeadShot = True
Objectives[21]mission_Actors[2]CanExitVehicle = True
Objectives[21]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[2]AlwaysFight = True
Objectives[21]mission_Actors[2]Seeing_Range = 30
Objectives[21]mission_Actors[2]Hearing_Range = 30
Objectives[21]mission_Actors[2]CombatMovement = Offensive
Objectives[21]mission_Actors[2]weapon = 966099553
Objectives[21]mission_Actors[2]Variation = Custom
Objectives[21]mission_Actors[2]Task = 3
Objectives[21]mission_Actors[2]Task_Guard_Range = 5
Objectives[21]mission_Actors[2]Task_Stay_In_Range = True
Objectives[21]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[2]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[21]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 2
Objectives[21]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 3
Objectives[21]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 4
Objectives[21]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 5
Objectives[21]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 43
Objectives[21]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[21]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[21]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[21]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[2]NeededForObjectiveHintCount = 1
Objectives[21]mission_Actors[2]NeededForObjectiveHint[0] = 27
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = 1629,304
Objectives[22]positionY = -85,9231
Objectives[22]positionZ = 165,6671
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = True
Objectives[22]SetPlayerActor_RelationshipGroup = Companion
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = False
Objectives[22]Int_Task = 0
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 2160,085
Objectives[23]positionY = 68,11923
Objectives[23]positionZ = 224,1662
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = True
Objectives[23]SetPlayerActor_RelationshipGroup = Companion
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = False
Objectives[23]Int_Task = 0
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Hint_Objective
Objectives[24]Text = 
Objectives[24]positionX = 23,29066
Objectives[24]positionY = -660,5192
Objectives[24]positionZ = 14,75293
Objectives[24]Hint_Time = 16
Objectives[24]Hint_FOV = 30
Objectives[24]Hint_Use_Position = False
Objectives[24]Hint_Use_Player = False
Objectives[24]Hint_Use_Actor = True
Objectives[24]Hint_Use_Vehicle = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 3
Objectives[24]ObjectiveMessages[0]positionX = 1051,071
Objectives[24]ObjectiveMessages[0]positionY = 4821,06
Objectives[24]ObjectiveMessages[0]positionZ = 153,8143
Objectives[24]ObjectiveMessages[0]Message = ~p~Ooh... this is the place, and those are Paige's friends, but I'm afraid the party is over...
Objectives[24]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = White
Objectives[24]ObjectiveMessages[0]PlayFromStart = True
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = True
Objectives[24]ObjectiveMessages[0]TypeTextMesage = False
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = 1050,572
Objectives[24]ObjectiveMessages[1]positionY = 4817,884
Objectives[24]ObjectiveMessages[1]positionZ = 151,7005
Objectives[24]ObjectiveMessages[1]Message = ~o~Well, we're here now, let's get to know these friends.
Objectives[24]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[1]Sender = 
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = White
Objectives[24]ObjectiveMessages[1]PlayFromStart = False
Objectives[24]ObjectiveMessages[1]Delay = True
Objectives[24]ObjectiveMessages[1]DelayTime = 6
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = True
Objectives[24]ObjectiveMessages[1]TypeTextMesage = False
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[2]positionX = 1049,914
Objectives[24]ObjectiveMessages[2]positionY = 4813,413
Objectives[24]ObjectiveMessages[2]positionZ = 148,4978
Objectives[24]ObjectiveMessages[2]Message = ~p~Emh... they might not be very excited about it... because of your penises...
Objectives[24]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[2]Sender = 
Objectives[24]ObjectiveMessages[2]Subject = 
Objectives[24]ObjectiveMessages[2]MessageColor = White
Objectives[24]ObjectiveMessages[2]PlayFromStart = False
Objectives[24]ObjectiveMessages[2]Delay = True
Objectives[24]ObjectiveMessages[2]DelayTime = 10
Objectives[24]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[2]TypeSubtitle = True
Objectives[24]ObjectiveMessages[2]TypeTextMesage = False
Objectives[24]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[25]Type = GoTo_Actor
Objectives[25]Text = 
Objectives[25]positionX = 18,30715
Objectives[25]positionY = -652,7023
Objectives[25]positionZ = 15,08808
Objectives[25]GoTo_Actor_ChangToCompanion = False
Objectives[25]GoTo_Actor_Distance = 3
Objectives[25]GoTo_Actor_Remove_Blip = True
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Hint_Objective
Objectives[26]Text = 
Objectives[26]positionX = 18,69283
Objectives[26]positionY = -659,3041
Objectives[26]positionZ = 15,10672
Objectives[26]Hint_Time = 14
Objectives[26]Hint_FOV = 40
Objectives[26]Hint_Use_Position = False
Objectives[26]Hint_Use_Player = False
Objectives[26]Hint_Use_Actor = True
Objectives[26]Hint_Use_Vehicle = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 3
Objectives[26]ObjectiveMessages[0]positionX = 1056,028
Objectives[26]ObjectiveMessages[0]positionY = 4804,1
Objectives[26]ObjectiveMessages[0]positionZ = 142,7853
Objectives[26]ObjectiveMessages[0]Message = ~r~Hey girls, we're happy to see you, but men are not allowed on underworld army parties.
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = True
Objectives[26]ObjectiveMessages[0]TypeTextMesage = False
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = 1061,138
Objectives[26]ObjectiveMessages[1]positionY = 4803,397
Objectives[26]ObjectiveMessages[1]positionZ = 139,5686
Objectives[26]ObjectiveMessages[1]Message = ~d~Sorry, but we should kill you.
Objectives[26]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[1]Sender = 
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = White
Objectives[26]ObjectiveMessages[1]PlayFromStart = False
Objectives[26]ObjectiveMessages[1]Delay = True
Objectives[26]ObjectiveMessages[1]DelayTime = 7
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = True
Objectives[26]ObjectiveMessages[1]TypeTextMesage = False
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = 1063,384
Objectives[26]ObjectiveMessages[2]positionY = 4800,789
Objectives[26]ObjectiveMessages[2]positionZ = 135,6207
Objectives[26]ObjectiveMessages[2]Message = ~o~What the fuck are you talking about?
Objectives[26]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[2]Sender = 
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = White
Objectives[26]ObjectiveMessages[2]PlayFromStart = False
Objectives[26]ObjectiveMessages[2]Delay = True
Objectives[26]ObjectiveMessages[2]DelayTime = 10
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = True
Objectives[26]ObjectiveMessages[2]TypeTextMesage = False
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[27]Type = Hint_Objective
Objectives[27]Text = 
Objectives[27]positionX = 16,69769
Objectives[27]positionY = -657,1622
Objectives[27]positionZ = 15,10477
Objectives[27]Hint_Time = 10
Objectives[27]Hint_FOV = 40
Objectives[27]Hint_Use_Position = False
Objectives[27]Hint_Use_Player = False
Objectives[27]Hint_Use_Actor = True
Objectives[27]Hint_Use_Vehicle = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 3
Objectives[27]ObjectiveMessages[0]positionX = 1075,323
Objectives[27]ObjectiveMessages[0]positionY = 4792,412
Objectives[27]ObjectiveMessages[0]positionZ = 129,3912
Objectives[27]ObjectiveMessages[0]Message = ~p~You can't kill uncle T.
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = True
Objectives[27]ObjectiveMessages[0]TypeTextMesage = False
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 1080,272
Objectives[27]ObjectiveMessages[1]positionY = 4792,088
Objectives[27]ObjectiveMessages[1]positionZ = 126,224
Objectives[27]ObjectiveMessages[1]Message = Well, there would be a solution, you could do some work for us.
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = White
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 3
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = True
Objectives[27]ObjectiveMessages[1]TypeTextMesage = False
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = 1084,917
Objectives[27]ObjectiveMessages[2]positionY = 4785,563
Objectives[27]ObjectiveMessages[2]positionZ = 123,3539
Objectives[27]ObjectiveMessages[2]Message = ~o~What kind of work?
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = 
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = White
Objectives[27]ObjectiveMessages[2]PlayFromStart = False
Objectives[27]ObjectiveMessages[2]Delay = True
Objectives[27]ObjectiveMessages[2]DelayTime = 8
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = True
Objectives[27]ObjectiveMessages[2]TypeTextMesage = False
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[28]Type = Hint_Objective
Objectives[28]Text = 
Objectives[28]positionX = 25,69862
Objectives[28]positionY = -658,503
Objectives[28]positionZ = 15,22104
Objectives[28]Hint_Time = 10
Objectives[28]Hint_FOV = 40
Objectives[28]Hint_Use_Position = False
Objectives[28]Hint_Use_Player = False
Objectives[28]Hint_Use_Actor = True
Objectives[28]Hint_Use_Vehicle = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 3
Objectives[28]ObjectiveMessages[0]positionX = 1088,179
Objectives[28]ObjectiveMessages[0]positionY = 4778,249
Objectives[28]ObjectiveMessages[0]positionZ = 119,2588
Objectives[28]ObjectiveMessages[0]Message = ~r~Exchanging things, killing people... would you able to?
Objectives[28]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = White
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = True
Objectives[28]ObjectiveMessages[0]TypeTextMesage = False
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = 1088,511
Objectives[28]ObjectiveMessages[1]positionY = 4774,699
Objectives[28]ObjectiveMessages[1]positionZ = 117,5528
Objectives[28]ObjectiveMessages[1]Message = ~o~Me? No problem.
Objectives[28]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[1]Sender = 
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = White
Objectives[28]ObjectiveMessages[1]PlayFromStart = False
Objectives[28]ObjectiveMessages[1]Delay = True
Objectives[28]ObjectiveMessages[1]DelayTime = 4
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = True
Objectives[28]ObjectiveMessages[1]TypeTextMesage = False
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[2]positionX = 1090,442
Objectives[28]ObjectiveMessages[2]positionY = 4770,796
Objectives[28]ObjectiveMessages[2]positionZ = 115,6328
Objectives[28]ObjectiveMessages[2]Message = ~d~Well, so if you get the job done, we'll let you live.
Objectives[28]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[2]Sender = 
Objectives[28]ObjectiveMessages[2]Subject = 
Objectives[28]ObjectiveMessages[2]MessageColor = White
Objectives[28]ObjectiveMessages[2]PlayFromStart = False
Objectives[28]ObjectiveMessages[2]Delay = True
Objectives[28]ObjectiveMessages[2]DelayTime = 6
Objectives[28]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[2]TypeSubtitle = True
Objectives[28]ObjectiveMessages[2]TypeTextMesage = False
Objectives[28]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[29]Type = Hint_Objective
Objectives[29]Text = 
Objectives[29]positionX = 2137,105
Objectives[29]positionY = 53,9152
Objectives[29]positionZ = 220,3428
Objectives[29]Hint_Time = 3
Objectives[29]Hint_FOV = 40
Objectives[29]Hint_Use_Position = False
Objectives[29]Hint_Use_Player = False
Objectives[29]Hint_Use_Actor = True
Objectives[29]Hint_Use_Vehicle = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 2
Objectives[29]ObjectiveMessages[0]positionX = 1093,923
Objectives[29]ObjectiveMessages[0]positionY = 4763,222
Objectives[29]ObjectiveMessages[0]positionZ = 112,7666
Objectives[29]ObjectiveMessages[0]Message = ~r~But we keep the idiot as hostage.
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = True
Objectives[29]ObjectiveMessages[0]TypeTextMesage = False
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = 1095,605
Objectives[29]ObjectiveMessages[1]positionY = 4759,247
Objectives[29]ObjectiveMessages[1]positionZ = 111,2028
Objectives[29]ObjectiveMessages[1]Message = ~g~What idiot?
Objectives[29]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[1]Sender = 
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = White
Objectives[29]ObjectiveMessages[1]PlayFromStart = False
Objectives[29]ObjectiveMessages[1]Delay = True
Objectives[29]ObjectiveMessages[1]DelayTime = 3
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = True
Objectives[29]ObjectiveMessages[1]TypeTextMesage = False
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = 
Objectives[30]positionX = 2164,619
Objectives[30]positionY = 75,7007
Objectives[30]positionZ = 224,5819
Objectives[30]SetPlayerActor_Use_Player = False
Objectives[30]SetPlayerActor_Player_Controllable = True
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[30]SetPlayerActor_Use_Actor = True
Objectives[30]SetPlayerActor_RelationshipGroup_Change = True
Objectives[30]SetPlayerActor_RelationshipGroup = Friend
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = False
Objectives[30]Int_Task = 0
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = NONE
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 1
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Set_Player_Actor_Objective
Objectives[31]Text = 
Objectives[31]positionX = 26,21712
Objectives[31]positionY = -655,8488
Objectives[31]positionZ = 15,16813
Objectives[31]SetPlayerActor_Use_Player = False
Objectives[31]SetPlayerActor_Player_Controllable = True
Objectives[31]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[31]SetPlayerActor_Use_Actor = True
Objectives[31]SetPlayerActor_RelationshipGroup_Change = False
Objectives[31]SetPlayerActor_RelationshipGroup = Neutral
Objectives[31]SetPlayerActor_Invincible_Change = False
Objectives[31]SetPlayerActor_Invincible = False
Objectives[31]SetPlayerActor_NewTask = True
Objectives[31]Int_Task = 99
Objectives[31]Task_Repeat = False
Objectives[31]Task_Timeout = False
Objectives[31]Task_Guard_Range = 10
Objectives[31]Task_Stay_In_Range = True
Objectives[31]Task_Wander_Range = 10
Objectives[31]Task_Scenario = NONE
Objectives[31]Task_TalkingAnimation = mic_chatter
Objectives[31]Task_Time = 1
Objectives[31]TaskListCount = 1
Objectives[31]Task_List[0]Type = WalkTo
Objectives[31]Task_List[0]DestinationX = 16,44657
Objectives[31]Task_List[0]DestinationY = -627,5364
Objectives[31]Task_List[0]DestinationZ = 10,26897
Objectives[31]Task_List[0]Rotation = 36,435
Objectives[31]Task_List[0]Speed = 1
Objectives[31]Task_List[0]GoStraitToCoord = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Follow_Actor
Objectives[32]Text = 
Objectives[32]Failed_Text = 
Objectives[32]Follow_Actor_Trigger_Distance = 5
Objectives[32]positionX = 15,185
Objectives[32]positionY = -626,0097
Objectives[32]positionZ = 9,768961
Objectives[32]Follow_Actor_Wait_For_Player = True
Objectives[32]Follow_Actor_Wait_For_Player_Drive_Speed = 5
Objectives[32]Follow_Actor_Min_Distance = 10
Objectives[32]Follow_Actor_Use_SpookOMeter = False
Objectives[32]Follow_Actor_Min_Distance_Warning_Text = 
Objectives[32]Follow_Actor_Min_Distance_Failed_Text = 
Objectives[32]Follow_Actor_Use_Max_Distance = True
Objectives[32]Follow_Actor_Max_Distance_Warning_Text = Come on
Objectives[32]Follow_Actor_Use_Max_Failed_Distance = False
Objectives[32]Follow_Actor_Max_Distance_Failed_Text = 
Objectives[32]Follow_Actor_Max_Distance = 37,5
Objectives[32]Follow_Actor_Max_Warning_Distance = 5
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 2
Objectives[32]ObjectiveMessages[0]positionX = 1097,886
Objectives[32]ObjectiveMessages[0]positionY = 4753,805
Objectives[32]ObjectiveMessages[0]positionZ = 108,3408
Objectives[32]ObjectiveMessages[0]Message = Okay, follow me.
Objectives[32]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = White
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = True
Objectives[32]ObjectiveMessages[0]TypeTextMesage = False
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[1]positionX = 1101,277
Objectives[32]ObjectiveMessages[1]positionY = 4746,547
Objectives[32]ObjectiveMessages[1]positionZ = 105,0283
Objectives[32]ObjectiveMessages[1]Message = ~p~We come too uncle T, we will help you.
Objectives[32]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[1]Sender = 
Objectives[32]ObjectiveMessages[1]Subject = 
Objectives[32]ObjectiveMessages[1]MessageColor = White
Objectives[32]ObjectiveMessages[1]PlayFromStart = False
Objectives[32]ObjectiveMessages[1]Delay = True
Objectives[32]ObjectiveMessages[1]DelayTime = 2
Objectives[32]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[1]TypeSubtitle = True
Objectives[32]ObjectiveMessages[1]TypeTextMesage = False
Objectives[32]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[33]Type = Teleport_Objective
Objectives[33]Text = 
Objectives[33]positionX = -5,845521
Objectives[33]positionY = -693,7619
Objectives[33]positionZ = 15,13075
Objectives[33]ObjectiveRotation = -18,565
Objectives[33]mission_ActorsCount = 6
Objectives[33]mission_Actors[0]Survive_Number = 0
Objectives[33]mission_Actors[0]Failed_Text = 
Objectives[33]mission_Actors[0]Remove_After = 0
Objectives[33]mission_Actors[0]positionX = -5,469226
Objectives[33]mission_Actors[0]positionY = -691,6652
Objectives[33]mission_Actors[0]positionZ = 16,13062
Objectives[33]mission_Actors[0]Heading = 341,4129
Objectives[33]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[0]Relationship_Group = Companion
Objectives[33]mission_Actors[0]AddBlip = False
Objectives[33]mission_Actors[0]ShowCone = False
Objectives[33]mission_Actors[0]Invincible = False
Objectives[33]mission_Actors[0]SetHealth = 100
Objectives[33]mission_Actors[0]DieFromHeadShot = True
Objectives[33]mission_Actors[0]CanExitVehicle = True
Objectives[33]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[0]AlwaysFight = True
Objectives[33]mission_Actors[0]Seeing_Range = 30
Objectives[33]mission_Actors[0]Hearing_Range = 30
Objectives[33]mission_Actors[0]CombatMovement = Offensive
Objectives[33]mission_Actors[0]weapon = Unarmed
Objectives[33]mission_Actors[0]Variation = Custom
Objectives[33]mission_Actors[0]Task = 99
Objectives[33]mission_Actors[0]Task_Guard_Range = 5
Objectives[33]mission_Actors[0]Task_Stay_In_Range = True
Objectives[33]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[0]Task_Scenario = NONE
Objectives[33]mission_Actors[0]Task_List_Count = 5
Objectives[33]mission_Actors[0]Task_Repeat = False
Objectives[33]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[33]mission_Actors[0]Task_List[0]DestinationX = -3,618138
Objectives[33]mission_Actors[0]Task_List[0]DestinationY = -686,6739
Objectives[33]mission_Actors[0]Task_List[0]DestinationZ = 15,63062
Objectives[33]mission_Actors[0]Task_List[0]Rotation = -18,565
Objectives[33]mission_Actors[0]Task_List[0]Speed = 1
Objectives[33]mission_Actors[0]Task_List[0]GoStraitToCoord = True
Objectives[33]mission_Actors[0]Task_List[1]Type = Pause
Objectives[33]mission_Actors[0]Task_List[1]PositionX = -3,612353
Objectives[33]mission_Actors[0]Task_List[1]PositionY = -686,6777
Objectives[33]mission_Actors[0]Task_List[1]PositionZ = 15,63062
Objectives[33]mission_Actors[0]Task_List[1]time = 2
Objectives[33]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[33]mission_Actors[0]Task_List[2]DestinationX = 2,355861
Objectives[33]mission_Actors[0]Task_List[2]DestinationY = -673,2923
Objectives[33]mission_Actors[0]Task_List[2]DestinationZ = 15,63062
Objectives[33]mission_Actors[0]Task_List[2]Rotation = -18,565
Objectives[33]mission_Actors[0]Task_List[2]Speed = 1
Objectives[33]mission_Actors[0]Task_List[2]GoStraitToCoord = True
Objectives[33]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[33]mission_Actors[0]Task_List[3]DestinationX = 8,618734
Objectives[33]mission_Actors[0]Task_List[3]DestinationY = -675,3674
Objectives[33]mission_Actors[0]Task_List[3]DestinationZ = 15,63062
Objectives[33]mission_Actors[0]Task_List[3]Rotation = -18,565
Objectives[33]mission_Actors[0]Task_List[3]Speed = 1
Objectives[33]mission_Actors[0]Task_List[3]GoStraitToCoord = True
Objectives[33]mission_Actors[0]Task_List[4]Type = WalkTo
Objectives[33]mission_Actors[0]Task_List[4]DestinationX = 6,806593
Objectives[33]mission_Actors[0]Task_List[4]DestinationY = -674,6295
Objectives[33]mission_Actors[0]Task_List[4]DestinationZ = 15,63062
Objectives[33]mission_Actors[0]Task_List[4]Rotation = -18,565
Objectives[33]mission_Actors[0]Task_List[4]Speed = 1
Objectives[33]mission_Actors[0]Task_List[4]GoStraitToCoord = True
Objectives[33]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[33]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 1
Objectives[33]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[33]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[33]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[33]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 44
Objectives[33]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[33]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[33]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 5
Objectives[33]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[33]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[33]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[33]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[33]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[33]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[33]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[33]mission_Actors[0]NeededForFollowActorCount = 1
Objectives[33]mission_Actors[0]NeddedForObjectiveFollowActor[0] = 34
Objectives[33]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[33]mission_Actors[0]NeededForObjectiveHint[0] = 35
Objectives[33]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[33]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 41
Objectives[33]mission_Actors[1]Survive_Number = 0
Objectives[33]mission_Actors[1]Failed_Text = 
Objectives[33]mission_Actors[1]Remove_After = 0
Objectives[33]mission_Actors[1]positionX = -5,85847
Objectives[33]mission_Actors[1]positionY = -687,0735
Objectives[33]mission_Actors[1]positionZ = 16,13062
Objectives[33]mission_Actors[1]Heading = 306,4132
Objectives[33]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[1]Relationship_Group = Friend
Objectives[33]mission_Actors[1]AddBlip = False
Objectives[33]mission_Actors[1]ShowCone = False
Objectives[33]mission_Actors[1]Invincible = False
Objectives[33]mission_Actors[1]SetHealth = 100
Objectives[33]mission_Actors[1]DieFromHeadShot = True
Objectives[33]mission_Actors[1]CanExitVehicle = True
Objectives[33]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[1]AlwaysFight = True
Objectives[33]mission_Actors[1]Seeing_Range = 30
Objectives[33]mission_Actors[1]Hearing_Range = 30
Objectives[33]mission_Actors[1]CombatMovement = Offensive
Objectives[33]mission_Actors[1]weapon = Unarmed
Objectives[33]mission_Actors[1]Variation = Random
Objectives[33]mission_Actors[1]Task = 99
Objectives[33]mission_Actors[1]Task_Guard_Range = 5
Objectives[33]mission_Actors[1]Task_Stay_In_Range = True
Objectives[33]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[1]Task_Scenario = NONE
Objectives[33]mission_Actors[1]Task_List_Count = 1
Objectives[33]mission_Actors[1]Task_Repeat = False
Objectives[33]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[33]mission_Actors[1]Task_List[0]DestinationX = -4,159904
Objectives[33]mission_Actors[1]Task_List[0]DestinationY = -685,9902
Objectives[33]mission_Actors[1]Task_List[0]DestinationZ = 15,63062
Objectives[33]mission_Actors[1]Task_List[0]Rotation = -53,565
Objectives[33]mission_Actors[1]Task_List[0]Speed = 1
Objectives[33]mission_Actors[1]Task_List[0]GoStraitToCoord = True
Objectives[33]mission_Actors[2]Survive_Number = 0
Objectives[33]mission_Actors[2]Failed_Text = 
Objectives[33]mission_Actors[2]Remove_After = 0
Objectives[33]mission_Actors[2]positionX = 2,16516
Objectives[33]mission_Actors[2]positionY = -676,0223
Objectives[33]mission_Actors[2]positionZ = 16,13062
Objectives[33]mission_Actors[2]Heading = 56,88476
Objectives[33]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[2]Relationship_Group = Friend
Objectives[33]mission_Actors[2]AddBlip = False
Objectives[33]mission_Actors[2]ShowCone = False
Objectives[33]mission_Actors[2]Invincible = False
Objectives[33]mission_Actors[2]SetHealth = 100
Objectives[33]mission_Actors[2]DieFromHeadShot = True
Objectives[33]mission_Actors[2]CanExitVehicle = True
Objectives[33]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[2]AlwaysFight = True
Objectives[33]mission_Actors[2]Seeing_Range = 30
Objectives[33]mission_Actors[2]Hearing_Range = 30
Objectives[33]mission_Actors[2]CombatMovement = Offensive
Objectives[33]mission_Actors[2]weapon = Unarmed
Objectives[33]mission_Actors[2]Variation = Random
Objectives[33]mission_Actors[2]Task = 3
Objectives[33]mission_Actors[2]Task_Guard_Range = 5
Objectives[33]mission_Actors[2]Task_Stay_In_Range = True
Objectives[33]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[2]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[33]mission_Actors[3]Survive_Number = 0
Objectives[33]mission_Actors[3]Failed_Text = 
Objectives[33]mission_Actors[3]Remove_After = 0
Objectives[33]mission_Actors[3]positionX = -1,676851
Objectives[33]mission_Actors[3]positionY = -674,8097
Objectives[33]mission_Actors[3]positionZ = 16,13062
Objectives[33]mission_Actors[3]Heading = 241,9644
Objectives[33]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[3]Relationship_Group = Friend
Objectives[33]mission_Actors[3]AddBlip = False
Objectives[33]mission_Actors[3]ShowCone = False
Objectives[33]mission_Actors[3]Invincible = False
Objectives[33]mission_Actors[3]SetHealth = 100
Objectives[33]mission_Actors[3]DieFromHeadShot = True
Objectives[33]mission_Actors[3]CanExitVehicle = True
Objectives[33]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[3]AlwaysFight = True
Objectives[33]mission_Actors[3]Seeing_Range = 30
Objectives[33]mission_Actors[3]Hearing_Range = 30
Objectives[33]mission_Actors[3]CombatMovement = Offensive
Objectives[33]mission_Actors[3]weapon = Unarmed
Objectives[33]mission_Actors[3]Variation = Random
Objectives[33]mission_Actors[3]Task = 3
Objectives[33]mission_Actors[3]Task_Guard_Range = 5
Objectives[33]mission_Actors[3]Task_Stay_In_Range = True
Objectives[33]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[3]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[33]mission_Actors[4]Survive_Number = 0
Objectives[33]mission_Actors[4]Failed_Text = 
Objectives[33]mission_Actors[4]Remove_After = 0
Objectives[33]mission_Actors[4]positionX = 3,199072
Objectives[33]mission_Actors[4]positionY = -667,8959
Objectives[33]mission_Actors[4]positionZ = 16,13062
Objectives[33]mission_Actors[4]Heading = 146,9365
Objectives[33]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[4]Relationship_Group = Friend
Objectives[33]mission_Actors[4]AddBlip = False
Objectives[33]mission_Actors[4]ShowCone = False
Objectives[33]mission_Actors[4]Invincible = False
Objectives[33]mission_Actors[4]SetHealth = 100
Objectives[33]mission_Actors[4]DieFromHeadShot = True
Objectives[33]mission_Actors[4]CanExitVehicle = True
Objectives[33]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[4]AlwaysFight = True
Objectives[33]mission_Actors[4]Seeing_Range = 30
Objectives[33]mission_Actors[4]Hearing_Range = 30
Objectives[33]mission_Actors[4]CombatMovement = Offensive
Objectives[33]mission_Actors[4]weapon = Unarmed
Objectives[33]mission_Actors[4]Variation = Random
Objectives[33]mission_Actors[4]Task = 3
Objectives[33]mission_Actors[4]Task_Guard_Range = 5
Objectives[33]mission_Actors[4]Task_Stay_In_Range = True
Objectives[33]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[4]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[33]mission_Actors[5]Survive_Number = 0
Objectives[33]mission_Actors[5]Failed_Text = 
Objectives[33]mission_Actors[5]Remove_After = 0
Objectives[33]mission_Actors[5]positionX = 4,861356
Objectives[33]mission_Actors[5]positionY = -675,7789
Objectives[33]mission_Actors[5]positionZ = 16,13062
Objectives[33]mission_Actors[5]Heading = 326,9509
Objectives[33]mission_Actors[5]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[5]Relationship_Group = Friend
Objectives[33]mission_Actors[5]AddBlip = False
Objectives[33]mission_Actors[5]ShowCone = False
Objectives[33]mission_Actors[5]Invincible = False
Objectives[33]mission_Actors[5]SetHealth = 100
Objectives[33]mission_Actors[5]DieFromHeadShot = True
Objectives[33]mission_Actors[5]CanExitVehicle = True
Objectives[33]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[5]AlwaysFight = True
Objectives[33]mission_Actors[5]Seeing_Range = 30
Objectives[33]mission_Actors[5]Hearing_Range = 30
Objectives[33]mission_Actors[5]CombatMovement = Offensive
Objectives[33]mission_Actors[5]weapon = Unarmed
Objectives[33]mission_Actors[5]Variation = Random
Objectives[33]mission_Actors[5]Task = 3
Objectives[33]mission_Actors[5]Task_Guard_Range = 5
Objectives[33]mission_Actors[5]Task_Stay_In_Range = True
Objectives[33]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[5]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Follow_Actor
Objectives[34]Text = 
Objectives[34]Failed_Text = 
Objectives[34]Follow_Actor_Trigger_Distance = 2,5
Objectives[34]positionX = 6,851033
Objectives[34]positionY = -674,5626
Objectives[34]positionZ = 15,13062
Objectives[34]Follow_Actor_Wait_For_Player = True
Objectives[34]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[34]Follow_Actor_Min_Distance = 10
Objectives[34]Follow_Actor_Use_SpookOMeter = False
Objectives[34]Follow_Actor_Min_Distance_Warning_Text = 
Objectives[34]Follow_Actor_Min_Distance_Failed_Text = 
Objectives[34]Follow_Actor_Use_Max_Distance = True
Objectives[34]Follow_Actor_Max_Distance_Warning_Text = Come on
Objectives[34]Follow_Actor_Use_Max_Failed_Distance = False
Objectives[34]Follow_Actor_Max_Distance_Failed_Text = 
Objectives[34]Follow_Actor_Max_Distance = 37,5
Objectives[34]Follow_Actor_Max_Warning_Distance = 5
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 2
Objectives[34]mission_Pickup_Props[0]Model = prop_cash_case_02
Objectives[34]mission_Pickup_Props[0]Value = 99999
Objectives[34]mission_Pickup_Props[0]positionX = 6,836086
Objectives[34]mission_Pickup_Props[0]positionY = -676,0755
Objectives[34]mission_Pickup_Props[0]positionZ = 15,63062
Objectives[34]mission_Pickup_Props[0]rotationX = 0
Objectives[34]mission_Pickup_Props[0]rotationY = 0
Objectives[34]mission_Pickup_Props[0]rotationZ = -155
Objectives[34]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[34]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 36
Objectives[34]mission_Pickup_Props[1]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[34]mission_Pickup_Props[1]Value = 99999
Objectives[34]mission_Pickup_Props[1]positionX = 8,821132
Objectives[34]mission_Pickup_Props[1]positionY = -674,019
Objectives[34]mission_Pickup_Props[1]positionZ = 15,63062
Objectives[34]mission_Pickup_Props[1]rotationX = 0
Objectives[34]mission_Pickup_Props[1]rotationY = 0
Objectives[34]mission_Pickup_Props[1]rotationZ = 69,99999
Objectives[34]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[34]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 36
Objectives[34]ObjectiveMessages = 3
Objectives[34]ObjectiveMessages[0]positionX = 1107,652
Objectives[34]ObjectiveMessages[0]positionY = 4737,801
Objectives[34]ObjectiveMessages[0]positionZ = 101,8941
Objectives[34]ObjectiveMessages[0]Message = ~o~Hey, what place is this?
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = False
Objectives[34]ObjectiveMessages[0]Delay = True
Objectives[34]ObjectiveMessages[0]DelayTime = 3
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = True
Objectives[34]ObjectiveMessages[0]TypeTextMesage = False
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = 1111,812
Objectives[34]ObjectiveMessages[1]positionY = 4733,362
Objectives[34]ObjectiveMessages[1]positionZ = 100,1408
Objectives[34]ObjectiveMessages[1]Message = It doesn't matter, we're here just to get a few things you'll need.
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = White
Objectives[34]ObjectiveMessages[1]PlayFromStart = False
Objectives[34]ObjectiveMessages[1]Delay = True
Objectives[34]ObjectiveMessages[1]DelayTime = 6
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = True
Objectives[34]ObjectiveMessages[1]TypeTextMesage = False
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = 1116,285
Objectives[34]ObjectiveMessages[2]positionY = 4727,594
Objectives[34]ObjectiveMessages[2]positionZ = 97,58882
Objectives[34]ObjectiveMessages[2]Message = Come on, follow me.
Objectives[34]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[2]Sender = 
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = White
Objectives[34]ObjectiveMessages[2]PlayFromStart = True
Objectives[34]ObjectiveMessages[2]Delay = False
Objectives[34]ObjectiveMessages[2]DelayTime = 11
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = True
Objectives[34]ObjectiveMessages[2]TypeTextMesage = False
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[35]Type = Hint_Objective
Objectives[35]Text = 
Objectives[35]positionX = -8,356123
Objectives[35]positionY = -689,1136
Objectives[35]positionZ = 15,35208
Objectives[35]Hint_Time = 8
Objectives[35]Hint_FOV = 40
Objectives[35]Hint_Use_Position = False
Objectives[35]Hint_Use_Player = False
Objectives[35]Hint_Use_Actor = True
Objectives[35]Hint_Use_Vehicle = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 1
Objectives[35]ObjectiveMessages[0]positionX = 1121,564
Objectives[35]ObjectiveMessages[0]positionY = 4720,841
Objectives[35]ObjectiveMessages[0]positionZ = 94,48195
Objectives[35]ObjectiveMessages[0]Message = Okay, take the briefcase with the money and the sniper rifle, don't touch anything else.
Objectives[35]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[35]ObjectiveMessages[0]Sender = 
Objectives[35]ObjectiveMessages[0]Subject = 
Objectives[35]ObjectiveMessages[0]MessageColor = White
Objectives[35]ObjectiveMessages[0]PlayFromStart = True
Objectives[35]ObjectiveMessages[0]Delay = False
Objectives[35]ObjectiveMessages[0]DelayTime = 0
Objectives[35]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[0]TypeSubtitle = True
Objectives[35]ObjectiveMessages[0]TypeTextMesage = False
Objectives[35]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[36]Text = 
Objectives[36]CollectPickupsAddBlips = True
Objectives[36]FaildText = 
Objectives[36]Type = Collect_Pickup
Objectives[36]positionX = 8,86869
Objectives[36]positionY = -676,8463
Objectives[36]positionZ = 16,07534
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Text = 
Objectives[37]Text2 = 
Objectives[37]Text3 = 
Objectives[37]Failed_Text = 
Objectives[37]Type = Checkpoint
Objectives[37]Checkpoint_Type = 45
Objectives[37]Reserved = 1
Objectives[37]ColorR = 255
Objectives[37]ColorG = 255
Objectives[37]ColorB = 0
Objectives[37]ColorA = 255
Objectives[37]IconColorR = 255
Objectives[37]IconColorG = 255
Objectives[37]IconColorB = 0
Objectives[37]IconColorA = 255
Objectives[37]positionX = -5,410088
Objectives[37]positionY = -690,7783
Objectives[37]positionZ = 15,13062
Objectives[37]Heading = -493,565
Objectives[37]Diameter = 3
Objectives[37]minimum_hight = 1
Objectives[37]maximum_hight = 10
Objectives[37]TriggerDistance = 2,5
Objectives[37]PlaySound = False
Objectives[37]LoseWanted = False
Objectives[37]Stop_Vehicle = False
Objectives[37]DeliverVehicleOnly = False
Objectives[37]DeliverTrailor = False
Objectives[37]DeliverTowTruck = False
Objectives[37]DeliverVehicleCargobob = False
Objectives[37]DeliverPropCargobob = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 1
Objectives[37]ObjectiveMessages[0]positionX = 1125,226
Objectives[37]ObjectiveMessages[0]positionY = 4714,788
Objectives[37]ObjectiveMessages[0]positionZ = 93,02063
Objectives[37]ObjectiveMessages[0]Message = Okay, you can go back to the construction site.
Objectives[37]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[0]Sender = 
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = White
Objectives[37]ObjectiveMessages[0]PlayFromStart = True
Objectives[37]ObjectiveMessages[0]Delay = False
Objectives[37]ObjectiveMessages[0]DelayTime = 0
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = True
Objectives[37]ObjectiveMessages[0]TypeTextMesage = False
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[38]Type = Teleport_Objective
Objectives[38]Text = 
Objectives[38]positionX = 16,67848
Objectives[38]positionY = -634,996
Objectives[38]positionZ = 9,769203
Objectives[38]ObjectiveRotation = -368,565
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 1
Objectives[38]mission_Vehicles[0]positionX = 26,06714
Objectives[38]mission_Vehicles[0]positionY = -650,8019
Objectives[38]mission_Vehicles[0]positionZ = 15,8264
Objectives[38]mission_Vehicles[0]Heading = 214,3466
Objectives[38]mission_Vehicles[0]Name = Kuruma (Blindata)
Objectives[38]mission_Vehicles[0]Model = kuruma2
Objectives[38]mission_Vehicles[0]PrimaryColor = MattePurple
Objectives[38]mission_Vehicles[0]SecondaryColor = MatteLimeGreen
Objectives[38]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[0]HasPearlescent = False
Objectives[38]mission_Vehicles[0]Livery = 0
Objectives[38]mission_Vehicles[0]DirtLevel = 0
Objectives[38]mission_Vehicles[0]LockedForPlayer = False
Objectives[38]mission_Vehicles[0]Locked = False
Objectives[38]mission_Vehicles[0]Alarm = False
Objectives[38]mission_Vehicles[0]HotWired = False
Objectives[38]mission_Vehicles[0]Invincible = True
Objectives[38]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[0]Remove_After = 0
Objectives[38]mission_Vehicles[0]Survive_Number = 0
Objectives[38]mission_Vehicles[0]Failed_Text = 
Objectives[38]mission_Vehicles[0]NeededForObjectivesCount = 5
Objectives[38]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 42
Objectives[38]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[38]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 57
Objectives[38]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[38]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 70
Objectives[38]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[38]mission_Vehicles[0]NeededForVehicleObjectiveNumber[3] = 82
Objectives[38]mission_Vehicles[0]NeededForVehicleIndex[3] = 0
Objectives[38]mission_Vehicles[0]NeededForVehicleObjectiveNumber[4] = 93
Objectives[38]mission_Vehicles[0]NeededForVehicleIndex[4] = 0
Objectives[38]mission_Vehicles[0]NeededForSetPlayerActorCount = 4
Objectives[38]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 59
Objectives[38]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[38]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 72
Objectives[38]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[38]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 84
Objectives[38]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[38]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 95
Objectives[38]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 1
Objectives[38]mission_Pickup_Props[0]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[38]mission_Pickup_Props[0]Value = 99999
Objectives[38]mission_Pickup_Props[0]positionX = 26,43454
Objectives[38]mission_Pickup_Props[0]positionY = -650,9098
Objectives[38]mission_Pickup_Props[0]positionZ = 15,58808
Objectives[38]mission_Pickup_Props[0]rotationX = 0
Objectives[38]mission_Pickup_Props[0]rotationY = 0
Objectives[38]mission_Pickup_Props[0]rotationZ = 91,54283
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = GoTo_Actor
Objectives[39]Text = 
Objectives[39]positionX = 22,79968
Objectives[39]positionY = -663,337
Objectives[39]positionZ = 14,75293
Objectives[39]GoTo_Actor_ChangToCompanion = False
Objectives[39]GoTo_Actor_Distance = 3
Objectives[39]GoTo_Actor_Remove_Blip = True
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 2
Objectives[39]ObjectiveMessages[0]positionX = 1129,602
Objectives[39]ObjectiveMessages[0]positionY = 4708,85
Objectives[39]ObjectiveMessages[0]positionZ = 91,71745
Objectives[39]ObjectiveMessages[0]Message = ~p~Umh... it was pretty weird...
Objectives[39]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[0]Sender = 
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = White
Objectives[39]ObjectiveMessages[0]PlayFromStart = False
Objectives[39]ObjectiveMessages[0]Delay = True
Objectives[39]ObjectiveMessages[0]DelayTime = 2
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = True
Objectives[39]ObjectiveMessages[0]TypeTextMesage = False
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[1]positionX = 1132,632
Objectives[39]ObjectiveMessages[1]positionY = 4704,896
Objectives[39]ObjectiveMessages[1]positionZ = 90,88463
Objectives[39]ObjectiveMessages[1]Message = ~b~These girls are always so cryptic...
Objectives[39]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[1]Sender = 
Objectives[39]ObjectiveMessages[1]Subject = 
Objectives[39]ObjectiveMessages[1]MessageColor = White
Objectives[39]ObjectiveMessages[1]PlayFromStart = False
Objectives[39]ObjectiveMessages[1]Delay = True
Objectives[39]ObjectiveMessages[1]DelayTime = 5
Objectives[39]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[1]TypeSubtitle = True
Objectives[39]ObjectiveMessages[1]TypeTextMesage = False
Objectives[39]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[40]Type = Hint_Objective
Objectives[40]Text = 
Objectives[40]positionX = 20,54843
Objectives[40]positionY = -658,5449
Objectives[40]positionZ = 15,10796
Objectives[40]Hint_Time = 14
Objectives[40]Hint_FOV = 40
Objectives[40]Hint_Use_Position = False
Objectives[40]Hint_Use_Player = False
Objectives[40]Hint_Use_Actor = True
Objectives[40]Hint_Use_Vehicle = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 2
Objectives[40]ObjectiveMessages[0]positionX = 1140,328
Objectives[40]ObjectiveMessages[0]positionY = 4692,71
Objectives[40]ObjectiveMessages[0]positionZ = 85,57948
Objectives[40]ObjectiveMessages[0]Message = ~r~Do you have everything? Well, we had one of our cars brought, you can use that.
Objectives[40]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[0]Sender = 
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = White
Objectives[40]ObjectiveMessages[0]PlayFromStart = True
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = True
Objectives[40]ObjectiveMessages[0]TypeTextMesage = False
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[1]positionX = 1142,688
Objectives[40]ObjectiveMessages[1]positionY = 4688,918
Objectives[40]ObjectiveMessages[1]positionZ = 83,96965
Objectives[40]ObjectiveMessages[1]Message = ~d~Paige, we'll get you the instructions on your phone, now go, you don't have much time.
Objectives[40]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[1]Sender = 
Objectives[40]ObjectiveMessages[1]Subject = 
Objectives[40]ObjectiveMessages[1]MessageColor = White
Objectives[40]ObjectiveMessages[1]PlayFromStart = False
Objectives[40]ObjectiveMessages[1]Delay = True
Objectives[40]ObjectiveMessages[1]DelayTime = 7
Objectives[40]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[1]TypeSubtitle = True
Objectives[40]ObjectiveMessages[1]TypeTextMesage = False
Objectives[40]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[41]Type = Set_Player_Actor_Objective
Objectives[41]Text = 
Objectives[41]positionX = -1,766939
Objectives[41]positionY = -695,0533
Objectives[41]positionZ = 15,13096
Objectives[41]SetPlayerActor_Use_Player = False
Objectives[41]SetPlayerActor_Player_Controllable = True
Objectives[41]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[41]SetPlayerActor_Use_Actor = True
Objectives[41]SetPlayerActor_RelationshipGroup_Change = True
Objectives[41]SetPlayerActor_RelationshipGroup = Friend
Objectives[41]SetPlayerActor_Invincible_Change = False
Objectives[41]SetPlayerActor_Invincible = False
Objectives[41]SetPlayerActor_NewTask = False
Objectives[41]Int_Task = 0
Objectives[41]Task_Repeat = False
Objectives[41]Task_Timeout = False
Objectives[41]Task_Guard_Range = 10
Objectives[41]Task_Stay_In_Range = True
Objectives[41]Task_Wander_Range = 10
Objectives[41]Task_Scenario = NONE
Objectives[41]Task_TalkingAnimation = mic_chatter
Objectives[41]Task_Time = 1
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = 
Objectives[42]FaildText = 
Objectives[42]Type = Enter_Vehicle
Objectives[42]positionX = 19,237
Objectives[42]positionY = -640,8586
Objectives[42]positionZ = 15,08808
Objectives[42]EnterVehicle_AsPassenger = False
Objectives[42]EnterVehicle_CanExit = True
Objectives[42]EnterVehicle_SetIsWanted = False
Objectives[42]EnterVehicle_SeatIndex = 0
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 1
Objectives[42]ObjectiveMessages[0]positionX = 1149,927
Objectives[42]ObjectiveMessages[0]positionY = 4677,334
Objectives[42]ObjectiveMessages[0]positionZ = 80,44356
Objectives[42]ObjectiveMessages[0]Message = ~o~Okay, let's move.
Objectives[42]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[0]Sender = 
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = White
Objectives[42]ObjectiveMessages[0]PlayFromStart = True
Objectives[42]ObjectiveMessages[0]Delay = False
Objectives[42]ObjectiveMessages[0]DelayTime = 0
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = True
Objectives[42]ObjectiveMessages[0]TypeTextMesage = False
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[43]Type = Mission_Settings_Objective
Objectives[43]positionX = -1,950133
Objectives[43]positionY = -641,4911
Objectives[43]positionZ = 11,13664
Objectives[43]MissionSettings_TimesOfDay = Current
Objectives[43]MissionSettings_Weather = Current
Objectives[43]MissionSettings_WantedLevel = Current
Objectives[43]MissionSettings_SetWantedLevelNow = Current
Objectives[43]MissionSettings_StartNightvision = False
Objectives[43]MissionSettings_StopNightvision = False
Objectives[43]MissionSettings_StartSeethrough = False
Objectives[43]MissionSettings_StopSeethrough = False
Objectives[43]MissionSettings_StartMusic = False
Objectives[43]MissionSettings_StopMusic = True
Objectives[43]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Text = 
Objectives[44]Type = Leave_Area
Objectives[44]positionX = 14,22745
Objectives[44]positionY = -638,1163
Objectives[44]positionZ = 15,08808
Objectives[44]Leave_Area_Distance = 100
Objectives[44]Leave_Area_Use_Objective_Position = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 2
Objectives[44]ObjectiveMessages[0]positionX = 1153,034
Objectives[44]ObjectiveMessages[0]positionY = 4672,478
Objectives[44]ObjectiveMessages[0]positionZ = 79,07139
Objectives[44]ObjectiveMessages[0]Message = ~p~Emh... which  way is the exit?
Objectives[44]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[0]Sender = 
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = White
Objectives[44]ObjectiveMessages[0]PlayFromStart = True
Objectives[44]ObjectiveMessages[0]Delay = False
Objectives[44]ObjectiveMessages[0]DelayTime = 0
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = True
Objectives[44]ObjectiveMessages[0]TypeTextMesage = False
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[1]positionX = 1155,949
Objectives[44]ObjectiveMessages[1]positionY = 4667,719
Objectives[44]ObjectiveMessages[1]positionZ = 77,84059
Objectives[44]ObjectiveMessages[1]Message = ~b~Umh... i don't know, maybe that way...
Objectives[44]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[1]Sender = 
Objectives[44]ObjectiveMessages[1]Subject = 
Objectives[44]ObjectiveMessages[1]MessageColor = White
Objectives[44]ObjectiveMessages[1]PlayFromStart = False
Objectives[44]ObjectiveMessages[1]Delay = True
Objectives[44]ObjectiveMessages[1]DelayTime = 3
Objectives[44]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[1]TypeSubtitle = True
Objectives[44]ObjectiveMessages[1]TypeTextMesage = False
Objectives[44]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[45]Text = 
Objectives[45]Text2 = 
Objectives[45]Text3 = 
Objectives[45]Failed_Text = 
Objectives[45]Type = Checkpoint
Objectives[45]Checkpoint_Type = 45
Objectives[45]Reserved = 1
Objectives[45]ColorR = 255
Objectives[45]ColorG = 255
Objectives[45]ColorB = 0
Objectives[45]ColorA = 255
Objectives[45]IconColorR = 255
Objectives[45]IconColorG = 255
Objectives[45]IconColorB = 0
Objectives[45]IconColorA = 255
Objectives[45]positionX = -19,76818
Objectives[45]positionY = -970,428
Objectives[45]positionZ = 28,40276
Objectives[45]Heading = 0
Objectives[45]Diameter = 10
Objectives[45]minimum_hight = 1
Objectives[45]maximum_hight = 10
Objectives[45]TriggerDistance = 15
Objectives[45]PlaySound = False
Objectives[45]LoseWanted = False
Objectives[45]Stop_Vehicle = False
Objectives[45]DeliverVehicleOnly = False
Objectives[45]DeliverTrailor = False
Objectives[45]DeliverTowTruck = False
Objectives[45]DeliverVehicleCargobob = False
Objectives[45]DeliverPropCargobob = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 3
Objectives[45]ObjectiveMessages[0]positionX = 1164,149
Objectives[45]ObjectiveMessages[0]positionY = 4658,085
Objectives[45]ObjectiveMessages[0]positionZ = 75,5008
Objectives[45]ObjectiveMessages[0]Message = ~b~Hey, I got a message, these are coordinates.
Objectives[45]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[0]Sender = 
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = White
Objectives[45]ObjectiveMessages[0]PlayFromStart = True
Objectives[45]ObjectiveMessages[0]Delay = False
Objectives[45]ObjectiveMessages[0]DelayTime = 0
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = True
Objectives[45]ObjectiveMessages[0]TypeTextMesage = False
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[1]positionX = 1168,43
Objectives[45]ObjectiveMessages[1]positionY = 4652,676
Objectives[45]ObjectiveMessages[1]positionZ = 73,93066
Objectives[45]ObjectiveMessages[1]Message = ~p~Okay, let's go there.
Objectives[45]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[1]Sender = 
Objectives[45]ObjectiveMessages[1]Subject = 
Objectives[45]ObjectiveMessages[1]MessageColor = White
Objectives[45]ObjectiveMessages[1]PlayFromStart = False
Objectives[45]ObjectiveMessages[1]Delay = True
Objectives[45]ObjectiveMessages[1]DelayTime = 4
Objectives[45]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[1]TypeSubtitle = True
Objectives[45]ObjectiveMessages[1]TypeTextMesage = False
Objectives[45]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[2]positionX = 1174,522
Objectives[45]ObjectiveMessages[2]positionY = 4646,469
Objectives[45]ObjectiveMessages[2]positionZ = 72,61278
Objectives[45]ObjectiveMessages[2]Message = ~o~If we can get out of this fucking place...
Objectives[45]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[2]Sender = 
Objectives[45]ObjectiveMessages[2]Subject = 
Objectives[45]ObjectiveMessages[2]MessageColor = White
Objectives[45]ObjectiveMessages[2]PlayFromStart = False
Objectives[45]ObjectiveMessages[2]Delay = True
Objectives[45]ObjectiveMessages[2]DelayTime = 7
Objectives[45]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[2]TypeSubtitle = True
Objectives[45]ObjectiveMessages[2]TypeTextMesage = False
Objectives[45]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[46]Type = Hint_Objective
Objectives[46]Text = 
Objectives[46]positionX = -20,55683
Objectives[46]positionY = -976,2308
Objectives[46]positionZ = 83,44977
Objectives[46]Hint_Time = 5
Objectives[46]Hint_FOV = 20
Objectives[46]Hint_Use_Position = True
Objectives[46]Hint_Use_Player = False
Objectives[46]Hint_Use_Actor = False
Objectives[46]Hint_Use_Vehicle = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 1
Objectives[46]ObjectiveMessages[0]positionX = 1180,843
Objectives[46]ObjectiveMessages[0]positionY = 4639,689
Objectives[46]ObjectiveMessages[0]positionZ = 70,92256
Objectives[46]ObjectiveMessages[0]Message = ~b~Okay, this is the place, but it looks like we have to go up to the roof.
Objectives[46]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[0]Sender = 
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = White
Objectives[46]ObjectiveMessages[0]PlayFromStart = True
Objectives[46]ObjectiveMessages[0]Delay = False
Objectives[46]ObjectiveMessages[0]DelayTime = 0
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = True
Objectives[46]ObjectiveMessages[0]TypeTextMesage = False
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[47]Text = 
Objectives[47]Text2 = 
Objectives[47]Text3 = 
Objectives[47]Failed_Text = 
Objectives[47]Type = Checkpoint
Objectives[47]Checkpoint_Type = 45
Objectives[47]Reserved = 1
Objectives[47]ColorR = 255
Objectives[47]ColorG = 255
Objectives[47]ColorB = 0
Objectives[47]ColorA = 255
Objectives[47]IconColorR = 255
Objectives[47]IconColorG = 255
Objectives[47]IconColorB = 0
Objectives[47]IconColorA = 255
Objectives[47]positionX = -20,18419
Objectives[47]positionY = -977,6616
Objectives[47]positionZ = 82,38361
Objectives[47]Heading = 0
Objectives[47]Diameter = 1
Objectives[47]minimum_hight = 1
Objectives[47]maximum_hight = 10
Objectives[47]TriggerDistance = 2
Objectives[47]PlaySound = False
Objectives[47]LoseWanted = False
Objectives[47]Stop_Vehicle = False
Objectives[47]DeliverVehicleOnly = False
Objectives[47]DeliverTrailor = False
Objectives[47]DeliverTowTruck = False
Objectives[47]DeliverVehicleCargobob = False
Objectives[47]DeliverPropCargobob = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 1
Objectives[47]ObjectiveMessages[0]positionX = 1187,059
Objectives[47]ObjectiveMessages[0]positionY = 4631,705
Objectives[47]ObjectiveMessages[0]positionZ = 68,7915
Objectives[47]ObjectiveMessages[0]Message = ~o~Uh... okay, let's find a way to get to the roof.
Objectives[47]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[0]Sender = 
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = White
Objectives[47]ObjectiveMessages[0]PlayFromStart = True
Objectives[47]ObjectiveMessages[0]Delay = False
Objectives[47]ObjectiveMessages[0]DelayTime = 0
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[0]TypeSubtitle = True
Objectives[47]ObjectiveMessages[0]TypeTextMesage = False
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[48]Text = 
Objectives[48]Type = Timeout_Objective
Objectives[48]positionX = -17,19806
Objectives[48]positionY = -985,8751
Objectives[48]positionZ = 82,38361
Objectives[48]Timeout_Min = 0
Objectives[48]Timeout_Sec = 10
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 2
Objectives[48]ObjectiveMessages[0]positionX = 1191,207
Objectives[48]ObjectiveMessages[0]positionY = 4622,605
Objectives[48]ObjectiveMessages[0]positionZ = 66,6932
Objectives[48]ObjectiveMessages[0]Message = ~o~Okay, now what?
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = True
Objectives[48]ObjectiveMessages[0]TypeTextMesage = False
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[1]positionX = 1192,622
Objectives[48]ObjectiveMessages[1]positionY = 4619,401
Objectives[48]ObjectiveMessages[1]positionZ = 65,9986
Objectives[48]ObjectiveMessages[1]Message = ~b~I don't know, let's wait.
Objectives[48]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[1]Sender = 
Objectives[48]ObjectiveMessages[1]Subject = 
Objectives[48]ObjectiveMessages[1]MessageColor = White
Objectives[48]ObjectiveMessages[1]PlayFromStart = False
Objectives[48]ObjectiveMessages[1]Delay = True
Objectives[48]ObjectiveMessages[1]DelayTime = 2
Objectives[48]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[1]TypeSubtitle = True
Objectives[48]ObjectiveMessages[1]TypeTextMesage = False
Objectives[48]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = 1605,063
Objectives[49]positionY = -81,82659
Objectives[49]positionZ = 164,2065
Objectives[49]SetPlayerActor_Use_Player = False
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[49]SetPlayerActor_Use_Actor = True
Objectives[49]SetPlayerActor_RelationshipGroup_Change = False
Objectives[49]SetPlayerActor_RelationshipGroup = Neutral
Objectives[49]SetPlayerActor_Invincible_Change = False
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = True
Objectives[49]Int_Task = 3
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = EAR_TO_TEXT
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Hint_Objective
Objectives[50]Text = 
Objectives[50]positionX = 1598,108
Objectives[50]positionY = -64,50578
Objectives[50]positionZ = 162,2731
Objectives[50]Hint_Time = 5
Objectives[50]Hint_FOV = 40
Objectives[50]Hint_Use_Position = False
Objectives[50]Hint_Use_Player = False
Objectives[50]Hint_Use_Actor = True
Objectives[50]Hint_Use_Vehicle = False
Objectives[50]mission_ActorsCount = 3
Objectives[50]mission_Actors[0]Survive_Number = 0
Objectives[50]mission_Actors[0]Failed_Text = 
Objectives[50]mission_Actors[0]Remove_After = 0
Objectives[50]mission_Actors[0]positionX = -42,21384
Objectives[50]mission_Actors[0]positionY = -809,1519
Objectives[50]mission_Actors[0]positionZ = 44,22512
Objectives[50]mission_Actors[0]Heading = 205
Objectives[50]mission_Actors[0]String_Name = a_m_m_business_01
Objectives[50]mission_Actors[0]Relationship_Group = Enemy1
Objectives[50]mission_Actors[0]AddBlip = False
Objectives[50]mission_Actors[0]ShowCone = False
Objectives[50]mission_Actors[0]Invincible = False
Objectives[50]mission_Actors[0]SetHealth = 100
Objectives[50]mission_Actors[0]DieFromHeadShot = True
Objectives[50]mission_Actors[0]CanExitVehicle = True
Objectives[50]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[50]mission_Actors[0]AlwaysFight = False
Objectives[50]mission_Actors[0]Seeing_Range = 30
Objectives[50]mission_Actors[0]Hearing_Range = 30
Objectives[50]mission_Actors[0]CombatMovement = Stationary
Objectives[50]mission_Actors[0]weapon = Unarmed
Objectives[50]mission_Actors[0]Variation = Default
Objectives[50]mission_Actors[0]Task = 99
Objectives[50]mission_Actors[0]Task_Guard_Range = 5
Objectives[50]mission_Actors[0]Task_Stay_In_Range = True
Objectives[50]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[0]Task_Scenario = NONE
Objectives[50]mission_Actors[0]Task_List_Count = 7
Objectives[50]mission_Actors[0]Task_Repeat = True
Objectives[50]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[50]mission_Actors[0]Task_List[0]DestinationX = -50,26525
Objectives[50]mission_Actors[0]Task_List[0]DestinationY = -850,0839
Objectives[50]mission_Actors[0]Task_List[0]DestinationZ = 40,0845
Objectives[50]mission_Actors[0]Task_List[0]Rotation = -155
Objectives[50]mission_Actors[0]Task_List[0]Speed = 1
Objectives[50]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[50]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[50]mission_Actors[0]Task_List[1]DestinationX = -90,70657
Objectives[50]mission_Actors[0]Task_List[1]DestinationY = -848,1133
Objectives[50]mission_Actors[0]Task_List[1]DestinationZ = 40,06453
Objectives[50]mission_Actors[0]Task_List[1]Rotation = -155
Objectives[50]mission_Actors[0]Task_List[1]Speed = 1
Objectives[50]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[50]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[50]mission_Actors[0]Task_List[2]DestinationX = -111,0834
Objectives[50]mission_Actors[0]Task_List[2]DestinationY = -822,7982
Objectives[50]mission_Actors[0]Task_List[2]DestinationZ = 41,29914
Objectives[50]mission_Actors[0]Task_List[2]Rotation = -155
Objectives[50]mission_Actors[0]Task_List[2]Speed = 1
Objectives[50]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[50]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[50]mission_Actors[0]Task_List[3]DestinationX = -107,7261
Objectives[50]mission_Actors[0]Task_List[3]DestinationY = -802,3854
Objectives[50]mission_Actors[0]Task_List[3]DestinationZ = 42,50312
Objectives[50]mission_Actors[0]Task_List[3]Rotation = -155
Objectives[50]mission_Actors[0]Task_List[3]Speed = 1
Objectives[50]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[50]mission_Actors[0]Task_List[4]Type = WalkTo
Objectives[50]mission_Actors[0]Task_List[4]DestinationX = -94,66396
Objectives[50]mission_Actors[0]Task_List[4]DestinationY = -790,5085
Objectives[50]mission_Actors[0]Task_List[4]DestinationZ = 43,72581
Objectives[50]mission_Actors[0]Task_List[4]Rotation = -155
Objectives[50]mission_Actors[0]Task_List[4]Speed = 1
Objectives[50]mission_Actors[0]Task_List[4]GoStraitToCoord = False
Objectives[50]mission_Actors[0]Task_List[5]Type = WalkTo
Objectives[50]mission_Actors[0]Task_List[5]DestinationX = -64,58691
Objectives[50]mission_Actors[0]Task_List[5]DestinationY = -786,2798
Objectives[50]mission_Actors[0]Task_List[5]DestinationZ = 43,72731
Objectives[50]mission_Actors[0]Task_List[5]Rotation = -155
Objectives[50]mission_Actors[0]Task_List[5]Speed = 1
Objectives[50]mission_Actors[0]Task_List[5]GoStraitToCoord = False
Objectives[50]mission_Actors[0]Task_List[6]Type = WalkTo
Objectives[50]mission_Actors[0]Task_List[6]DestinationX = -36,40106
Objectives[50]mission_Actors[0]Task_List[6]DestinationY = -819,7452
Objectives[50]mission_Actors[0]Task_List[6]DestinationZ = 42,49696
Objectives[50]mission_Actors[0]Task_List[6]Rotation = -155
Objectives[50]mission_Actors[0]Task_List[6]Speed = 1
Objectives[50]mission_Actors[0]Task_List[6]GoStraitToCoord = False
Objectives[50]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[50]mission_Actors[0]NeededForObjectiveCutscene[0] = 51
Objectives[50]mission_Actors[1]Survive_Number = 0
Objectives[50]mission_Actors[1]Failed_Text = 
Objectives[50]mission_Actors[1]Remove_After = 0
Objectives[50]mission_Actors[1]positionX = -122,3977
Objectives[50]mission_Actors[1]positionY = -863,255
Objectives[50]mission_Actors[1]positionZ = 33,33055
Objectives[50]mission_Actors[1]Heading = 255
Objectives[50]mission_Actors[1]String_Name = a_m_m_hasjew_01
Objectives[50]mission_Actors[1]Relationship_Group = Neutral
Objectives[50]mission_Actors[1]AddBlip = False
Objectives[50]mission_Actors[1]ShowCone = False
Objectives[50]mission_Actors[1]Invincible = False
Objectives[50]mission_Actors[1]SetHealth = 100
Objectives[50]mission_Actors[1]DieFromHeadShot = True
Objectives[50]mission_Actors[1]CanExitVehicle = True
Objectives[50]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[1]AlwaysFight = True
Objectives[50]mission_Actors[1]Seeing_Range = 30
Objectives[50]mission_Actors[1]Hearing_Range = 30
Objectives[50]mission_Actors[1]CombatMovement = Offensive
Objectives[50]mission_Actors[1]weapon = Unarmed
Objectives[50]mission_Actors[1]Variation = Default
Objectives[50]mission_Actors[1]Task = 99
Objectives[50]mission_Actors[1]Task_Guard_Range = 5
Objectives[50]mission_Actors[1]Task_Stay_In_Range = True
Objectives[50]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[1]Task_Scenario = NONE
Objectives[50]mission_Actors[1]Task_List_Count = 13
Objectives[50]mission_Actors[1]Task_Repeat = True
Objectives[50]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[50]mission_Actors[1]Task_List[0]DestinationX = -98,37651
Objectives[50]mission_Actors[1]Task_List[0]DestinationY = -852,7341
Objectives[50]mission_Actors[1]Task_List[0]DestinationZ = 40,0545
Objectives[50]mission_Actors[1]Task_List[0]Rotation = -105
Objectives[50]mission_Actors[1]Task_List[0]Speed = 1
Objectives[50]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[50]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[50]mission_Actors[1]Task_List[1]DestinationX = -54,79761
Objectives[50]mission_Actors[1]Task_List[1]DestinationY = -852,0394
Objectives[50]mission_Actors[1]Task_List[1]DestinationZ = 40,0845
Objectives[50]mission_Actors[1]Task_List[1]Rotation = -105
Objectives[50]mission_Actors[1]Task_List[1]Speed = 1
Objectives[50]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[50]mission_Actors[1]Task_List[2]Type = WalkTo
Objectives[50]mission_Actors[1]Task_List[2]DestinationX = -37,42714
Objectives[50]mission_Actors[1]Task_List[2]DestinationY = -824,3375
Objectives[50]mission_Actors[1]Task_List[2]DestinationZ = 42,50166
Objectives[50]mission_Actors[1]Task_List[2]Rotation = -105
Objectives[50]mission_Actors[1]Task_List[2]Speed = 1
Objectives[50]mission_Actors[1]Task_List[2]GoStraitToCoord = False
Objectives[50]mission_Actors[1]Task_List[3]Type = WalkTo
Objectives[50]mission_Actors[1]Task_List[3]DestinationX = -45,37918
Objectives[50]mission_Actors[1]Task_List[3]DestinationY = -803,9028
Objectives[50]mission_Actors[1]Task_List[3]DestinationZ = 43,72512
Objectives[50]mission_Actors[1]Task_List[3]Rotation = -105
Objectives[50]mission_Actors[1]Task_List[3]Speed = 1
Objectives[50]mission_Actors[1]Task_List[3]GoStraitToCoord = False
Objectives[50]mission_Actors[1]Task_List[4]Type = WalkTo
Objectives[50]mission_Actors[1]Task_List[4]DestinationX = -41,87346
Objectives[50]mission_Actors[1]Task_List[4]DestinationY = -835,602
Objectives[50]mission_Actors[1]Task_List[4]DestinationZ = 41,46927
Objectives[50]mission_Actors[1]Task_List[4]Rotation = -105
Objectives[50]mission_Actors[1]Task_List[4]Speed = 1
Objectives[50]mission_Actors[1]Task_List[4]GoStraitToCoord = False
Objectives[50]mission_Actors[1]Task_List[5]Type = WalkTo
Objectives[50]mission_Actors[1]Task_List[5]DestinationX = -61,23251
Objectives[50]mission_Actors[1]Task_List[5]DestinationY = -850,855
Objectives[50]mission_Actors[1]Task_List[5]DestinationZ = 40,06287
Objectives[50]mission_Actors[1]Task_List[5]Rotation = -105
Objectives[50]mission_Actors[1]Task_List[5]Speed = 1
Objectives[50]mission_Actors[1]Task_List[5]GoStraitToCoord = False
Objectives[50]mission_Actors[1]Task_List[6]Type = WalkTo
Objectives[50]mission_Actors[1]Task_List[6]DestinationX = -92,51297
Objectives[50]mission_Actors[1]Task_List[6]DestinationY = -844,9902
Objectives[50]mission_Actors[1]Task_List[6]DestinationZ = 40,06111
Objectives[50]mission_Actors[1]Task_List[6]Rotation = -105
Objectives[50]mission_Actors[1]Task_List[6]Speed = 1
Objectives[50]mission_Actors[1]Task_List[6]GoStraitToCoord = False
Objectives[50]mission_Actors[1]Task_List[7]Type = WalkTo
Objectives[50]mission_Actors[1]Task_List[7]DestinationX = -110,7971
Objectives[50]mission_Actors[1]Task_List[7]DestinationY = -823,2188
Objectives[50]mission_Actors[1]Task_List[7]DestinationZ = 41,29914
Objectives[50]mission_Actors[1]Task_List[7]Rotation = -105
Objectives[50]mission_Actors[1]Task_List[7]Speed = 1
Objectives[50]mission_Actors[1]Task_List[7]GoStraitToCoord = False
Objectives[50]mission_Actors[1]Task_List[8]Type = WalkTo
Objectives[50]mission_Actors[1]Task_List[8]DestinationX = -108,7773
Objectives[50]mission_Actors[1]Task_List[8]DestinationY = -807,9033
Objectives[50]mission_Actors[1]Task_List[8]DestinationZ = 42,50312
Objectives[50]mission_Actors[1]Task_List[8]Rotation = -105
Objectives[50]mission_Actors[1]Task_List[8]Speed = 1
Objectives[50]mission_Actors[1]Task_List[8]GoStraitToCoord = False
Objectives[50]mission_Actors[1]Task_List[9]Type = WalkTo
Objectives[50]mission_Actors[1]Task_List[9]DestinationX = -105,4049
Objectives[50]mission_Actors[1]Task_List[9]DestinationY = -835,2399
Objectives[50]mission_Actors[1]Task_List[9]DestinationZ = 40,06616
Objectives[50]mission_Actors[1]Task_List[9]Rotation = -105
Objectives[50]mission_Actors[1]Task_List[9]Speed = 1
Objectives[50]mission_Actors[1]Task_List[9]GoStraitToCoord = False
Objectives[50]mission_Actors[1]Task_List[10]Type = WalkTo
Objectives[50]mission_Actors[1]Task_List[10]DestinationX = -91,52693
Objectives[50]mission_Actors[1]Task_List[10]DestinationY = -849,1256
Objectives[50]mission_Actors[1]Task_List[10]DestinationZ = 40,07565
Objectives[50]mission_Actors[1]Task_List[10]Rotation = -105
Objectives[50]mission_Actors[1]Task_List[10]Speed = 1
Objectives[50]mission_Actors[1]Task_List[10]GoStraitToCoord = False
Objectives[50]mission_Actors[1]Task_List[11]Type = WalkTo
Objectives[50]mission_Actors[1]Task_List[11]DestinationX = -114,0479
Objectives[50]mission_Actors[1]Task_List[11]DestinationY = -847,1592
Objectives[50]mission_Actors[1]Task_List[11]DestinationZ = 36,33022
Objectives[50]mission_Actors[1]Task_List[11]Rotation = -105
Objectives[50]mission_Actors[1]Task_List[11]Speed = 1
Objectives[50]mission_Actors[1]Task_List[11]GoStraitToCoord = False
Objectives[50]mission_Actors[1]Task_List[12]Type = WalkTo
Objectives[50]mission_Actors[1]Task_List[12]DestinationX = -147,014
Objectives[50]mission_Actors[1]Task_List[12]DestinationY = -869,8887
Objectives[50]mission_Actors[1]Task_List[12]DestinationZ = 29,34585
Objectives[50]mission_Actors[1]Task_List[12]Rotation = -105
Objectives[50]mission_Actors[1]Task_List[12]Speed = 1
Objectives[50]mission_Actors[1]Task_List[12]GoStraitToCoord = False
Objectives[50]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[50]mission_Actors[1]NeededForObjectiveCutscene[0] = 52
Objectives[50]mission_Actors[2]Survive_Number = 0
Objectives[50]mission_Actors[2]Failed_Text = 
Objectives[50]mission_Actors[2]Remove_After = 0
Objectives[50]mission_Actors[2]positionX = -104,3387
Objectives[50]mission_Actors[2]positionY = -797,6841
Objectives[50]mission_Actors[2]positionZ = 43,00535
Objectives[50]mission_Actors[2]Heading = 180
Objectives[50]mission_Actors[2]String_Name = a_m_m_prolhost_01
Objectives[50]mission_Actors[2]Relationship_Group = Neutral
Objectives[50]mission_Actors[2]AddBlip = False
Objectives[50]mission_Actors[2]ShowCone = False
Objectives[50]mission_Actors[2]Invincible = False
Objectives[50]mission_Actors[2]SetHealth = 100
Objectives[50]mission_Actors[2]DieFromHeadShot = True
Objectives[50]mission_Actors[2]CanExitVehicle = True
Objectives[50]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[2]AlwaysFight = True
Objectives[50]mission_Actors[2]Seeing_Range = 30
Objectives[50]mission_Actors[2]Hearing_Range = 30
Objectives[50]mission_Actors[2]CombatMovement = Offensive
Objectives[50]mission_Actors[2]weapon = Unarmed
Objectives[50]mission_Actors[2]Variation = Default
Objectives[50]mission_Actors[2]Task = 99
Objectives[50]mission_Actors[2]Task_Guard_Range = 5
Objectives[50]mission_Actors[2]Task_Stay_In_Range = True
Objectives[50]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[2]Task_Scenario = NONE
Objectives[50]mission_Actors[2]Task_List_Count = 15
Objectives[50]mission_Actors[2]Task_Repeat = True
Objectives[50]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[50]mission_Actors[2]Task_List[0]DestinationX = -110,9859
Objectives[50]mission_Actors[2]Task_List[0]DestinationY = -818,712
Objectives[50]mission_Actors[2]Task_List[0]DestinationZ = 41,48584
Objectives[50]mission_Actors[2]Task_List[0]Rotation = -180
Objectives[50]mission_Actors[2]Task_List[0]Speed = 1
Objectives[50]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[50]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[50]mission_Actors[2]Task_List[1]DestinationX = -108,2193
Objectives[50]mission_Actors[2]Task_List[1]DestinationY = -833,3761
Objectives[50]mission_Actors[2]Task_List[1]DestinationZ = 40,07402
Objectives[50]mission_Actors[2]Task_List[1]Rotation = -180
Objectives[50]mission_Actors[2]Task_List[1]Speed = 1
Objectives[50]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[50]mission_Actors[2]Task_List[2]Type = WalkTo
Objectives[50]mission_Actors[2]Task_List[2]DestinationX = -92,12804
Objectives[50]mission_Actors[2]Task_List[2]DestinationY = -848,6966
Objectives[50]mission_Actors[2]Task_List[2]DestinationZ = 40,0784
Objectives[50]mission_Actors[2]Task_List[2]Rotation = -180
Objectives[50]mission_Actors[2]Task_List[2]Speed = 1
Objectives[50]mission_Actors[2]Task_List[2]GoStraitToCoord = False
Objectives[50]mission_Actors[2]Task_List[3]Type = WalkTo
Objectives[50]mission_Actors[2]Task_List[3]DestinationX = -105,6239
Objectives[50]mission_Actors[2]Task_List[3]DestinationY = -868,8444
Objectives[50]mission_Actors[2]Task_List[3]DestinationZ = 36,32991
Objectives[50]mission_Actors[2]Task_List[3]Rotation = -180
Objectives[50]mission_Actors[2]Task_List[3]Speed = 1
Objectives[50]mission_Actors[2]Task_List[3]GoStraitToCoord = False
Objectives[50]mission_Actors[2]Task_List[4]Type = WalkTo
Objectives[50]mission_Actors[2]Task_List[4]DestinationX = -126,0809
Objectives[50]mission_Actors[2]Task_List[4]DestinationY = -865,1014
Objectives[50]mission_Actors[2]Task_List[4]DestinationZ = 32,83038
Objectives[50]mission_Actors[2]Task_List[4]Rotation = -180
Objectives[50]mission_Actors[2]Task_List[4]Speed = 1
Objectives[50]mission_Actors[2]Task_List[4]GoStraitToCoord = False
Objectives[50]mission_Actors[2]Task_List[5]Type = WalkTo
Objectives[50]mission_Actors[2]Task_List[5]DestinationX = -147,5087
Objectives[50]mission_Actors[2]Task_List[5]DestinationY = -879,4509
Objectives[50]mission_Actors[2]Task_List[5]DestinationZ = 29,04265
Objectives[50]mission_Actors[2]Task_List[5]Rotation = -180
Objectives[50]mission_Actors[2]Task_List[5]Speed = 1
Objectives[50]mission_Actors[2]Task_List[5]GoStraitToCoord = False
Objectives[50]mission_Actors[2]Task_List[6]Type = WalkTo
Objectives[50]mission_Actors[2]Task_List[6]DestinationX = -124,3459
Objectives[50]mission_Actors[2]Task_List[6]DestinationY = -863,3535
Objectives[50]mission_Actors[2]Task_List[6]DestinationZ = 32,83055
Objectives[50]mission_Actors[2]Task_List[6]Rotation = -180
Objectives[50]mission_Actors[2]Task_List[6]Speed = 1
Objectives[50]mission_Actors[2]Task_List[6]GoStraitToCoord = False
Objectives[50]mission_Actors[2]Task_List[7]Type = WalkTo
Objectives[50]mission_Actors[2]Task_List[7]DestinationX = -115,306
Objectives[50]mission_Actors[2]Task_List[7]DestinationY = -848,0673
Objectives[50]mission_Actors[2]Task_List[7]DestinationZ = 36,33022
Objectives[50]mission_Actors[2]Task_List[7]Rotation = -180
Objectives[50]mission_Actors[2]Task_List[7]Speed = 1
Objectives[50]mission_Actors[2]Task_List[7]GoStraitToCoord = False
Objectives[50]mission_Actors[2]Task_List[8]Type = WalkTo
Objectives[50]mission_Actors[2]Task_List[8]DestinationX = -96,27468
Objectives[50]mission_Actors[2]Task_List[8]DestinationY = -851,955
Objectives[50]mission_Actors[2]Task_List[8]DestinationZ = 40,05538
Objectives[50]mission_Actors[2]Task_List[8]Rotation = -180
Objectives[50]mission_Actors[2]Task_List[8]Speed = 1
Objectives[50]mission_Actors[2]Task_List[8]GoStraitToCoord = False
Objectives[50]mission_Actors[2]Task_List[9]Type = WalkTo
Objectives[50]mission_Actors[2]Task_List[9]DestinationX = -80,26059
Objectives[50]mission_Actors[2]Task_List[9]DestinationY = -887,4363
Objectives[50]mission_Actors[2]Task_List[9]DestinationZ = 40,08936
Objectives[50]mission_Actors[2]Task_List[9]Rotation = -180
Objectives[50]mission_Actors[2]Task_List[9]Speed = 1
Objectives[50]mission_Actors[2]Task_List[9]GoStraitToCoord = False
Objectives[50]mission_Actors[2]Task_List[10]Type = WalkTo
Objectives[50]mission_Actors[2]Task_List[10]DestinationX = -58,33991
Objectives[50]mission_Actors[2]Task_List[10]DestinationY = -854,7024
Objectives[50]mission_Actors[2]Task_List[10]DestinationZ = 40,0845
Objectives[50]mission_Actors[2]Task_List[10]Rotation = -180
Objectives[50]mission_Actors[2]Task_List[10]Speed = 1
Objectives[50]mission_Actors[2]Task_List[10]GoStraitToCoord = False
Objectives[50]mission_Actors[2]Task_List[11]Type = WalkTo
Objectives[50]mission_Actors[2]Task_List[11]DestinationX = -33,93047
Objectives[50]mission_Actors[2]Task_List[11]DestinationY = -824,2405
Objectives[50]mission_Actors[2]Task_List[11]DestinationZ = 42,49929
Objectives[50]mission_Actors[2]Task_List[11]Rotation = -180
Objectives[50]mission_Actors[2]Task_List[11]Speed = 1
Objectives[50]mission_Actors[2]Task_List[11]GoStraitToCoord = False
Objectives[50]mission_Actors[2]Task_List[12]Type = WalkTo
Objectives[50]mission_Actors[2]Task_List[12]DestinationX = -66,58974
Objectives[50]mission_Actors[2]Task_List[12]DestinationY = -858,2112
Objectives[50]mission_Actors[2]Task_List[12]DestinationZ = 40,08159
Objectives[50]mission_Actors[2]Task_List[12]Rotation = -180
Objectives[50]mission_Actors[2]Task_List[12]Speed = 1
Objectives[50]mission_Actors[2]Task_List[12]GoStraitToCoord = False
Objectives[50]mission_Actors[2]Task_List[13]Type = WalkTo
Objectives[50]mission_Actors[2]Task_List[13]DestinationX = -108,8433
Objectives[50]mission_Actors[2]Task_List[13]DestinationY = -830,1048
Objectives[50]mission_Actors[2]Task_List[13]DestinationZ = 40,07897
Objectives[50]mission_Actors[2]Task_List[13]Rotation = -180
Objectives[50]mission_Actors[2]Task_List[13]Speed = 1
Objectives[50]mission_Actors[2]Task_List[13]GoStraitToCoord = False
Objectives[50]mission_Actors[2]Task_List[14]Type = WalkTo
Objectives[50]mission_Actors[2]Task_List[14]DestinationX = -107,9955
Objectives[50]mission_Actors[2]Task_List[14]DestinationY = -801,8336
Objectives[50]mission_Actors[2]Task_List[14]DestinationZ = 42,50312
Objectives[50]mission_Actors[2]Task_List[14]Rotation = -180
Objectives[50]mission_Actors[2]Task_List[14]Speed = 1
Objectives[50]mission_Actors[2]Task_List[14]GoStraitToCoord = False
Objectives[50]mission_Actors[2]NeededForObjectiveCutsceneCount = 1
Objectives[50]mission_Actors[2]NeededForObjectiveCutscene[0] = 53
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 1
Objectives[50]ObjectiveMessages[0]positionX = 1193,011
Objectives[50]ObjectiveMessages[0]positionY = 4613,179
Objectives[50]ObjectiveMessages[0]positionZ = 64,94034
Objectives[50]ObjectiveMessages[0]Message = ~b~Here's the message, we have to kill a man in a smart suit.
Objectives[50]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[0]Sender = 
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = White
Objectives[50]ObjectiveMessages[0]PlayFromStart = True
Objectives[50]ObjectiveMessages[0]Delay = False
Objectives[50]ObjectiveMessages[0]DelayTime = 0
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = True
Objectives[50]ObjectiveMessages[0]TypeTextMesage = False
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[51]Type = Cutscenes_Objective
Objectives[51]Text = 
Objectives[51]positionX = -43,21164
Objectives[51]positionY = -811,3198
Objectives[51]positionZ = 43,0195
Objectives[51]Cutscenes_Time = 3
Objectives[51]Cutscenes_Trans_Time = 3
Objectives[51]Cutscenes_FOV = 60
Objectives[51]Cutscenes_Shake = Hand
Objectives[51]Cutscenes_Amplitude = 0
Objectives[51]Cutscenes_FadeOut = False
Objectives[51]Cutscenes_FadeIn = False
Objectives[51]Cutscenes_End = False
Objectives[51]Cutscenes_Point_At_Position = False
Objectives[51]Cutscenes_Point_At_Player = False
Objectives[51]Cutscenes_Point_At_Actor = False
Objectives[51]Cutscenes_Point_At_Vehicle = False
Objectives[51]Cutscenes_Follow_Player = False
Objectives[51]Cutscenes_Follow_Actor = True
Objectives[51]Cutscenes_Follow_Vehicle = False
Objectives[51]Cutscenes_Follow_Distancee = 4
Objectives[51]Cutscenes_Follow_Hieght = 1
Objectives[51]Cutscenes_Follow_Angle = 315
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 1
Objectives[51]ObjectiveMessages[0]positionX = 1194,671
Objectives[51]ObjectiveMessages[0]positionY = 4604,577
Objectives[51]ObjectiveMessages[0]positionZ = 62,86177
Objectives[51]ObjectiveMessages[0]Message = ~o~Emh... I see at least three...
Objectives[51]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[0]Sender = 
Objectives[51]ObjectiveMessages[0]Subject = 
Objectives[51]ObjectiveMessages[0]MessageColor = White
Objectives[51]ObjectiveMessages[0]PlayFromStart = True
Objectives[51]ObjectiveMessages[0]Delay = False
Objectives[51]ObjectiveMessages[0]DelayTime = 0
Objectives[51]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[0]TypeSubtitle = True
Objectives[51]ObjectiveMessages[0]TypeTextMesage = False
Objectives[51]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[52]Type = Cutscenes_Objective
Objectives[52]Text = 
Objectives[52]positionX = -119,517
Objectives[52]positionY = -862,5072
Objectives[52]positionZ = 32,33055
Objectives[52]Cutscenes_Time = 3
Objectives[52]Cutscenes_Trans_Time = 3
Objectives[52]Cutscenes_FOV = 60
Objectives[52]Cutscenes_Shake = Hand
Objectives[52]Cutscenes_Amplitude = 0
Objectives[52]Cutscenes_FadeOut = False
Objectives[52]Cutscenes_FadeIn = False
Objectives[52]Cutscenes_End = False
Objectives[52]Cutscenes_Point_At_Position = False
Objectives[52]Cutscenes_Point_At_Player = False
Objectives[52]Cutscenes_Point_At_Actor = False
Objectives[52]Cutscenes_Point_At_Vehicle = False
Objectives[52]Cutscenes_Follow_Player = False
Objectives[52]Cutscenes_Follow_Actor = True
Objectives[52]Cutscenes_Follow_Vehicle = False
Objectives[52]Cutscenes_Follow_Distancee = 5
Objectives[52]Cutscenes_Follow_Hieght = 1
Objectives[52]Cutscenes_Follow_Angle = 30
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Cutscenes_Objective
Objectives[53]Text = 
Objectives[53]positionX = -107,326
Objectives[53]positionY = -800,634
Objectives[53]positionZ = 42,00481
Objectives[53]Cutscenes_Time = 3
Objectives[53]Cutscenes_Trans_Time = 3
Objectives[53]Cutscenes_FOV = 60
Objectives[53]Cutscenes_Shake = Hand
Objectives[53]Cutscenes_Amplitude = 0
Objectives[53]Cutscenes_FadeOut = False
Objectives[53]Cutscenes_FadeIn = False
Objectives[53]Cutscenes_End = False
Objectives[53]Cutscenes_Point_At_Position = False
Objectives[53]Cutscenes_Point_At_Player = False
Objectives[53]Cutscenes_Point_At_Actor = False
Objectives[53]Cutscenes_Point_At_Vehicle = False
Objectives[53]Cutscenes_Follow_Player = False
Objectives[53]Cutscenes_Follow_Actor = True
Objectives[53]Cutscenes_Follow_Vehicle = False
Objectives[53]Cutscenes_Follow_Distancee = 5
Objectives[53]Cutscenes_Follow_Hieght = 1
Objectives[53]Cutscenes_Follow_Angle = 45
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Cutscenes_Objective
Objectives[54]Text = 
Objectives[54]positionX = -110,3494
Objectives[54]positionY = -792,1464
Objectives[54]positionZ = 42,00166
Objectives[54]Cutscenes_Time = 0
Objectives[54]Cutscenes_Trans_Time = 0
Objectives[54]Cutscenes_FOV = 30
Objectives[54]Cutscenes_Shake = Hand
Objectives[54]Cutscenes_Amplitude = 0
Objectives[54]Cutscenes_FadeOut = False
Objectives[54]Cutscenes_FadeIn = False
Objectives[54]Cutscenes_End = True
Objectives[54]Cutscenes_Point_At_Position = False
Objectives[54]Cutscenes_Point_At_Player = False
Objectives[54]Cutscenes_Point_At_Actor = False
Objectives[54]Cutscenes_Point_At_Vehicle = False
Objectives[54]Cutscenes_Follow_Player = False
Objectives[54]Cutscenes_Follow_Actor = False
Objectives[54]Cutscenes_Follow_Vehicle = False
Objectives[54]Cutscenes_Follow_Distancee = 10
Objectives[54]Cutscenes_Follow_Hieght = 1
Objectives[54]Cutscenes_Follow_Angle = 0
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Set_Player_Actor_Objective
Objectives[55]Text = 
Objectives[55]positionX = 1612,14
Objectives[55]positionY = -76,38322
Objectives[55]positionZ = 163,8234
Objectives[55]SetPlayerActor_Use_Player = False
Objectives[55]SetPlayerActor_Player_Controllable = True
Objectives[55]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[55]SetPlayerActor_Use_Actor = True
Objectives[55]SetPlayerActor_RelationshipGroup_Change = False
Objectives[55]SetPlayerActor_RelationshipGroup = Neutral
Objectives[55]SetPlayerActor_Invincible_Change = False
Objectives[55]SetPlayerActor_Invincible = False
Objectives[55]SetPlayerActor_NewTask = True
Objectives[55]Int_Task = 99
Objectives[55]Task_Repeat = False
Objectives[55]Task_Timeout = False
Objectives[55]Task_Guard_Range = 10
Objectives[55]Task_Stay_In_Range = True
Objectives[55]Task_Wander_Range = 10
Objectives[55]Task_Scenario = NONE
Objectives[55]Task_TalkingAnimation = mic_chatter
Objectives[55]Task_Time = 1
Objectives[55]TaskListCount = 1
Objectives[55]Task_List[0]Type = Pause
Objectives[55]Task_List[0]positionX = 1614,492
Objectives[55]Task_List[0]positionY = -84,2281
Objectives[55]Task_List[0]positionZ = 164,7576
Objectives[55]Task_List[0]time = 1
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Text = 
Objectives[56]Text2 = 
Objectives[56]Type = Kill_Actors
Objectives[56]positionX = -40,02778
Objectives[56]positionY = -814,0229
Objectives[56]positionZ = 42,20303
Objectives[56]KillAll1 = True
Objectives[56]KillAll2 = False
Objectives[56]Kill_Actors_Add_Blips = False
Objectives[56]Kill_Actors_Add_Markers = False
Objectives[56]DropPickups = False
Objectives[56]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 5
Objectives[56]ObjectiveMessages[0]positionX = 1197,318
Objectives[56]ObjectiveMessages[0]positionY = 4590,811
Objectives[56]ObjectiveMessages[0]positionZ = 59,44931
Objectives[56]ObjectiveMessages[0]Message = ~o~Which one should I kill?
Objectives[56]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[0]Sender = 
Objectives[56]ObjectiveMessages[0]Subject = 
Objectives[56]ObjectiveMessages[0]MessageColor = White
Objectives[56]ObjectiveMessages[0]PlayFromStart = True
Objectives[56]ObjectiveMessages[0]Delay = False
Objectives[56]ObjectiveMessages[0]DelayTime = 0
Objectives[56]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[0]TypeSubtitle = True
Objectives[56]ObjectiveMessages[0]TypeTextMesage = False
Objectives[56]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[1]positionX = 1198,029
Objectives[56]ObjectiveMessages[1]positionY = 4586,313
Objectives[56]ObjectiveMessages[1]positionZ = 58,77415
Objectives[56]ObjectiveMessages[1]Message = ~b~Emh... there are no photo in the message...
Objectives[56]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[1]Sender = 
Objectives[56]ObjectiveMessages[1]Subject = 
Objectives[56]ObjectiveMessages[1]MessageColor = White
Objectives[56]ObjectiveMessages[1]PlayFromStart = False
Objectives[56]ObjectiveMessages[1]Delay = True
Objectives[56]ObjectiveMessages[1]DelayTime = 3
Objectives[56]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[1]TypeSubtitle = True
Objectives[56]ObjectiveMessages[1]TypeTextMesage = False
Objectives[56]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[2]positionX = 1199,145
Objectives[56]ObjectiveMessages[2]positionY = 4579,032
Objectives[56]ObjectiveMessages[2]positionZ = 58,02565
Objectives[56]ObjectiveMessages[2]Message = ~o~So what?
Objectives[56]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[2]Sender = 
Objectives[56]ObjectiveMessages[2]Subject = 
Objectives[56]ObjectiveMessages[2]MessageColor = White
Objectives[56]ObjectiveMessages[2]PlayFromStart = False
Objectives[56]ObjectiveMessages[2]Delay = True
Objectives[56]ObjectiveMessages[2]DelayTime = 7
Objectives[56]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[2]TypeSubtitle = True
Objectives[56]ObjectiveMessages[2]TypeTextMesage = False
Objectives[56]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[3]positionX = 1200,182
Objectives[56]ObjectiveMessages[3]positionY = 4573,641
Objectives[56]ObjectiveMessages[3]positionZ = 57,92195
Objectives[56]ObjectiveMessages[3]Message = ~p~Choose one... or kill them all...
Objectives[56]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[3]Sender = 
Objectives[56]ObjectiveMessages[3]Subject = 
Objectives[56]ObjectiveMessages[3]MessageColor = White
Objectives[56]ObjectiveMessages[3]PlayFromStart = False
Objectives[56]ObjectiveMessages[3]Delay = True
Objectives[56]ObjectiveMessages[3]DelayTime = 8
Objectives[56]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[3]TypeSubtitle = True
Objectives[56]ObjectiveMessages[3]TypeTextMesage = False
Objectives[56]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[4]positionX = 1201,319
Objectives[56]ObjectiveMessages[4]positionY = 4566,534
Objectives[56]ObjectiveMessages[4]positionZ = 57,02823
Objectives[56]ObjectiveMessages[4]Message = ~o~Okay...
Objectives[56]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[4]Sender = 
Objectives[56]ObjectiveMessages[4]Subject = 
Objectives[56]ObjectiveMessages[4]MessageColor = White
Objectives[56]ObjectiveMessages[4]PlayFromStart = False
Objectives[56]ObjectiveMessages[4]Delay = True
Objectives[56]ObjectiveMessages[4]DelayTime = 12
Objectives[56]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[4]TypeSubtitle = True
Objectives[56]ObjectiveMessages[4]TypeTextMesage = False
Objectives[56]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[57]Text = 
Objectives[57]FaildText = 
Objectives[57]Type = Enter_Vehicle
Objectives[57]positionX = 9,987895
Objectives[57]positionY = -625,2434
Objectives[57]positionZ = 15,68548
Objectives[57]EnterVehicle_AsPassenger = False
Objectives[57]EnterVehicle_CanExit = True
Objectives[57]EnterVehicle_SetIsWanted = False
Objectives[57]EnterVehicle_SeatIndex = 0
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 5
Objectives[57]ObjectiveMessages[0]positionX = 1204,935
Objectives[57]ObjectiveMessages[0]positionY = 4554,338
Objectives[57]ObjectiveMessages[0]positionZ = 55,2116
Objectives[57]ObjectiveMessages[0]Message = ~b~New message... hey, looks like he was the right one.
Objectives[57]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[0]Sender = 
Objectives[57]ObjectiveMessages[0]Subject = 
Objectives[57]ObjectiveMessages[0]MessageColor = White
Objectives[57]ObjectiveMessages[0]PlayFromStart = True
Objectives[57]ObjectiveMessages[0]Delay = False
Objectives[57]ObjectiveMessages[0]DelayTime = 0
Objectives[57]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[0]TypeSubtitle = True
Objectives[57]ObjectiveMessages[0]TypeTextMesage = False
Objectives[57]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[1]positionX = 1206,058
Objectives[57]ObjectiveMessages[1]positionY = 4550,27
Objectives[57]ObjectiveMessages[1]positionZ = 54,71635
Objectives[57]ObjectiveMessages[1]Message = ~o~How do they know we killed him?
Objectives[57]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[1]Sender = 
Objectives[57]ObjectiveMessages[1]Subject = 
Objectives[57]ObjectiveMessages[1]MessageColor = White
Objectives[57]ObjectiveMessages[1]PlayFromStart = False
Objectives[57]ObjectiveMessages[1]Delay = True
Objectives[57]ObjectiveMessages[1]DelayTime = 4
Objectives[57]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[1]TypeSubtitle = True
Objectives[57]ObjectiveMessages[1]TypeTextMesage = False
Objectives[57]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[2]positionX = 1206,183
Objectives[57]ObjectiveMessages[2]positionY = 4542,604
Objectives[57]ObjectiveMessages[2]positionZ = 53,53373
Objectives[57]ObjectiveMessages[2]Message = ~b~The underworld army is huge, surely someone is watching us.
Objectives[57]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[2]Sender = 
Objectives[57]ObjectiveMessages[2]Subject = 
Objectives[57]ObjectiveMessages[2]MessageColor = White
Objectives[57]ObjectiveMessages[2]PlayFromStart = False
Objectives[57]ObjectiveMessages[2]Delay = True
Objectives[57]ObjectiveMessages[2]DelayTime = 8
Objectives[57]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[2]TypeSubtitle = True
Objectives[57]ObjectiveMessages[2]TypeTextMesage = False
Objectives[57]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[3]positionX = 1206,53
Objectives[57]ObjectiveMessages[3]positionY = 4537,627
Objectives[57]ObjectiveMessages[3]positionZ = 52,75051
Objectives[57]ObjectiveMessages[3]Message = ~b~New message... says: Out of here.
Objectives[57]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[3]Sender = 
Objectives[57]ObjectiveMessages[3]Subject = 
Objectives[57]ObjectiveMessages[3]MessageColor = White
Objectives[57]ObjectiveMessages[3]PlayFromStart = False
Objectives[57]ObjectiveMessages[3]Delay = True
Objectives[57]ObjectiveMessages[3]DelayTime = 13
Objectives[57]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[3]TypeSubtitle = True
Objectives[57]ObjectiveMessages[3]TypeTextMesage = False
Objectives[57]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[4]positionX = 1206,999
Objectives[57]ObjectiveMessages[4]positionY = 4532,596
Objectives[57]ObjectiveMessages[4]positionZ = 52,34384
Objectives[57]ObjectiveMessages[4]Message = ~o~Okay, let's go back to the car and let's get out of here.
Objectives[57]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[4]Sender = 
Objectives[57]ObjectiveMessages[4]Subject = 
Objectives[57]ObjectiveMessages[4]MessageColor = White
Objectives[57]ObjectiveMessages[4]PlayFromStart = False
Objectives[57]ObjectiveMessages[4]Delay = True
Objectives[57]ObjectiveMessages[4]DelayTime = 17
Objectives[57]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[4]TypeSubtitle = True
Objectives[57]ObjectiveMessages[4]TypeTextMesage = False
Objectives[57]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[58]Text = 
Objectives[58]Type = Leave_Area
Objectives[58]positionX = -14,96895
Objectives[58]positionY = -620,8771
Objectives[58]positionZ = 16,08808
Objectives[58]Leave_Area_Distance = 100
Objectives[58]Leave_Area_Use_Objective_Position = False
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Set_Player_Actor_Objective
Objectives[59]Text = 
Objectives[59]positionX = -21,43705
Objectives[59]positionY = -629,2886
Objectives[59]positionZ = 16,08808
Objectives[59]SetPlayerActor_Use_Player = True
Objectives[59]SetPlayerActor_Player_Controllable = True
Objectives[59]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[59]SetPlayerActor_Use_Actor = False
Objectives[59]SetPlayerActor_RelationshipGroup_Change = False
Objectives[59]SetPlayerActor_RelationshipGroup = Neutral
Objectives[59]SetPlayerActor_Invincible_Change = False
Objectives[59]SetPlayerActor_Invincible = False
Objectives[59]SetPlayerActor_NewTask = True
Objectives[59]Int_Task = 99
Objectives[59]Task_Repeat = False
Objectives[59]Task_Timeout = False
Objectives[59]Task_Guard_Range = 10
Objectives[59]Task_Stay_In_Range = True
Objectives[59]Task_Wander_Range = 10
Objectives[59]Task_Scenario = NONE
Objectives[59]Task_TalkingAnimation = mic_chatter
Objectives[59]Task_Time = 1
Objectives[59]TaskListCount = 2
Objectives[59]Task_List[0]Type = EnterVehicle
Objectives[59]Task_List[0]PositionX = 18,62262
Objectives[59]Task_List[0]PositionY = -640,6337
Objectives[59]Task_List[0]PositionZ = 15,58808
Objectives[59]Task_List[0]Speed = 1
Objectives[59]Task_List[0]SeatIndex = -1
Objectives[59]Task_List[0]TaskIndex = 0
Objectives[59]Task_List[0]Warp = False
Objectives[59]Task_List[1]Type = Drive
Objectives[59]Task_List[1]PositionX = 881,151
Objectives[59]Task_List[1]PositionY = -1598,521
Objectives[59]Task_List[1]PositionZ = 29,68556
Objectives[59]Task_List[1]Speed = 30
Objectives[59]Task_List[1]StopBeforeVehicles = False
Objectives[59]Task_List[1]StopBeforeActors = False
Objectives[59]Task_List[1]AvoidVehicles = True
Objectives[59]Task_List[1]AvoidEmptyVehicles = True
Objectives[59]Task_List[1]AvoidActors = True
Objectives[59]Task_List[1]AvoidObjects = True
Objectives[59]Task_List[1]StopAtLights = False
Objectives[59]Task_List[1]UseBlinkers = True
Objectives[59]Task_List[1]AllowGoingWrongWay = True
Objectives[59]Task_List[1]Reverse = False
Objectives[59]Task_List[1]TakeShortestPath = False
Objectives[59]Task_List[1]IgnoreRoads = False
Objectives[59]Task_List[1]IgnoreAllPathing = False
Objectives[59]Task_List[1]AvoidHighWays = False
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Cutscenes_Objective
Objectives[60]Text = 
Objectives[60]positionX = 763,0954
Objectives[60]positionY = -1488,386
Objectives[60]positionZ = 19,14184
Objectives[60]Cutscenes_Time = 8
Objectives[60]Cutscenes_Trans_Time = 4
Objectives[60]Cutscenes_FOV = 60
Objectives[60]Cutscenes_Shake = Hand
Objectives[60]Cutscenes_Amplitude = 0
Objectives[60]Cutscenes_FadeOut = False
Objectives[60]Cutscenes_FadeIn = False
Objectives[60]Cutscenes_End = False
Objectives[60]Cutscenes_Point_At_Position = False
Objectives[60]Cutscenes_Point_At_Player = False
Objectives[60]Cutscenes_Point_At_Actor = False
Objectives[60]Cutscenes_Point_At_Vehicle = False
Objectives[60]Cutscenes_Follow_Player = True
Objectives[60]Cutscenes_Follow_Actor = False
Objectives[60]Cutscenes_Follow_Vehicle = False
Objectives[60]Cutscenes_Follow_Distancee = 1,6
Objectives[60]Cutscenes_Follow_Hieght = 0,7
Objectives[60]Cutscenes_Follow_Angle = 155
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 5
Objectives[60]ObjectiveMessages[0]positionX = 1208,609
Objectives[60]ObjectiveMessages[0]positionY = 4520,825
Objectives[60]ObjectiveMessages[0]positionZ = 50,64339
Objectives[60]ObjectiveMessages[0]Message = ~o~Now what?
Objectives[60]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[0]Sender = 
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = White
Objectives[60]ObjectiveMessages[0]PlayFromStart = True
Objectives[60]ObjectiveMessages[0]Delay = False
Objectives[60]ObjectiveMessages[0]DelayTime = 0
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = True
Objectives[60]ObjectiveMessages[0]TypeTextMesage = False
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[1]positionX = 1211,275
Objectives[60]ObjectiveMessages[1]positionY = 4516,542
Objectives[60]ObjectiveMessages[1]positionZ = 49,8991
Objectives[60]ObjectiveMessages[1]Message = ~b~New message... new coordinates...
Objectives[60]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[1]Sender = 
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = White
Objectives[60]ObjectiveMessages[1]PlayFromStart = False
Objectives[60]ObjectiveMessages[1]Delay = True
Objectives[60]ObjectiveMessages[1]DelayTime = 2
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = True
Objectives[60]ObjectiveMessages[1]TypeTextMesage = False
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[2]positionX = 1214,282
Objectives[60]ObjectiveMessages[2]positionY = 4512,962
Objectives[60]ObjectiveMessages[2]positionZ = 49,5589
Objectives[60]ObjectiveMessages[2]Message = ~o~Some more informations?
Objectives[60]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[2]Sender = 
Objectives[60]ObjectiveMessages[2]Subject = 
Objectives[60]ObjectiveMessages[2]MessageColor = White
Objectives[60]ObjectiveMessages[2]PlayFromStart = False
Objectives[60]ObjectiveMessages[2]Delay = True
Objectives[60]ObjectiveMessages[2]DelayTime = 5
Objectives[60]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[2]TypeSubtitle = True
Objectives[60]ObjectiveMessages[2]TypeTextMesage = False
Objectives[60]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[3]positionX = 1219,656
Objectives[60]ObjectiveMessages[3]positionY = 4506,993
Objectives[60]ObjectiveMessages[3]positionZ = 49,26024
Objectives[60]ObjectiveMessages[3]Message = ~b~No... just coordinates...
Objectives[60]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[3]Sender = 
Objectives[60]ObjectiveMessages[3]Subject = 
Objectives[60]ObjectiveMessages[3]MessageColor = White
Objectives[60]ObjectiveMessages[3]PlayFromStart = False
Objectives[60]ObjectiveMessages[3]Delay = True
Objectives[60]ObjectiveMessages[3]DelayTime = 8
Objectives[60]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[3]TypeSubtitle = True
Objectives[60]ObjectiveMessages[3]TypeTextMesage = False
Objectives[60]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[4]positionX = 1224,795
Objectives[60]ObjectiveMessages[4]positionY = 4501,482
Objectives[60]ObjectiveMessages[4]positionZ = 48,9496
Objectives[60]ObjectiveMessages[4]Message = ~o~...
Objectives[60]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[4]Sender = 
Objectives[60]ObjectiveMessages[4]Subject = 
Objectives[60]ObjectiveMessages[4]MessageColor = White
Objectives[60]ObjectiveMessages[4]PlayFromStart = False
Objectives[60]ObjectiveMessages[4]Delay = True
Objectives[60]ObjectiveMessages[4]DelayTime = 10
Objectives[60]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[4]TypeSubtitle = True
Objectives[60]ObjectiveMessages[4]TypeTextMesage = False
Objectives[60]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[61]Type = Cutscenes_Objective
Objectives[61]Text = 
Objectives[61]positionX = 757,7906
Objectives[61]positionY = -1487,51
Objectives[61]positionZ = 19,14184
Objectives[61]Cutscenes_Time = 0
Objectives[61]Cutscenes_Trans_Time = 0
Objectives[61]Cutscenes_FOV = 30
Objectives[61]Cutscenes_Shake = Hand
Objectives[61]Cutscenes_Amplitude = 0
Objectives[61]Cutscenes_FadeOut = False
Objectives[61]Cutscenes_FadeIn = False
Objectives[61]Cutscenes_End = True
Objectives[61]Cutscenes_Point_At_Position = False
Objectives[61]Cutscenes_Point_At_Player = False
Objectives[61]Cutscenes_Point_At_Actor = False
Objectives[61]Cutscenes_Point_At_Vehicle = False
Objectives[61]Cutscenes_Follow_Player = False
Objectives[61]Cutscenes_Follow_Actor = False
Objectives[61]Cutscenes_Follow_Vehicle = False
Objectives[61]Cutscenes_Follow_Distancee = 10
Objectives[61]Cutscenes_Follow_Hieght = 1
Objectives[61]Cutscenes_Follow_Angle = 0
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Set_Player_Actor_Objective
Objectives[62]Text = 
Objectives[62]positionX = 760,3544
Objectives[62]positionY = -1504,027
Objectives[62]positionZ = 18,94359
Objectives[62]SetPlayerActor_Use_Player = True
Objectives[62]SetPlayerActor_Player_Controllable = True
Objectives[62]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[62]SetPlayerActor_Use_Actor = False
Objectives[62]SetPlayerActor_RelationshipGroup_Change = False
Objectives[62]SetPlayerActor_RelationshipGroup = Neutral
Objectives[62]SetPlayerActor_Invincible_Change = False
Objectives[62]SetPlayerActor_Invincible = False
Objectives[62]SetPlayerActor_NewTask = True
Objectives[62]Int_Task = 99
Objectives[62]Task_Repeat = False
Objectives[62]Task_Timeout = False
Objectives[62]Task_Guard_Range = 10
Objectives[62]Task_Stay_In_Range = True
Objectives[62]Task_Wander_Range = 10
Objectives[62]Task_Scenario = NONE
Objectives[62]Task_TalkingAnimation = mic_chatter
Objectives[62]Task_Time = 1
Objectives[62]TaskListCount = 1
Objectives[62]Task_List[0]Type = Pause
Objectives[62]Task_List[0]positionX = 762,2557
Objectives[62]Task_List[0]positionY = -1505,469
Objectives[62]Task_List[0]positionZ = 19,47755
Objectives[62]Task_List[0]time = 1
Objectives[62]mission_ActorsCount = 3
Objectives[62]mission_Actors[0]SpawnInVehicle = True
Objectives[62]mission_Actors[0]SeatIndex = 2
Objectives[62]mission_Actors[0]Survive_Number = 0
Objectives[62]mission_Actors[0]Failed_Text = 
Objectives[62]mission_Actors[0]Remove_After = 0
Objectives[62]mission_Actors[0]positionX = 334,3368
Objectives[62]mission_Actors[0]positionY = -1640,26
Objectives[62]mission_Actors[0]positionZ = 99,15189
Objectives[62]mission_Actors[0]Heading = 246,0719
Objectives[62]mission_Actors[0]String_Name = a_f_m_bevhills_02
Objectives[62]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[62]mission_Actors[0]AddBlip = False
Objectives[62]mission_Actors[0]ShowCone = False
Objectives[62]mission_Actors[0]Invincible = False
Objectives[62]mission_Actors[0]SetHealth = 200
Objectives[62]mission_Actors[0]DieFromHeadShot = True
Objectives[62]mission_Actors[0]CanExitVehicle = True
Objectives[62]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[0]AlwaysFight = True
Objectives[62]mission_Actors[0]Seeing_Range = 30
Objectives[62]mission_Actors[0]Hearing_Range = 30
Objectives[62]mission_Actors[0]CombatMovement = Offensive
Objectives[62]mission_Actors[0]weapon = Unarmed
Objectives[62]mission_Actors[0]Variation = Random
Objectives[62]mission_Actors[0]Task = 0
Objectives[62]mission_Actors[0]Task_Guard_Range = 5
Objectives[62]mission_Actors[0]Task_Stay_In_Range = True
Objectives[62]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[0]Task_Scenario = NONE
Objectives[62]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 67
Objectives[62]mission_Actors[1]SpawnInVehicle = True
Objectives[62]mission_Actors[1]SeatIndex = 1
Objectives[62]mission_Actors[1]Survive_Number = 0
Objectives[62]mission_Actors[1]Failed_Text = 
Objectives[62]mission_Actors[1]Remove_After = 0
Objectives[62]mission_Actors[1]positionX = 334,3368
Objectives[62]mission_Actors[1]positionY = -1640,26
Objectives[62]mission_Actors[1]positionZ = 99,15189
Objectives[62]mission_Actors[1]Heading = 246,0719
Objectives[62]mission_Actors[1]String_Name = a_m_o_genstreet_01
Objectives[62]mission_Actors[1]Relationship_Group = Neutral
Objectives[62]mission_Actors[1]AddBlip = False
Objectives[62]mission_Actors[1]ShowCone = False
Objectives[62]mission_Actors[1]Invincible = False
Objectives[62]mission_Actors[1]SetHealth = 100
Objectives[62]mission_Actors[1]DieFromHeadShot = True
Objectives[62]mission_Actors[1]CanExitVehicle = True
Objectives[62]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[1]AlwaysFight = True
Objectives[62]mission_Actors[1]Seeing_Range = 30
Objectives[62]mission_Actors[1]Hearing_Range = 30
Objectives[62]mission_Actors[1]CombatMovement = Offensive
Objectives[62]mission_Actors[1]weapon = Unarmed
Objectives[62]mission_Actors[1]Variation = Random
Objectives[62]mission_Actors[1]Task = 0
Objectives[62]mission_Actors[1]Task_Guard_Range = 5
Objectives[62]mission_Actors[1]Task_Stay_In_Range = True
Objectives[62]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[1]Task_Scenario = NONE
Objectives[62]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 66
Objectives[62]mission_Actors[2]SpawnInVehicle = True
Objectives[62]mission_Actors[2]SeatIndex = -1
Objectives[62]mission_Actors[2]Survive_Number = 0
Objectives[62]mission_Actors[2]Failed_Text = 
Objectives[62]mission_Actors[2]Remove_After = 0
Objectives[62]mission_Actors[2]positionX = 334,3368
Objectives[62]mission_Actors[2]positionY = -1640,26
Objectives[62]mission_Actors[2]positionZ = 99,15189
Objectives[62]mission_Actors[2]Heading = 246,0719
Objectives[62]mission_Actors[2]String_Name = mp_m_boatstaff_01
Objectives[62]mission_Actors[2]Relationship_Group = Neutral
Objectives[62]mission_Actors[2]AddBlip = False
Objectives[62]mission_Actors[2]ShowCone = False
Objectives[62]mission_Actors[2]Invincible = False
Objectives[62]mission_Actors[2]SetHealth = 100
Objectives[62]mission_Actors[2]DieFromHeadShot = True
Objectives[62]mission_Actors[2]CanExitVehicle = True
Objectives[62]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[62]mission_Actors[2]AlwaysFight = False
Objectives[62]mission_Actors[2]Seeing_Range = 30
Objectives[62]mission_Actors[2]Hearing_Range = 30
Objectives[62]mission_Actors[2]CombatMovement = Defensive
Objectives[62]mission_Actors[2]weapon = Unarmed
Objectives[62]mission_Actors[2]Variation = Random
Objectives[62]mission_Actors[2]Task = 99
Objectives[62]mission_Actors[2]Task_Guard_Range = 5
Objectives[62]mission_Actors[2]Task_Stay_In_Range = True
Objectives[62]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[2]Task_Scenario = NONE
Objectives[62]mission_Actors[2]Task_List_Count = 6
Objectives[62]mission_Actors[2]Task_Repeat = True
Objectives[62]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[62]mission_Actors[2]Task_List[0]PositionX = 339,0965
Objectives[62]mission_Actors[2]Task_List[0]PositionY = -1640,448
Objectives[62]mission_Actors[2]Task_List[0]PositionZ = 97,99603
Objectives[62]mission_Actors[2]Task_List[0]Block = True
Objectives[62]mission_Actors[2]Task_List[1]Type = EnterVehicle
Objectives[62]mission_Actors[2]Task_List[1]PositionX = 339,0965
Objectives[62]mission_Actors[2]Task_List[1]PositionY = -1640,448
Objectives[62]mission_Actors[2]Task_List[1]PositionZ = 97,99603
Objectives[62]mission_Actors[2]Task_List[1]Speed = 1
Objectives[62]mission_Actors[2]Task_List[1]SeatIndex = -1
Objectives[62]mission_Actors[2]Task_List[1]TaskIndex = 1
Objectives[62]mission_Actors[2]Task_List[2]Type = VehicleHeliTask
Objectives[62]mission_Actors[2]Task_List[2]PositionX = 967,1931
Objectives[62]mission_Actors[2]Task_List[2]PositionY = -1437,705
Objectives[62]mission_Actors[2]Task_List[2]PositionZ = 30,9057
Objectives[62]mission_Actors[2]Task_List[2]speed = 30
Objectives[62]mission_Actors[2]Task_List[2]Hight = 100
Objectives[62]mission_Actors[2]Task_List[2]FollowPlayer = False
Objectives[62]mission_Actors[2]Task_List[2]AttackPlayer = False
Objectives[62]mission_Actors[2]Task_List[2]Land = False
Objectives[62]mission_Actors[2]Task_List[3]Type = VehicleHeliTask
Objectives[62]mission_Actors[2]Task_List[3]PositionX = 1253,794
Objectives[62]mission_Actors[2]Task_List[3]PositionY = -1571,522
Objectives[62]mission_Actors[2]Task_List[3]PositionZ = 78,4696
Objectives[62]mission_Actors[2]Task_List[3]speed = 30
Objectives[62]mission_Actors[2]Task_List[3]Hight = 100
Objectives[62]mission_Actors[2]Task_List[3]FollowPlayer = False
Objectives[62]mission_Actors[2]Task_List[3]AttackPlayer = False
Objectives[62]mission_Actors[2]Task_List[3]Land = False
Objectives[62]mission_Actors[2]Task_List[4]Type = VehicleHeliTask
Objectives[62]mission_Actors[2]Task_List[4]PositionX = 872,007
Objectives[62]mission_Actors[2]Task_List[4]PositionY = -1925,739
Objectives[62]mission_Actors[2]Task_List[4]PositionZ = 95,59195
Objectives[62]mission_Actors[2]Task_List[4]speed = 30
Objectives[62]mission_Actors[2]Task_List[4]Hight = 100
Objectives[62]mission_Actors[2]Task_List[4]FollowPlayer = False
Objectives[62]mission_Actors[2]Task_List[4]AttackPlayer = False
Objectives[62]mission_Actors[2]Task_List[4]Land = False
Objectives[62]mission_Actors[2]Task_List[5]Type = VehicleHeliTask
Objectives[62]mission_Actors[2]Task_List[5]PositionX = 549,8852
Objectives[62]mission_Actors[2]Task_List[5]PositionY = -1654,572
Objectives[62]mission_Actors[2]Task_List[5]PositionZ = 28,03285
Objectives[62]mission_Actors[2]Task_List[5]speed = 30
Objectives[62]mission_Actors[2]Task_List[5]Hight = 100
Objectives[62]mission_Actors[2]Task_List[5]FollowPlayer = False
Objectives[62]mission_Actors[2]Task_List[5]AttackPlayer = False
Objectives[62]mission_Actors[2]Task_List[5]Land = False
Objectives[62]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 2
Objectives[62]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 65
Objectives[62]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 69
Objectives[62]mission_Vehicles = 1
Objectives[62]mission_Vehicles[0]positionX = 334,3368
Objectives[62]mission_Vehicles[0]positionY = -1640,26
Objectives[62]mission_Vehicles[0]positionZ = 99,15189
Objectives[62]mission_Vehicles[0]Heading = 246,0719
Objectives[62]mission_Vehicles[0]Name = Volatus
Objectives[62]mission_Vehicles[0]Model = volatus
Objectives[62]mission_Vehicles[0]PrimaryColor = UtilRed
Objectives[62]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[62]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[62]mission_Vehicles[0]HasPearlescent = False
Objectives[62]mission_Vehicles[0]Livery = 0
Objectives[62]mission_Vehicles[0]DirtLevel = 0
Objectives[62]mission_Vehicles[0]LockedForPlayer = False
Objectives[62]mission_Vehicles[0]Locked = False
Objectives[62]mission_Vehicles[0]Alarm = False
Objectives[62]mission_Vehicles[0]HotWired = False
Objectives[62]mission_Vehicles[0]Invincible = False
Objectives[62]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[62]mission_Vehicles[0]Remove_After = 0
Objectives[62]mission_Vehicles[0]Survive_Number = 0
Objectives[62]mission_Vehicles[0]Failed_Text = 
Objectives[62]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[62]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 62
Objectives[62]mission_Vehicles[0]NeededForActorIndex[0] = 2
Objectives[62]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[62]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[62]mission_Vehicles[0]NeededForObjectiveHint[0] = 64
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 65
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 69
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Text = 
Objectives[63]Text2 = 
Objectives[63]Text3 = 
Objectives[63]Failed_Text = 
Objectives[63]Type = Checkpoint
Objectives[63]Checkpoint_Type = 45
Objectives[63]Reserved = 1
Objectives[63]ColorR = 255
Objectives[63]ColorG = 255
Objectives[63]ColorB = 0
Objectives[63]ColorA = 255
Objectives[63]IconColorR = 255
Objectives[63]IconColorG = 255
Objectives[63]IconColorB = 0
Objectives[63]IconColorA = 255
Objectives[63]positionX = 960,5315
Objectives[63]positionY = -1628,23
Objectives[63]positionZ = 58,52195
Objectives[63]Heading = 0
Objectives[63]Diameter = 4
Objectives[63]minimum_hight = 1
Objectives[63]maximum_hight = 10
Objectives[63]TriggerDistance = 2
Objectives[63]PlaySound = False
Objectives[63]LoseWanted = False
Objectives[63]Stop_Vehicle = False
Objectives[63]DeliverVehicleOnly = False
Objectives[63]DeliverTrailor = False
Objectives[63]DeliverTowTruck = False
Objectives[63]DeliverVehicleCargobob = False
Objectives[63]DeliverPropCargobob = False
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Hint_Objective
Objectives[64]Text = 
Objectives[64]positionX = 341,7751
Objectives[64]positionY = -1636,4
Objectives[64]positionZ = 97,49603
Objectives[64]Hint_Time = 10
Objectives[64]Hint_FOV = 20
Objectives[64]Hint_Use_Position = False
Objectives[64]Hint_Use_Player = False
Objectives[64]Hint_Use_Actor = False
Objectives[64]Hint_Use_Vehicle = True
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 2
Objectives[64]ObjectiveMessages[0]positionX = 1222,316
Objectives[64]ObjectiveMessages[0]positionY = 4490,739
Objectives[64]ObjectiveMessages[0]positionZ = 48,73923
Objectives[64]ObjectiveMessages[0]Message = ~o~It should be here, and now?
Objectives[64]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[64]ObjectiveMessages[0]Sender = 
Objectives[64]ObjectiveMessages[0]Subject = 
Objectives[64]ObjectiveMessages[0]MessageColor = White
Objectives[64]ObjectiveMessages[0]PlayFromStart = True
Objectives[64]ObjectiveMessages[0]Delay = False
Objectives[64]ObjectiveMessages[0]DelayTime = 0
Objectives[64]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[0]TypeSubtitle = True
Objectives[64]ObjectiveMessages[0]TypeTextMesage = False
Objectives[64]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[64]ObjectiveMessages[1]positionX = 1220,479
Objectives[64]ObjectiveMessages[1]positionY = 4488,173
Objectives[64]ObjectiveMessages[1]positionZ = 48,88472
Objectives[64]ObjectiveMessages[1]Message = ~b~New message... kill the woman on the helicopter and replace the briefcase with the money.
Objectives[64]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[64]ObjectiveMessages[1]Sender = 
Objectives[64]ObjectiveMessages[1]Subject = 
Objectives[64]ObjectiveMessages[1]MessageColor = White
Objectives[64]ObjectiveMessages[1]PlayFromStart = False
Objectives[64]ObjectiveMessages[1]Delay = True
Objectives[64]ObjectiveMessages[1]DelayTime = 3
Objectives[64]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[1]TypeSubtitle = True
Objectives[64]ObjectiveMessages[1]TypeTextMesage = False
Objectives[64]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[65]Type = Set_Player_Actor_Objective
Objectives[65]Text = 
Objectives[65]positionX = 345,3754
Objectives[65]positionY = -1643,825
Objectives[65]positionZ = 97,49603
Objectives[65]SetPlayerActor_Use_Player = False
Objectives[65]SetPlayerActor_Player_Controllable = True
Objectives[65]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[65]SetPlayerActor_Use_Actor = True
Objectives[65]SetPlayerActor_RelationshipGroup_Change = False
Objectives[65]SetPlayerActor_RelationshipGroup = Neutral
Objectives[65]SetPlayerActor_Invincible_Change = False
Objectives[65]SetPlayerActor_Invincible = False
Objectives[65]SetPlayerActor_NewTask = True
Objectives[65]Int_Task = 99
Objectives[65]Task_Repeat = False
Objectives[65]Task_Timeout = False
Objectives[65]Task_Guard_Range = 10
Objectives[65]Task_Stay_In_Range = True
Objectives[65]Task_Wander_Range = 10
Objectives[65]Task_Scenario = NONE
Objectives[65]Task_TalkingAnimation = mic_chatter
Objectives[65]Task_Time = 1
Objectives[65]TaskListCount = 4
Objectives[65]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[65]Task_List[0]positionX = 338,4993
Objectives[65]Task_List[0]positionY = -1641,024
Objectives[65]Task_List[0]positionZ = 97,99603
Objectives[65]Task_List[0]Block = True
Objectives[65]Task_List[1]Type = EnterVehicle
Objectives[65]Task_List[1]PositionX = 338,526
Objectives[65]Task_List[1]PositionY = -1640,926
Objectives[65]Task_List[1]PositionZ = 97,99603
Objectives[65]Task_List[1]Speed = 1
Objectives[65]Task_List[1]SeatIndex = -1
Objectives[65]Task_List[1]TaskIndex = 1
Objectives[65]Task_List[1]Warp = False
Objectives[65]Task_List[2]Type = VehicleHeliTask
Objectives[65]Task_List[2]positionX = 910,3439
Objectives[65]Task_List[2]positionY = -1681,692
Objectives[65]Task_List[2]positionZ = 50,63156
Objectives[65]Task_List[2]speed = 25
Objectives[65]Task_List[2]Hight = 30
Objectives[65]Task_List[2]FollowPlayer = False
Objectives[65]Task_List[2]AttackPlayer = False
Objectives[65]Task_List[2]Land = True
Objectives[65]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[65]Task_List[3]positionX = 338,0226
Objectives[65]Task_List[3]positionY = -1639,395
Objectives[65]Task_List[3]positionZ = 97,99603
Objectives[65]Task_List[3]Block = False
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Set_Player_Actor_Objective
Objectives[66]Text = 
Objectives[66]positionX = 337,9263
Objectives[66]positionY = -1637,433
Objectives[66]positionZ = 97,49603
Objectives[66]SetPlayerActor_Use_Player = False
Objectives[66]SetPlayerActor_Player_Controllable = True
Objectives[66]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[66]SetPlayerActor_Use_Actor = True
Objectives[66]SetPlayerActor_RelationshipGroup_Change = False
Objectives[66]SetPlayerActor_RelationshipGroup = Neutral
Objectives[66]SetPlayerActor_Invincible_Change = False
Objectives[66]SetPlayerActor_Invincible = False
Objectives[66]SetPlayerActor_NewTask = True
Objectives[66]Int_Task = 99
Objectives[66]Task_Repeat = False
Objectives[66]Task_Timeout = False
Objectives[66]Task_Guard_Range = 10
Objectives[66]Task_Stay_In_Range = True
Objectives[66]Task_Wander_Range = 10
Objectives[66]Task_Scenario = NONE
Objectives[66]Task_TalkingAnimation = mic_chatter
Objectives[66]Task_Time = 1
Objectives[66]TaskListCount = 3
Objectives[66]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[66]Task_List[0]positionX = 871,61
Objectives[66]Task_List[0]positionY = -1665,242
Objectives[66]Task_List[0]positionZ = 29,88871
Objectives[66]Task_List[0]Block = True
Objectives[66]Task_List[1]Type = Pause
Objectives[66]Task_List[1]positionX = 336,0243
Objectives[66]Task_List[1]positionY = -1636,539
Objectives[66]Task_List[1]positionZ = 97,99603
Objectives[66]Task_List[1]time = 40
Objectives[66]Task_List[2]Type = WalkTo
Objectives[66]Task_List[2]DestinationX = 871,61
Objectives[66]Task_List[2]DestinationY = -1665,242
Objectives[66]Task_List[2]DestinationZ = 29,88871
Objectives[66]Task_List[2]Rotation = -155
Objectives[66]Task_List[2]Speed = 1
Objectives[66]Task_List[2]GoStraitToCoord = False
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = Set_Player_Actor_Objective
Objectives[67]Text = 
Objectives[67]positionX = 330,5372
Objectives[67]positionY = -1644,595
Objectives[67]positionZ = 97,49603
Objectives[67]SetPlayerActor_Use_Player = False
Objectives[67]SetPlayerActor_Player_Controllable = True
Objectives[67]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[67]SetPlayerActor_Use_Actor = True
Objectives[67]SetPlayerActor_RelationshipGroup_Change = False
Objectives[67]SetPlayerActor_RelationshipGroup = Neutral
Objectives[67]SetPlayerActor_Invincible_Change = False
Objectives[67]SetPlayerActor_Invincible = False
Objectives[67]SetPlayerActor_NewTask = True
Objectives[67]Int_Task = 99
Objectives[67]Task_Repeat = False
Objectives[67]Task_Timeout = False
Objectives[67]Task_Guard_Range = 10
Objectives[67]Task_Stay_In_Range = True
Objectives[67]Task_Wander_Range = 10
Objectives[67]Task_Scenario = NONE
Objectives[67]Task_TalkingAnimation = mic_chatter
Objectives[67]Task_Time = 1
Objectives[67]TaskListCount = 3
Objectives[67]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[67]Task_List[0]positionX = 330,5401
Objectives[67]Task_List[0]positionY = -1644,581
Objectives[67]Task_List[0]positionZ = 97,99603
Objectives[67]Task_List[0]Block = True
Objectives[67]Task_List[1]Type = Pause
Objectives[67]Task_List[1]positionX = 330,5401
Objectives[67]Task_List[1]positionY = -1644,581
Objectives[67]Task_List[1]positionZ = 97,99603
Objectives[67]Task_List[1]time = 40
Objectives[67]Task_List[2]Type = WalkTo
Objectives[67]Task_List[2]DestinationX = 871,0718
Objectives[67]Task_List[2]DestinationY = -1663,114
Objectives[67]Task_List[2]DestinationZ = 29,92342
Objectives[67]Task_List[2]Rotation = -155
Objectives[67]Task_List[2]Speed = 1
Objectives[67]Task_List[2]GoStraitToCoord = False
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Text = 
Objectives[68]Text2 = 
Objectives[68]Type = Kill_Actors
Objectives[68]positionX = 912,1355
Objectives[68]positionY = -1675,879
Objectives[68]positionZ = 50,13904
Objectives[68]KillAll1 = False
Objectives[68]KillAll2 = False
Objectives[68]Kill_Actors_Add_Blips = False
Objectives[68]Kill_Actors_Add_Markers = False
Objectives[68]DropPickups = True
Objectives[68]Droped_Pickup_Model = prop_cash_case_02
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 2
Objectives[68]ObjectiveMessages[0]positionX = 1217,667
Objectives[68]ObjectiveMessages[0]positionY = 4482,712
Objectives[68]ObjectiveMessages[0]positionZ = 50,33395
Objectives[68]ObjectiveMessages[0]Message = ~p~Should we let it land first?
Objectives[68]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[68]ObjectiveMessages[0]Sender = 
Objectives[68]ObjectiveMessages[0]Subject = 
Objectives[68]ObjectiveMessages[0]MessageColor = White
Objectives[68]ObjectiveMessages[0]PlayFromStart = True
Objectives[68]ObjectiveMessages[0]Delay = False
Objectives[68]ObjectiveMessages[0]DelayTime = 0
Objectives[68]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[68]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[68]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[68]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[68]ObjectiveMessages[0]TypeSubtitle = True
Objectives[68]ObjectiveMessages[0]TypeTextMesage = False
Objectives[68]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[68]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[68]ObjectiveMessages[1]positionX = 1216,407
Objectives[68]ObjectiveMessages[1]positionY = 4480,171
Objectives[68]ObjectiveMessages[1]positionZ = 51,40952
Objectives[68]ObjectiveMessages[1]Message = ~o~Umh... yes, maybe it's better...
Objectives[68]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[68]ObjectiveMessages[1]Sender = 
Objectives[68]ObjectiveMessages[1]Subject = 
Objectives[68]ObjectiveMessages[1]MessageColor = White
Objectives[68]ObjectiveMessages[1]PlayFromStart = False
Objectives[68]ObjectiveMessages[1]Delay = True
Objectives[68]ObjectiveMessages[1]DelayTime = 3
Objectives[68]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[68]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[68]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[68]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[68]ObjectiveMessages[1]TypeSubtitle = True
Objectives[68]ObjectiveMessages[1]TypeTextMesage = False
Objectives[68]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[68]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[69]Type = Set_Player_Actor_Objective
Objectives[69]Text = 
Objectives[69]positionX = 338,8408
Objectives[69]positionY = -1645,288
Objectives[69]positionZ = 97,49603
Objectives[69]SetPlayerActor_Use_Player = False
Objectives[69]SetPlayerActor_Player_Controllable = True
Objectives[69]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[69]SetPlayerActor_Use_Actor = True
Objectives[69]SetPlayerActor_RelationshipGroup_Change = False
Objectives[69]SetPlayerActor_RelationshipGroup = Neutral
Objectives[69]SetPlayerActor_Invincible_Change = False
Objectives[69]SetPlayerActor_Invincible = False
Objectives[69]SetPlayerActor_NewTask = True
Objectives[69]Int_Task = 99
Objectives[69]Task_Repeat = False
Objectives[69]Task_Timeout = False
Objectives[69]Task_Guard_Range = 10
Objectives[69]Task_Stay_In_Range = True
Objectives[69]Task_Wander_Range = 10
Objectives[69]Task_Scenario = NONE
Objectives[69]Task_TalkingAnimation = mic_chatter
Objectives[69]Task_Time = 1
Objectives[69]TaskListCount = 2
Objectives[69]Task_List[0]Type = EnterVehicle
Objectives[69]Task_List[0]PositionX = 335,7211
Objectives[69]Task_List[0]PositionY = -1640,569
Objectives[69]Task_List[0]PositionZ = 97,99603
Objectives[69]Task_List[0]Speed = 1
Objectives[69]Task_List[0]SeatIndex = -1
Objectives[69]Task_List[0]TaskIndex = 0
Objectives[69]Task_List[0]Warp = False
Objectives[69]Task_List[1]Type = VehicleHeliTask
Objectives[69]Task_List[1]positionX = 1532,102
Objectives[69]Task_List[1]positionY = -3056,792
Objectives[69]Task_List[1]positionZ = -54,49955
Objectives[69]Task_List[1]speed = 100
Objectives[69]Task_List[1]Hight = 30
Objectives[69]Task_List[1]FollowPlayer = False
Objectives[69]Task_List[1]AttackPlayer = False
Objectives[69]Task_List[1]Land = False
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Text = 
Objectives[70]FaildText = 
Objectives[70]Type = Enter_Vehicle
Objectives[70]positionX = 11,27403
Objectives[70]positionY = -618,7978
Objectives[70]positionZ = 16,08807
Objectives[70]EnterVehicle_AsPassenger = False
Objectives[70]EnterVehicle_CanExit = True
Objectives[70]EnterVehicle_SetIsWanted = False
Objectives[70]EnterVehicle_SeatIndex = 0
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 1
Objectives[70]ObjectiveMessages[0]positionX = 1230,374
Objectives[70]ObjectiveMessages[0]positionY = 4472,435
Objectives[70]ObjectiveMessages[0]positionZ = 52,55978
Objectives[70]ObjectiveMessages[0]Message = ~o~Okay, briefcase swap done, now let's get out of here.
Objectives[70]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[0]Sender = 
Objectives[70]ObjectiveMessages[0]Subject = 
Objectives[70]ObjectiveMessages[0]MessageColor = White
Objectives[70]ObjectiveMessages[0]PlayFromStart = True
Objectives[70]ObjectiveMessages[0]Delay = False
Objectives[70]ObjectiveMessages[0]DelayTime = 0
Objectives[70]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[0]TypeSubtitle = True
Objectives[70]ObjectiveMessages[0]TypeTextMesage = False
Objectives[70]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[71]Text = 
Objectives[71]Type = Leave_Area
Objectives[71]positionX = 19,50578
Objectives[71]positionY = -605,8832
Objectives[71]positionZ = 16,08808
Objectives[71]Leave_Area_Distance = 100
Objectives[71]Leave_Area_Use_Objective_Position = False
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Set_Player_Actor_Objective
Objectives[72]Text = 
Objectives[72]positionX = 19,50578
Objectives[72]positionY = -605,8832
Objectives[72]positionZ = 16,08808
Objectives[72]SetPlayerActor_Use_Player = True
Objectives[72]SetPlayerActor_Player_Controllable = True
Objectives[72]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[72]SetPlayerActor_Use_Actor = False
Objectives[72]SetPlayerActor_RelationshipGroup_Change = False
Objectives[72]SetPlayerActor_RelationshipGroup = Neutral
Objectives[72]SetPlayerActor_Invincible_Change = False
Objectives[72]SetPlayerActor_Invincible = False
Objectives[72]SetPlayerActor_NewTask = True
Objectives[72]Int_Task = 99
Objectives[72]Task_Repeat = False
Objectives[72]Task_Timeout = False
Objectives[72]Task_Guard_Range = 10
Objectives[72]Task_Stay_In_Range = True
Objectives[72]Task_Wander_Range = 10
Objectives[72]Task_Scenario = NONE
Objectives[72]Task_TalkingAnimation = mic_chatter
Objectives[72]Task_Time = 1
Objectives[72]TaskListCount = 2
Objectives[72]Task_List[0]Type = EnterVehicle
Objectives[72]Task_List[0]PositionX = 18,52131
Objectives[72]Task_List[0]PositionY = -639,4923
Objectives[72]Task_List[0]PositionZ = 15,58808
Objectives[72]Task_List[0]Speed = 1
Objectives[72]Task_List[0]SeatIndex = -1
Objectives[72]Task_List[0]TaskIndex = 0
Objectives[72]Task_List[0]Warp = False
Objectives[72]Task_List[1]Type = Drive
Objectives[72]Task_List[1]PositionX = 350,0605
Objectives[72]Task_List[1]PositionY = -2306,909
Objectives[72]Task_List[1]PositionZ = 9,702885
Objectives[72]Task_List[1]Speed = 30
Objectives[72]Task_List[1]StopBeforeVehicles = False
Objectives[72]Task_List[1]StopBeforeActors = False
Objectives[72]Task_List[1]AvoidVehicles = True
Objectives[72]Task_List[1]AvoidEmptyVehicles = True
Objectives[72]Task_List[1]AvoidActors = True
Objectives[72]Task_List[1]AvoidObjects = True
Objectives[72]Task_List[1]StopAtLights = False
Objectives[72]Task_List[1]UseBlinkers = True
Objectives[72]Task_List[1]AllowGoingWrongWay = True
Objectives[72]Task_List[1]Reverse = False
Objectives[72]Task_List[1]TakeShortestPath = False
Objectives[72]Task_List[1]IgnoreRoads = False
Objectives[72]Task_List[1]IgnoreAllPathing = False
Objectives[72]Task_List[1]AvoidHighWays = False
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Cutscenes_Objective
Objectives[73]Text = 
Objectives[73]positionX = 345,7662
Objectives[73]positionY = -2301,753
Objectives[73]positionZ = 9,141297
Objectives[73]Cutscenes_Time = 16
Objectives[73]Cutscenes_Trans_Time = 4
Objectives[73]Cutscenes_FOV = 60
Objectives[73]Cutscenes_Shake = Hand
Objectives[73]Cutscenes_Amplitude = 0
Objectives[73]Cutscenes_FadeOut = False
Objectives[73]Cutscenes_FadeIn = False
Objectives[73]Cutscenes_End = False
Objectives[73]Cutscenes_Point_At_Position = False
Objectives[73]Cutscenes_Point_At_Player = False
Objectives[73]Cutscenes_Point_At_Actor = False
Objectives[73]Cutscenes_Point_At_Vehicle = False
Objectives[73]Cutscenes_Follow_Player = True
Objectives[73]Cutscenes_Follow_Actor = False
Objectives[73]Cutscenes_Follow_Vehicle = False
Objectives[73]Cutscenes_Follow_Distancee = 1,6
Objectives[73]Cutscenes_Follow_Hieght = 0,7
Objectives[73]Cutscenes_Follow_Angle = 155
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 5
Objectives[73]ObjectiveMessages[0]positionX = 1151,235
Objectives[73]ObjectiveMessages[0]positionY = 4959,828
Objectives[73]ObjectiveMessages[0]positionZ = 275,0904
Objectives[73]ObjectiveMessages[0]Message = ~b~New message... new coordinates...
Objectives[73]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[0]Sender = 
Objectives[73]ObjectiveMessages[0]Subject = 
Objectives[73]ObjectiveMessages[0]MessageColor = White
Objectives[73]ObjectiveMessages[0]PlayFromStart = True
Objectives[73]ObjectiveMessages[0]Delay = False
Objectives[73]ObjectiveMessages[0]DelayTime = 0
Objectives[73]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[0]TypeSubtitle = True
Objectives[73]ObjectiveMessages[0]TypeTextMesage = False
Objectives[73]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[1]positionX = 1153,055
Objectives[73]ObjectiveMessages[1]positionY = 4963,124
Objectives[73]ObjectiveMessages[1]positionZ = 272,4939
Objectives[73]ObjectiveMessages[1]Message = ~b~It looks like on the Burton railway bridge pylon...
Objectives[73]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[1]Sender = 
Objectives[73]ObjectiveMessages[1]Subject = 
Objectives[73]ObjectiveMessages[1]MessageColor = White
Objectives[73]ObjectiveMessages[1]PlayFromStart = False
Objectives[73]ObjectiveMessages[1]Delay = True
Objectives[73]ObjectiveMessages[1]DelayTime = 4
Objectives[73]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[1]TypeSubtitle = True
Objectives[73]ObjectiveMessages[1]TypeTextMesage = False
Objectives[73]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[2]positionX = 1153,257
Objectives[73]ObjectiveMessages[2]positionY = 4969,093
Objectives[73]ObjectiveMessages[2]positionZ = 268,8955
Objectives[73]ObjectiveMessages[2]Message = ~p~And how the fuck do we get up there?
Objectives[73]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[2]Sender = 
Objectives[73]ObjectiveMessages[2]Subject = 
Objectives[73]ObjectiveMessages[2]MessageColor = White
Objectives[73]ObjectiveMessages[2]PlayFromStart = False
Objectives[73]ObjectiveMessages[2]Delay = True
Objectives[73]ObjectiveMessages[2]DelayTime = 9
Objectives[73]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[2]TypeSubtitle = True
Objectives[73]ObjectiveMessages[2]TypeTextMesage = False
Objectives[73]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[3]positionX = 1152,406
Objectives[73]ObjectiveMessages[3]positionY = 4973,904
Objectives[73]ObjectiveMessages[3]positionZ = 267,3252
Objectives[73]ObjectiveMessages[3]Message = ~b~I have no idea... there are no other instructions.
Objectives[73]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[3]Sender = 
Objectives[73]ObjectiveMessages[3]Subject = 
Objectives[73]ObjectiveMessages[3]MessageColor = White
Objectives[73]ObjectiveMessages[3]PlayFromStart = False
Objectives[73]ObjectiveMessages[3]Delay = True
Objectives[73]ObjectiveMessages[3]DelayTime = 13
Objectives[73]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[3]TypeSubtitle = True
Objectives[73]ObjectiveMessages[3]TypeTextMesage = False
Objectives[73]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[4]positionX = 1150,766
Objectives[73]ObjectiveMessages[4]positionY = 4979,214
Objectives[73]ObjectiveMessages[4]positionZ = 265,8806
Objectives[73]ObjectiveMessages[4]Message = ~o~Shit, let's go see.
Objectives[73]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[4]Sender = 
Objectives[73]ObjectiveMessages[4]Subject = 
Objectives[73]ObjectiveMessages[4]MessageColor = White
Objectives[73]ObjectiveMessages[4]PlayFromStart = False
Objectives[73]ObjectiveMessages[4]Delay = True
Objectives[73]ObjectiveMessages[4]DelayTime = 18
Objectives[73]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[4]TypeSubtitle = True
Objectives[73]ObjectiveMessages[4]TypeTextMesage = False
Objectives[73]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[74]Type = Cutscenes_Objective
Objectives[74]Text = 
Objectives[74]positionX = 342,8979
Objectives[74]positionY = -2302,626
Objectives[74]positionZ = 9,017136
Objectives[74]Cutscenes_Time = 0
Objectives[74]Cutscenes_Trans_Time = 0
Objectives[74]Cutscenes_FOV = 30
Objectives[74]Cutscenes_Shake = Hand
Objectives[74]Cutscenes_Amplitude = 0
Objectives[74]Cutscenes_FadeOut = False
Objectives[74]Cutscenes_FadeIn = False
Objectives[74]Cutscenes_End = True
Objectives[74]Cutscenes_Point_At_Position = False
Objectives[74]Cutscenes_Point_At_Player = False
Objectives[74]Cutscenes_Point_At_Actor = False
Objectives[74]Cutscenes_Point_At_Vehicle = False
Objectives[74]Cutscenes_Follow_Player = False
Objectives[74]Cutscenes_Follow_Actor = False
Objectives[74]Cutscenes_Follow_Vehicle = False
Objectives[74]Cutscenes_Follow_Distancee = 10
Objectives[74]Cutscenes_Follow_Hieght = 1
Objectives[74]Cutscenes_Follow_Angle = 0
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Type = Set_Player_Actor_Objective
Objectives[75]Text = 
Objectives[75]positionX = 342,8138
Objectives[75]positionY = -2299,155
Objectives[75]positionZ = 9,01434
Objectives[75]SetPlayerActor_Use_Player = True
Objectives[75]SetPlayerActor_Player_Controllable = True
Objectives[75]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[75]SetPlayerActor_Use_Actor = False
Objectives[75]SetPlayerActor_RelationshipGroup_Change = False
Objectives[75]SetPlayerActor_RelationshipGroup = Neutral
Objectives[75]SetPlayerActor_Invincible_Change = False
Objectives[75]SetPlayerActor_Invincible = False
Objectives[75]SetPlayerActor_NewTask = True
Objectives[75]Int_Task = 99
Objectives[75]Task_Repeat = False
Objectives[75]Task_Timeout = False
Objectives[75]Task_Guard_Range = 10
Objectives[75]Task_Stay_In_Range = True
Objectives[75]Task_Wander_Range = 10
Objectives[75]Task_Scenario = NONE
Objectives[75]Task_TalkingAnimation = mic_chatter
Objectives[75]Task_Time = 1
Objectives[75]TaskListCount = 1
Objectives[75]Task_List[0]Type = Pause
Objectives[75]Task_List[0]positionX = 342,8116
Objectives[75]Task_List[0]positionY = -2298,974
Objectives[75]Task_List[0]positionZ = 9,513759
Objectives[75]Task_List[0]time = 1
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Text = 
Objectives[76]Text2 = 
Objectives[76]Text3 = 
Objectives[76]Failed_Text = 
Objectives[76]Type = Checkpoint
Objectives[76]Checkpoint_Type = 45
Objectives[76]Reserved = 1
Objectives[76]ColorR = 255
Objectives[76]ColorG = 255
Objectives[76]ColorB = 0
Objectives[76]ColorA = 255
Objectives[76]IconColorR = 255
Objectives[76]IconColorG = 255
Objectives[76]IconColorB = 0
Objectives[76]IconColorA = 255
Objectives[76]positionX = 210,5492
Objectives[76]positionY = -2292,179
Objectives[76]positionZ = 68,17319
Objectives[76]Heading = 95
Objectives[76]Diameter = 1
Objectives[76]minimum_hight = 1
Objectives[76]maximum_hight = 10
Objectives[76]TriggerDistance = 20
Objectives[76]PlaySound = False
Objectives[76]LoseWanted = False
Objectives[76]Stop_Vehicle = False
Objectives[76]DeliverVehicleOnly = False
Objectives[76]DeliverTrailor = False
Objectives[76]DeliverTowTruck = False
Objectives[76]DeliverVehicleCargobob = False
Objectives[76]DeliverPropCargobob = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Type = Teleport_Objective
Objectives[77]Text = 
Objectives[77]positionX = 218,727
Objectives[77]positionY = -2287,303
Objectives[77]positionZ = 71,89807
Objectives[77]ObjectiveRotation = -270
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Hint_Objective
Objectives[78]Text = 
Objectives[78]positionX = 1627,844
Objectives[78]positionY = -89,87988
Objectives[78]positionZ = 166,0072
Objectives[78]Hint_Time = 14
Objectives[78]Hint_FOV = 40
Objectives[78]Hint_Use_Position = False
Objectives[78]Hint_Use_Player = False
Objectives[78]Hint_Use_Actor = True
Objectives[78]Hint_Use_Vehicle = False
Objectives[78]mission_ActorsCount = 4
Objectives[78]mission_Actors[0]SpawnInVehicle = True
Objectives[78]mission_Actors[0]SeatIndex = 2
Objectives[78]mission_Actors[0]Survive_Number = 0
Objectives[78]mission_Actors[0]Failed_Text = 
Objectives[78]mission_Actors[0]Remove_After = 0
Objectives[78]mission_Actors[0]positionX = -562,4888
Objectives[78]mission_Actors[0]positionY = -2909,828
Objectives[78]mission_Actors[0]positionZ = 0,2401666
Objectives[78]mission_Actors[0]Heading = 50,04188
Objectives[78]mission_Actors[0]String_Name = a_m_m_malibu_01
Objectives[78]mission_Actors[0]Relationship_Group = Enemy1
Objectives[78]mission_Actors[0]AddBlip = False
Objectives[78]mission_Actors[0]ShowCone = False
Objectives[78]mission_Actors[0]Invincible = False
Objectives[78]mission_Actors[0]SetHealth = 100
Objectives[78]mission_Actors[0]DieFromHeadShot = True
Objectives[78]mission_Actors[0]CanExitVehicle = True
Objectives[78]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[0]AlwaysFight = True
Objectives[78]mission_Actors[0]Seeing_Range = 30
Objectives[78]mission_Actors[0]Hearing_Range = 30
Objectives[78]mission_Actors[0]CombatMovement = Offensive
Objectives[78]mission_Actors[0]weapon = Pistol
Objectives[78]mission_Actors[0]Variation = Random
Objectives[78]mission_Actors[0]Task = 0
Objectives[78]mission_Actors[0]Task_Guard_Range = 5
Objectives[78]mission_Actors[0]Task_Stay_In_Range = True
Objectives[78]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[0]Task_Scenario = NONE
Objectives[78]mission_Actors[1]SpawnInVehicle = True
Objectives[78]mission_Actors[1]SeatIndex = 1
Objectives[78]mission_Actors[1]Survive_Number = 0
Objectives[78]mission_Actors[1]Failed_Text = 
Objectives[78]mission_Actors[1]Remove_After = 0
Objectives[78]mission_Actors[1]positionX = -562,4888
Objectives[78]mission_Actors[1]positionY = -2909,828
Objectives[78]mission_Actors[1]positionZ = 0,2401666
Objectives[78]mission_Actors[1]Heading = 50,04188
Objectives[78]mission_Actors[1]String_Name = a_f_m_beach_01
Objectives[78]mission_Actors[1]Relationship_Group = Enemy1
Objectives[78]mission_Actors[1]AddBlip = False
Objectives[78]mission_Actors[1]ShowCone = False
Objectives[78]mission_Actors[1]Invincible = False
Objectives[78]mission_Actors[1]SetHealth = 100
Objectives[78]mission_Actors[1]DieFromHeadShot = True
Objectives[78]mission_Actors[1]CanExitVehicle = True
Objectives[78]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[1]AlwaysFight = True
Objectives[78]mission_Actors[1]Seeing_Range = 30
Objectives[78]mission_Actors[1]Hearing_Range = 30
Objectives[78]mission_Actors[1]CombatMovement = Offensive
Objectives[78]mission_Actors[1]weapon = Pistol
Objectives[78]mission_Actors[1]Variation = Random
Objectives[78]mission_Actors[1]Task = 0
Objectives[78]mission_Actors[1]Task_Guard_Range = 5
Objectives[78]mission_Actors[1]Task_Stay_In_Range = True
Objectives[78]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[1]Task_Scenario = NONE
Objectives[78]mission_Actors[2]SpawnInVehicle = True
Objectives[78]mission_Actors[2]SeatIndex = 0
Objectives[78]mission_Actors[2]Survive_Number = 0
Objectives[78]mission_Actors[2]Failed_Text = 
Objectives[78]mission_Actors[2]Remove_After = 0
Objectives[78]mission_Actors[2]positionX = -562,4888
Objectives[78]mission_Actors[2]positionY = -2909,828
Objectives[78]mission_Actors[2]positionZ = 0,2401666
Objectives[78]mission_Actors[2]Heading = 50,04188
Objectives[78]mission_Actors[2]String_Name = a_f_m_beach_01
Objectives[78]mission_Actors[2]Relationship_Group = Enemy1
Objectives[78]mission_Actors[2]AddBlip = False
Objectives[78]mission_Actors[2]ShowCone = False
Objectives[78]mission_Actors[2]Invincible = False
Objectives[78]mission_Actors[2]SetHealth = 100
Objectives[78]mission_Actors[2]DieFromHeadShot = True
Objectives[78]mission_Actors[2]CanExitVehicle = True
Objectives[78]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[2]AlwaysFight = True
Objectives[78]mission_Actors[2]Seeing_Range = 30
Objectives[78]mission_Actors[2]Hearing_Range = 30
Objectives[78]mission_Actors[2]CombatMovement = Offensive
Objectives[78]mission_Actors[2]weapon = Pistol
Objectives[78]mission_Actors[2]Variation = Random
Objectives[78]mission_Actors[2]Task = 0
Objectives[78]mission_Actors[2]Task_Guard_Range = 5
Objectives[78]mission_Actors[2]Task_Stay_In_Range = True
Objectives[78]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[2]Task_Scenario = NONE
Objectives[78]mission_Actors[3]SpawnInVehicle = True
Objectives[78]mission_Actors[3]SeatIndex = -1
Objectives[78]mission_Actors[3]Survive_Number = 0
Objectives[78]mission_Actors[3]Failed_Text = 
Objectives[78]mission_Actors[3]Remove_After = 0
Objectives[78]mission_Actors[3]positionX = -562,4888
Objectives[78]mission_Actors[3]positionY = -2909,828
Objectives[78]mission_Actors[3]positionZ = 0,2401666
Objectives[78]mission_Actors[3]Heading = 50,04188
Objectives[78]mission_Actors[3]String_Name = a_m_m_malibu_01
Objectives[78]mission_Actors[3]Relationship_Group = Enemy1
Objectives[78]mission_Actors[3]AddBlip = False
Objectives[78]mission_Actors[3]ShowCone = False
Objectives[78]mission_Actors[3]Invincible = False
Objectives[78]mission_Actors[3]SetHealth = 100
Objectives[78]mission_Actors[3]DieFromHeadShot = True
Objectives[78]mission_Actors[3]CanExitVehicle = True
Objectives[78]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[3]AlwaysFight = True
Objectives[78]mission_Actors[3]Seeing_Range = 30
Objectives[78]mission_Actors[3]Hearing_Range = 30
Objectives[78]mission_Actors[3]CombatMovement = Offensive
Objectives[78]mission_Actors[3]weapon = Pistol
Objectives[78]mission_Actors[3]Variation = Random
Objectives[78]mission_Actors[3]Task = 99
Objectives[78]mission_Actors[3]Task_Guard_Range = 5
Objectives[78]mission_Actors[3]Task_Stay_In_Range = True
Objectives[78]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[3]Task_Scenario = NONE
Objectives[78]mission_Actors[3]Task_List_Count = 9
Objectives[78]mission_Actors[3]Task_Repeat = False
Objectives[78]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[78]mission_Actors[3]Task_List[0]PositionX = -563,9396
Objectives[78]mission_Actors[3]Task_List[0]PositionY = -2905,367
Objectives[78]mission_Actors[3]Task_List[0]PositionZ = 1,232953
Objectives[78]mission_Actors[3]Task_List[0]Speed = 1
Objectives[78]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[78]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[78]mission_Actors[3]Task_List[1]Type = Drive
Objectives[78]mission_Actors[3]Task_List[1]PositionX = -597,7184
Objectives[78]mission_Actors[3]Task_List[1]PositionY = -2746,584
Objectives[78]mission_Actors[3]Task_List[1]PositionZ = 1,513729
Objectives[78]mission_Actors[3]Task_List[1]Speed = 15
Objectives[78]mission_Actors[3]Task_List[1]StopBeforeVehicles = False
Objectives[78]mission_Actors[3]Task_List[1]StopBeforeActors = False
Objectives[78]mission_Actors[3]Task_List[1]AvoidVehicles = True
Objectives[78]mission_Actors[3]Task_List[1]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[3]Task_List[1]AvoidActors = True
Objectives[78]mission_Actors[3]Task_List[1]AvoidObjects = True
Objectives[78]mission_Actors[3]Task_List[1]StopAtLights = False
Objectives[78]mission_Actors[3]Task_List[1]UseBlinkers = True
Objectives[78]mission_Actors[3]Task_List[1]AllowGoingWrongWay = True
Objectives[78]mission_Actors[3]Task_List[1]Reverse = False
Objectives[78]mission_Actors[3]Task_List[1]TakeShortestPath = True
Objectives[78]mission_Actors[3]Task_List[1]IgnoreRoads = True
Objectives[78]mission_Actors[3]Task_List[1]IgnoreAllPathing = True
Objectives[78]mission_Actors[3]Task_List[1]AvoidHighWays = True
Objectives[78]mission_Actors[3]Task_List[2]Type = Drive
Objectives[78]mission_Actors[3]Task_List[2]PositionX = -478,0601
Objectives[78]mission_Actors[3]Task_List[2]PositionY = -2405,819
Objectives[78]mission_Actors[3]Task_List[2]PositionZ = 0,7241638
Objectives[78]mission_Actors[3]Task_List[2]Speed = 15
Objectives[78]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[78]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[78]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[78]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[78]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[78]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[78]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[78]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[78]mission_Actors[3]Task_List[2]Reverse = False
Objectives[78]mission_Actors[3]Task_List[2]TakeShortestPath = True
Objectives[78]mission_Actors[3]Task_List[2]IgnoreRoads = True
Objectives[78]mission_Actors[3]Task_List[2]IgnoreAllPathing = True
Objectives[78]mission_Actors[3]Task_List[2]AvoidHighWays = True
Objectives[78]mission_Actors[3]Task_List[3]Type = Drive
Objectives[78]mission_Actors[3]Task_List[3]PositionX = -236,333
Objectives[78]mission_Actors[3]Task_List[3]PositionY = -2328,954
Objectives[78]mission_Actors[3]Task_List[3]PositionZ = 1,19567
Objectives[78]mission_Actors[3]Task_List[3]Speed = 15
Objectives[78]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[78]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[78]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[78]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[78]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[78]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[78]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[78]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[78]mission_Actors[3]Task_List[3]Reverse = False
Objectives[78]mission_Actors[3]Task_List[3]TakeShortestPath = True
Objectives[78]mission_Actors[3]Task_List[3]IgnoreRoads = True
Objectives[78]mission_Actors[3]Task_List[3]IgnoreAllPathing = True
Objectives[78]mission_Actors[3]Task_List[3]AvoidHighWays = True
Objectives[78]mission_Actors[3]Task_List[4]Type = Drive
Objectives[78]mission_Actors[3]Task_List[4]PositionX = 189,2134
Objectives[78]mission_Actors[3]Task_List[4]PositionY = -2324,47
Objectives[78]mission_Actors[3]Task_List[4]PositionZ = 0,8045881
Objectives[78]mission_Actors[3]Task_List[4]Speed = 10
Objectives[78]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[78]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[78]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[78]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[3]Task_List[4]AvoidActors = True
Objectives[78]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[78]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[78]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[78]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[78]mission_Actors[3]Task_List[4]Reverse = False
Objectives[78]mission_Actors[3]Task_List[4]TakeShortestPath = True
Objectives[78]mission_Actors[3]Task_List[4]IgnoreRoads = True
Objectives[78]mission_Actors[3]Task_List[4]IgnoreAllPathing = True
Objectives[78]mission_Actors[3]Task_List[4]AvoidHighWays = True
Objectives[78]mission_Actors[3]Task_List[5]Type = Drive
Objectives[78]mission_Actors[3]Task_List[5]PositionX = 397,933
Objectives[78]mission_Actors[3]Task_List[5]PositionY = -2328,971
Objectives[78]mission_Actors[3]Task_List[5]PositionZ = 0,9605984
Objectives[78]mission_Actors[3]Task_List[5]Speed = 10
Objectives[78]mission_Actors[3]Task_List[5]StopBeforeVehicles = False
Objectives[78]mission_Actors[3]Task_List[5]StopBeforeActors = False
Objectives[78]mission_Actors[3]Task_List[5]AvoidVehicles = True
Objectives[78]mission_Actors[3]Task_List[5]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[3]Task_List[5]AvoidActors = True
Objectives[78]mission_Actors[3]Task_List[5]AvoidObjects = True
Objectives[78]mission_Actors[3]Task_List[5]StopAtLights = False
Objectives[78]mission_Actors[3]Task_List[5]UseBlinkers = True
Objectives[78]mission_Actors[3]Task_List[5]AllowGoingWrongWay = True
Objectives[78]mission_Actors[3]Task_List[5]Reverse = False
Objectives[78]mission_Actors[3]Task_List[5]TakeShortestPath = True
Objectives[78]mission_Actors[3]Task_List[5]IgnoreRoads = True
Objectives[78]mission_Actors[3]Task_List[5]IgnoreAllPathing = True
Objectives[78]mission_Actors[3]Task_List[5]AvoidHighWays = True
Objectives[78]mission_Actors[3]Task_List[6]Type = Drive
Objectives[78]mission_Actors[3]Task_List[6]PositionX = 576,0698
Objectives[78]mission_Actors[3]Task_List[6]PositionY = -2501,471
Objectives[78]mission_Actors[3]Task_List[6]PositionZ = 1,050004
Objectives[78]mission_Actors[3]Task_List[6]Speed = 10
Objectives[78]mission_Actors[3]Task_List[6]StopBeforeVehicles = False
Objectives[78]mission_Actors[3]Task_List[6]StopBeforeActors = False
Objectives[78]mission_Actors[3]Task_List[6]AvoidVehicles = True
Objectives[78]mission_Actors[3]Task_List[6]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[3]Task_List[6]AvoidActors = True
Objectives[78]mission_Actors[3]Task_List[6]AvoidObjects = True
Objectives[78]mission_Actors[3]Task_List[6]StopAtLights = False
Objectives[78]mission_Actors[3]Task_List[6]UseBlinkers = True
Objectives[78]mission_Actors[3]Task_List[6]AllowGoingWrongWay = True
Objectives[78]mission_Actors[3]Task_List[6]Reverse = False
Objectives[78]mission_Actors[3]Task_List[6]TakeShortestPath = True
Objectives[78]mission_Actors[3]Task_List[6]IgnoreRoads = True
Objectives[78]mission_Actors[3]Task_List[6]IgnoreAllPathing = True
Objectives[78]mission_Actors[3]Task_List[6]AvoidHighWays = True
Objectives[78]mission_Actors[3]Task_List[7]Type = Drive
Objectives[78]mission_Actors[3]Task_List[7]PositionX = 749,032
Objectives[78]mission_Actors[3]Task_List[7]PositionY = -2612,841
Objectives[78]mission_Actors[3]Task_List[7]PositionZ = 0,9237672
Objectives[78]mission_Actors[3]Task_List[7]Speed = 10
Objectives[78]mission_Actors[3]Task_List[7]StopBeforeVehicles = False
Objectives[78]mission_Actors[3]Task_List[7]StopBeforeActors = False
Objectives[78]mission_Actors[3]Task_List[7]AvoidVehicles = True
Objectives[78]mission_Actors[3]Task_List[7]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[3]Task_List[7]AvoidActors = True
Objectives[78]mission_Actors[3]Task_List[7]AvoidObjects = True
Objectives[78]mission_Actors[3]Task_List[7]StopAtLights = False
Objectives[78]mission_Actors[3]Task_List[7]UseBlinkers = True
Objectives[78]mission_Actors[3]Task_List[7]AllowGoingWrongWay = True
Objectives[78]mission_Actors[3]Task_List[7]Reverse = False
Objectives[78]mission_Actors[3]Task_List[7]TakeShortestPath = True
Objectives[78]mission_Actors[3]Task_List[7]IgnoreRoads = True
Objectives[78]mission_Actors[3]Task_List[7]IgnoreAllPathing = True
Objectives[78]mission_Actors[3]Task_List[7]AvoidHighWays = True
Objectives[78]mission_Actors[3]Task_List[8]Type = Drive
Objectives[78]mission_Actors[3]Task_List[8]PositionX = 897,0318
Objectives[78]mission_Actors[3]Task_List[8]PositionY = -2637,591
Objectives[78]mission_Actors[3]Task_List[8]PositionZ = 0,3396942
Objectives[78]mission_Actors[3]Task_List[8]Speed = 10
Objectives[78]mission_Actors[3]Task_List[8]StopBeforeVehicles = False
Objectives[78]mission_Actors[3]Task_List[8]StopBeforeActors = False
Objectives[78]mission_Actors[3]Task_List[8]AvoidVehicles = True
Objectives[78]mission_Actors[3]Task_List[8]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[3]Task_List[8]AvoidActors = True
Objectives[78]mission_Actors[3]Task_List[8]AvoidObjects = True
Objectives[78]mission_Actors[3]Task_List[8]StopAtLights = False
Objectives[78]mission_Actors[3]Task_List[8]UseBlinkers = True
Objectives[78]mission_Actors[3]Task_List[8]AllowGoingWrongWay = True
Objectives[78]mission_Actors[3]Task_List[8]Reverse = False
Objectives[78]mission_Actors[3]Task_List[8]TakeShortestPath = True
Objectives[78]mission_Actors[3]Task_List[8]IgnoreRoads = True
Objectives[78]mission_Actors[3]Task_List[8]IgnoreAllPathing = True
Objectives[78]mission_Actors[3]Task_List[8]AvoidHighWays = True
Objectives[78]mission_Vehicles = 1
Objectives[78]mission_Vehicles[0]positionX = -562,4888
Objectives[78]mission_Vehicles[0]positionY = -2909,828
Objectives[78]mission_Vehicles[0]positionZ = 0,2401666
Objectives[78]mission_Vehicles[0]Heading = 50,04188
Objectives[78]mission_Vehicles[0]Name = Toro
Objectives[78]mission_Vehicles[0]Model = toro2
Objectives[78]mission_Vehicles[0]PrimaryColor = UtilSeaFoamBlue
Objectives[78]mission_Vehicles[0]SecondaryColor = MetallicBlueSilver
Objectives[78]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[78]mission_Vehicles[0]HasPearlescent = False
Objectives[78]mission_Vehicles[0]Livery = 0
Objectives[78]mission_Vehicles[0]DirtLevel = 0
Objectives[78]mission_Vehicles[0]LockedForPlayer = False
Objectives[78]mission_Vehicles[0]Locked = False
Objectives[78]mission_Vehicles[0]Alarm = False
Objectives[78]mission_Vehicles[0]HotWired = False
Objectives[78]mission_Vehicles[0]Invincible = False
Objectives[78]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[78]mission_Vehicles[0]Remove_After = 0
Objectives[78]mission_Vehicles[0]Survive_Number = 0
Objectives[78]mission_Vehicles[0]Failed_Text = 
Objectives[78]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[78]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 78
Objectives[78]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[78]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 3
Objectives[78]ObjectiveMessages[0]positionX = 1147,126
Objectives[78]ObjectiveMessages[0]positionY = 4986,914
Objectives[78]ObjectiveMessages[0]positionZ = 263,8024
Objectives[78]ObjectiveMessages[0]Message = ~o~Okay, are we on the right pylon?
Objectives[78]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[78]ObjectiveMessages[0]Sender = 
Objectives[78]ObjectiveMessages[0]Subject = 
Objectives[78]ObjectiveMessages[0]MessageColor = White
Objectives[78]ObjectiveMessages[0]PlayFromStart = False
Objectives[78]ObjectiveMessages[0]Delay = True
Objectives[78]ObjectiveMessages[0]DelayTime = 2
Objectives[78]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[0]TypeSubtitle = True
Objectives[78]ObjectiveMessages[0]TypeTextMesage = False
Objectives[78]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[1]positionX = 1145,984
Objectives[78]ObjectiveMessages[1]positionY = 4989,428
Objectives[78]ObjectiveMessages[1]positionZ = 262,6083
Objectives[78]ObjectiveMessages[1]Message = ~b~New message... so I think so...
Objectives[78]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[78]ObjectiveMessages[1]Sender = 
Objectives[78]ObjectiveMessages[1]Subject = 
Objectives[78]ObjectiveMessages[1]MessageColor = White
Objectives[78]ObjectiveMessages[1]PlayFromStart = False
Objectives[78]ObjectiveMessages[1]Delay = True
Objectives[78]ObjectiveMessages[1]DelayTime = 4
Objectives[78]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[1]TypeSubtitle = True
Objectives[78]ObjectiveMessages[1]TypeTextMesage = False
Objectives[78]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[2]positionX = 1143,87
Objectives[78]ObjectiveMessages[2]positionY = 4994,563
Objectives[78]ObjectiveMessages[2]positionZ = 258,3224
Objectives[78]ObjectiveMessages[2]Message = ~b~The message says: a speedboat is coming, no one has to survive.
Objectives[78]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[78]ObjectiveMessages[2]Sender = 
Objectives[78]ObjectiveMessages[2]Subject = 
Objectives[78]ObjectiveMessages[2]MessageColor = White
Objectives[78]ObjectiveMessages[2]PlayFromStart = False
Objectives[78]ObjectiveMessages[2]Delay = True
Objectives[78]ObjectiveMessages[2]DelayTime = 7
Objectives[78]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[2]TypeSubtitle = True
Objectives[78]ObjectiveMessages[2]TypeTextMesage = False
Objectives[78]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[79]Text = 
Objectives[79]Text2 = 
Objectives[79]Type = Kill_Actors
Objectives[79]positionX = 925,4481
Objectives[79]positionY = -2642,561
Objectives[79]positionZ = 2,065105
Objectives[79]KillAll1 = True
Objectives[79]KillAll2 = False
Objectives[79]Kill_Actors_Add_Blips = True
Objectives[79]Kill_Actors_Add_Markers = False
Objectives[79]DropPickups = False
Objectives[79]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 2
Objectives[79]ObjectiveMessages[0]positionX = 1146,19
Objectives[79]ObjectiveMessages[0]positionY = 5004,544
Objectives[79]ObjectiveMessages[0]positionZ = 248,7105
Objectives[79]ObjectiveMessages[0]Message = ~o~Okay, where the fuck is this boat?
Objectives[79]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[79]ObjectiveMessages[0]Sender = 
Objectives[79]ObjectiveMessages[0]Subject = 
Objectives[79]ObjectiveMessages[0]MessageColor = White
Objectives[79]ObjectiveMessages[0]PlayFromStart = True
Objectives[79]ObjectiveMessages[0]Delay = False
Objectives[79]ObjectiveMessages[0]DelayTime = 0
Objectives[79]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[0]TypeSubtitle = True
Objectives[79]ObjectiveMessages[0]TypeTextMesage = False
Objectives[79]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[79]ObjectiveMessages[1]positionX = 1148,044
Objectives[79]ObjectiveMessages[1]positionY = 5006,295
Objectives[79]ObjectiveMessages[1]positionZ = 245,9296
Objectives[79]ObjectiveMessages[1]Message = ~p~Maybe that one down there?
Objectives[79]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[79]ObjectiveMessages[1]Sender = 
Objectives[79]ObjectiveMessages[1]Subject = 
Objectives[79]ObjectiveMessages[1]MessageColor = White
Objectives[79]ObjectiveMessages[1]PlayFromStart = False
Objectives[79]ObjectiveMessages[1]Delay = True
Objectives[79]ObjectiveMessages[1]DelayTime = 4
Objectives[79]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[1]TypeSubtitle = True
Objectives[79]ObjectiveMessages[1]TypeTextMesage = False
Objectives[79]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[80]Text = 
Objectives[80]Type = Leave_Area
Objectives[80]positionX = 218,727
Objectives[80]positionY = -2287,303
Objectives[80]positionZ = 71,89807
Objectives[80]Leave_Area_Distance = 55
Objectives[80]Leave_Area_Use_Objective_Position = False
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 3
Objectives[80]ObjectiveMessages[0]positionX = 1154,311
Objectives[80]ObjectiveMessages[0]positionY = 5013,569
Objectives[80]ObjectiveMessages[0]positionZ = 239,7372
Objectives[80]ObjectiveMessages[0]Message = ~o~Okay... no survivors... let's get out of here.
Objectives[80]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[0]Sender = 
Objectives[80]ObjectiveMessages[0]Subject = 
Objectives[80]ObjectiveMessages[0]MessageColor = White
Objectives[80]ObjectiveMessages[0]PlayFromStart = True
Objectives[80]ObjectiveMessages[0]Delay = False
Objectives[80]ObjectiveMessages[0]DelayTime = 0
Objectives[80]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[0]TypeSubtitle = True
Objectives[80]ObjectiveMessages[0]TypeTextMesage = False
Objectives[80]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[80]ObjectiveMessages[1]positionX = 1157,69
Objectives[80]ObjectiveMessages[1]positionY = 5015,353
Objectives[80]ObjectiveMessages[1]positionZ = 236,8519
Objectives[80]ObjectiveMessages[1]Message = ~p~Where did we leave the car?
Objectives[80]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[1]Sender = 
Objectives[80]ObjectiveMessages[1]Subject = 
Objectives[80]ObjectiveMessages[1]MessageColor = White
Objectives[80]ObjectiveMessages[1]PlayFromStart = False
Objectives[80]ObjectiveMessages[1]Delay = True
Objectives[80]ObjectiveMessages[1]DelayTime = 4
Objectives[80]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[1]TypeSubtitle = True
Objectives[80]ObjectiveMessages[1]TypeTextMesage = False
Objectives[80]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[80]ObjectiveMessages[2]positionX = 1161,415
Objectives[80]ObjectiveMessages[2]positionY = 5016,953
Objectives[80]ObjectiveMessages[2]positionZ = 233,6675
Objectives[80]ObjectiveMessages[2]Message = ~b~Emh...
Objectives[80]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[2]Sender = 
Objectives[80]ObjectiveMessages[2]Subject = 
Objectives[80]ObjectiveMessages[2]MessageColor = White
Objectives[80]ObjectiveMessages[2]PlayFromStart = False
Objectives[80]ObjectiveMessages[2]Delay = True
Objectives[80]ObjectiveMessages[2]DelayTime = 7
Objectives[80]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[2]TypeSubtitle = True
Objectives[80]ObjectiveMessages[2]TypeTextMesage = False
Objectives[80]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[81]Type = Teleport_Objective
Objectives[81]Text = 
Objectives[81]positionX = 204,9032
Objectives[81]positionY = -2292,432
Objectives[81]positionZ = 4,414562
Objectives[81]ObjectiveRotation = -270
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

Objectives[82]Text = 
Objectives[82]FaildText = 
Objectives[82]Type = Enter_Vehicle
Objectives[82]positionX = 4,843814
Objectives[82]positionY = -612,3745
Objectives[82]positionZ = 16,04184
Objectives[82]EnterVehicle_AsPassenger = False
Objectives[82]EnterVehicle_CanExit = True
Objectives[82]EnterVehicle_SetIsWanted = False
Objectives[82]EnterVehicle_SeatIndex = 0
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Text = 
Objectives[83]Type = Leave_Area
Objectives[83]positionX = -4,836347
Objectives[83]positionY = -652,3769
Objectives[83]positionZ = 15,08754
Objectives[83]Leave_Area_Distance = 200
Objectives[83]Leave_Area_Use_Objective_Position = False
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 0

Objectives[84]Type = Set_Player_Actor_Objective
Objectives[84]Text = 
Objectives[84]positionX = -4,81322
Objectives[84]positionY = -652,4124
Objectives[84]positionZ = 15,08757
Objectives[84]SetPlayerActor_Use_Player = True
Objectives[84]SetPlayerActor_Player_Controllable = True
Objectives[84]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[84]SetPlayerActor_Use_Actor = False
Objectives[84]SetPlayerActor_RelationshipGroup_Change = False
Objectives[84]SetPlayerActor_RelationshipGroup = Neutral
Objectives[84]SetPlayerActor_Invincible_Change = False
Objectives[84]SetPlayerActor_Invincible = False
Objectives[84]SetPlayerActor_NewTask = True
Objectives[84]Int_Task = 99
Objectives[84]Task_Repeat = False
Objectives[84]Task_Timeout = False
Objectives[84]Task_Guard_Range = 10
Objectives[84]Task_Stay_In_Range = True
Objectives[84]Task_Wander_Range = 10
Objectives[84]Task_Scenario = NONE
Objectives[84]Task_TalkingAnimation = mic_chatter
Objectives[84]Task_Time = 1
Objectives[84]TaskListCount = 2
Objectives[84]Task_List[0]Type = EnterVehicle
Objectives[84]Task_List[0]PositionX = 18,40809
Objectives[84]Task_List[0]PositionY = -639,8257
Objectives[84]Task_List[0]PositionZ = 15,58808
Objectives[84]Task_List[0]Speed = 1
Objectives[84]Task_List[0]SeatIndex = -1
Objectives[84]Task_List[0]TaskIndex = 0
Objectives[84]Task_List[0]Warp = False
Objectives[84]Task_List[1]Type = Drive
Objectives[84]Task_List[1]PositionX = -1269,356
Objectives[84]Task_List[1]PositionY = -2426,925
Objectives[84]Task_List[1]PositionZ = 13,44516
Objectives[84]Task_List[1]Speed = 30
Objectives[84]Task_List[1]StopBeforeVehicles = False
Objectives[84]Task_List[1]StopBeforeActors = False
Objectives[84]Task_List[1]AvoidVehicles = True
Objectives[84]Task_List[1]AvoidEmptyVehicles = True
Objectives[84]Task_List[1]AvoidActors = True
Objectives[84]Task_List[1]AvoidObjects = True
Objectives[84]Task_List[1]StopAtLights = False
Objectives[84]Task_List[1]UseBlinkers = True
Objectives[84]Task_List[1]AllowGoingWrongWay = True
Objectives[84]Task_List[1]Reverse = False
Objectives[84]Task_List[1]TakeShortestPath = False
Objectives[84]Task_List[1]IgnoreRoads = False
Objectives[84]Task_List[1]IgnoreAllPathing = False
Objectives[84]Task_List[1]AvoidHighWays = False
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Type = Cutscenes_Objective
Objectives[85]Text = 
Objectives[85]positionX = -40,35088
Objectives[85]positionY = -949,347
Objectives[85]positionZ = 28,39145
Objectives[85]Cutscenes_Time = 12
Objectives[85]Cutscenes_Trans_Time = 4
Objectives[85]Cutscenes_FOV = 60
Objectives[85]Cutscenes_Shake = Hand
Objectives[85]Cutscenes_Amplitude = 0
Objectives[85]Cutscenes_FadeOut = False
Objectives[85]Cutscenes_FadeIn = False
Objectives[85]Cutscenes_End = False
Objectives[85]Cutscenes_Point_At_Position = False
Objectives[85]Cutscenes_Point_At_Player = False
Objectives[85]Cutscenes_Point_At_Actor = False
Objectives[85]Cutscenes_Point_At_Vehicle = False
Objectives[85]Cutscenes_Follow_Player = True
Objectives[85]Cutscenes_Follow_Actor = False
Objectives[85]Cutscenes_Follow_Vehicle = False
Objectives[85]Cutscenes_Follow_Distancee = 1,6
Objectives[85]Cutscenes_Follow_Hieght = 0,7
Objectives[85]Cutscenes_Follow_Angle = 155
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 4
Objectives[85]ObjectiveMessages[0]positionX = 1177,434
Objectives[85]ObjectiveMessages[0]positionY = 5026,634
Objectives[85]ObjectiveMessages[0]positionZ = 217,1299
Objectives[85]ObjectiveMessages[0]Message = ~o~We finisced?
Objectives[85]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[85]ObjectiveMessages[0]Sender = 
Objectives[85]ObjectiveMessages[0]Subject = 
Objectives[85]ObjectiveMessages[0]MessageColor = White
Objectives[85]ObjectiveMessages[0]PlayFromStart = True
Objectives[85]ObjectiveMessages[0]Delay = False
Objectives[85]ObjectiveMessages[0]DelayTime = 0
Objectives[85]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[0]TypeSubtitle = True
Objectives[85]ObjectiveMessages[0]TypeTextMesage = False
Objectives[85]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[85]ObjectiveMessages[1]positionX = 1180,794
Objectives[85]ObjectiveMessages[1]positionY = 5028,234
Objectives[85]ObjectiveMessages[1]positionZ = 214,65
Objectives[85]ObjectiveMessages[1]Message = ~b~Emh... no... new coordinates... at the airport, it seems...
Objectives[85]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[85]ObjectiveMessages[1]Sender = 
Objectives[85]ObjectiveMessages[1]Subject = 
Objectives[85]ObjectiveMessages[1]MessageColor = White
Objectives[85]ObjectiveMessages[1]PlayFromStart = False
Objectives[85]ObjectiveMessages[1]Delay = True
Objectives[85]ObjectiveMessages[1]DelayTime = 2
Objectives[85]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[1]TypeSubtitle = True
Objectives[85]ObjectiveMessages[1]TypeTextMesage = False
Objectives[85]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[85]ObjectiveMessages[2]positionX = 1188,123
Objectives[85]ObjectiveMessages[2]positionY = 5029,955
Objectives[85]ObjectiveMessages[2]positionZ = 210,6562
Objectives[85]ObjectiveMessages[2]Message = ~o~Oh fuck... I'm starting to think they're taking advantage of us.
Objectives[85]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[85]ObjectiveMessages[2]Sender = 
Objectives[85]ObjectiveMessages[2]Subject = 
Objectives[85]ObjectiveMessages[2]MessageColor = White
Objectives[85]ObjectiveMessages[2]PlayFromStart = False
Objectives[85]ObjectiveMessages[2]Delay = True
Objectives[85]ObjectiveMessages[2]DelayTime = 7
Objectives[85]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[2]TypeSubtitle = True
Objectives[85]ObjectiveMessages[2]TypeTextMesage = False
Objectives[85]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[85]ObjectiveMessages[3]positionX = 1193,432
Objectives[85]ObjectiveMessages[3]positionY = 5033,433
Objectives[85]ObjectiveMessages[3]positionZ = 206,8681
Objectives[85]ObjectiveMessages[3]Message = ~p~Maybe yes...
Objectives[85]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[85]ObjectiveMessages[3]Sender = 
Objectives[85]ObjectiveMessages[3]Subject = 
Objectives[85]ObjectiveMessages[3]MessageColor = White
Objectives[85]ObjectiveMessages[3]PlayFromStart = False
Objectives[85]ObjectiveMessages[3]Delay = True
Objectives[85]ObjectiveMessages[3]DelayTime = 13
Objectives[85]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[3]TypeSubtitle = True
Objectives[85]ObjectiveMessages[3]TypeTextMesage = False
Objectives[85]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[86]Type = Cutscenes_Objective
Objectives[86]Text = 
Objectives[86]positionX = -47,65532
Objectives[86]positionY = -947,0693
Objectives[86]positionZ = 28,34871
Objectives[86]Cutscenes_Time = 0
Objectives[86]Cutscenes_Trans_Time = 0
Objectives[86]Cutscenes_FOV = 30
Objectives[86]Cutscenes_Shake = Hand
Objectives[86]Cutscenes_Amplitude = 0
Objectives[86]Cutscenes_FadeOut = False
Objectives[86]Cutscenes_FadeIn = False
Objectives[86]Cutscenes_End = True
Objectives[86]Cutscenes_Point_At_Position = False
Objectives[86]Cutscenes_Point_At_Player = False
Objectives[86]Cutscenes_Point_At_Actor = False
Objectives[86]Cutscenes_Point_At_Vehicle = False
Objectives[86]Cutscenes_Follow_Player = False
Objectives[86]Cutscenes_Follow_Actor = False
Objectives[86]Cutscenes_Follow_Vehicle = False
Objectives[86]Cutscenes_Follow_Distancee = 10
Objectives[86]Cutscenes_Follow_Hieght = 1
Objectives[86]Cutscenes_Follow_Angle = 0
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 0

Objectives[87]Type = Set_Player_Actor_Objective
Objectives[87]Text = 
Objectives[87]positionX = -55,91661
Objectives[87]positionY = -946,6189
Objectives[87]positionZ = 28,41719
Objectives[87]SetPlayerActor_Use_Player = True
Objectives[87]SetPlayerActor_Player_Controllable = True
Objectives[87]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[87]SetPlayerActor_Use_Actor = False
Objectives[87]SetPlayerActor_RelationshipGroup_Change = False
Objectives[87]SetPlayerActor_RelationshipGroup = Neutral
Objectives[87]SetPlayerActor_Invincible_Change = False
Objectives[87]SetPlayerActor_Invincible = False
Objectives[87]SetPlayerActor_NewTask = True
Objectives[87]Int_Task = 99
Objectives[87]Task_Repeat = False
Objectives[87]Task_Timeout = False
Objectives[87]Task_Guard_Range = 10
Objectives[87]Task_Stay_In_Range = True
Objectives[87]Task_Wander_Range = 10
Objectives[87]Task_Scenario = NONE
Objectives[87]Task_TalkingAnimation = mic_chatter
Objectives[87]Task_Time = 1
Objectives[87]TaskListCount = 1
Objectives[87]Task_List[0]Type = Pause
Objectives[87]Task_List[0]positionX = -56,32639
Objectives[87]Task_List[0]positionY = -946,2943
Objectives[87]Task_List[0]positionZ = 28,91719
Objectives[87]Task_List[0]time = 1
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Type = Mission_Settings_Objective
Objectives[88]positionX = -1258,855
Objectives[88]positionY = -2395,897
Objectives[88]positionZ = 12,94516
Objectives[88]MissionSettings_TimesOfDay = Current
Objectives[88]MissionSettings_Weather = Current
Objectives[88]MissionSettings_WantedLevel = 0
Objectives[88]MissionSettings_SetWantedLevelNow = Current
Objectives[88]MissionSettings_StartNightvision = False
Objectives[88]MissionSettings_StopNightvision = False
Objectives[88]MissionSettings_StartSeethrough = False
Objectives[88]MissionSettings_StopSeethrough = False
Objectives[88]MissionSettings_StartMusic = False
Objectives[88]MissionSettings_StopMusic = False
Objectives[88]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 0

Objectives[89]Text = 
Objectives[89]Text2 = 
Objectives[89]Text3 = 
Objectives[89]Failed_Text = 
Objectives[89]Type = Checkpoint
Objectives[89]Checkpoint_Type = 45
Objectives[89]Reserved = 1
Objectives[89]ColorR = 255
Objectives[89]ColorG = 255
Objectives[89]ColorB = 0
Objectives[89]ColorA = 255
Objectives[89]IconColorR = 255
Objectives[89]IconColorG = 255
Objectives[89]IconColorB = 0
Objectives[89]IconColorA = 255
Objectives[89]positionX = -1273,431
Objectives[89]positionY = -2440,046
Objectives[89]positionZ = 72,04915
Objectives[89]Heading = 70
Objectives[89]Diameter = 1
Objectives[89]minimum_hight = 1
Objectives[89]maximum_hight = 10
Objectives[89]TriggerDistance = 1
Objectives[89]PlaySound = False
Objectives[89]LoseWanted = False
Objectives[89]Stop_Vehicle = False
Objectives[89]DeliverVehicleOnly = False
Objectives[89]DeliverTrailor = False
Objectives[89]DeliverTowTruck = False
Objectives[89]DeliverVehicleCargobob = False
Objectives[89]DeliverPropCargobob = False
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

Objectives[90]Type = Hint_Objective
Objectives[90]Text = 
Objectives[90]positionX = 1626,018
Objectives[90]positionY = -48,40306
Objectives[90]positionZ = 135,7876
Objectives[90]Hint_Time = 10
Objectives[90]Hint_FOV = 40
Objectives[90]Hint_Use_Position = False
Objectives[90]Hint_Use_Player = False
Objectives[90]Hint_Use_Actor = True
Objectives[90]Hint_Use_Vehicle = False
Objectives[90]mission_ActorsCount = 1
Objectives[90]mission_Actors[0]SpawnInVehicle = True
Objectives[90]mission_Actors[0]SeatIndex = -1
Objectives[90]mission_Actors[0]Survive_Number = 0
Objectives[90]mission_Actors[0]Failed_Text = 
Objectives[90]mission_Actors[0]Remove_After = 0
Objectives[90]mission_Actors[0]positionX = -75,89585
Objectives[90]mission_Actors[0]positionY = -820,131
Objectives[90]mission_Actors[0]positionZ = 326,3319
Objectives[90]mission_Actors[0]Heading = 131,3831
Objectives[90]mission_Actors[0]String_Name = g_m_m_armboss_01
Objectives[90]mission_Actors[0]Relationship_Group = Enemy1
Objectives[90]mission_Actors[0]AddBlip = False
Objectives[90]mission_Actors[0]ShowCone = False
Objectives[90]mission_Actors[0]Invincible = False
Objectives[90]mission_Actors[0]SetHealth = 100
Objectives[90]mission_Actors[0]DieFromHeadShot = True
Objectives[90]mission_Actors[0]CanExitVehicle = True
Objectives[90]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[0]AlwaysFight = True
Objectives[90]mission_Actors[0]Seeing_Range = 30
Objectives[90]mission_Actors[0]Hearing_Range = 30
Objectives[90]mission_Actors[0]CombatMovement = Offensive
Objectives[90]mission_Actors[0]weapon = Unarmed
Objectives[90]mission_Actors[0]Variation = Random
Objectives[90]mission_Actors[0]Task = 99
Objectives[90]mission_Actors[0]Task_Guard_Range = 5
Objectives[90]mission_Actors[0]Task_Stay_In_Range = True
Objectives[90]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[0]Task_Scenario = NONE
Objectives[90]mission_Actors[0]Task_List_Count = 12
Objectives[90]mission_Actors[0]Task_Repeat = False
Objectives[90]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[90]mission_Actors[0]Task_List[0]PositionX = -74,85553
Objectives[90]mission_Actors[0]Task_List[0]PositionY = -821,2217
Objectives[90]mission_Actors[0]Task_List[0]PositionZ = 325,6753
Objectives[90]mission_Actors[0]Task_List[0]Speed = 1
Objectives[90]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[90]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[90]mission_Actors[0]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[90]mission_Actors[0]Task_List[1]PositionX = -73,97217
Objectives[90]mission_Actors[0]Task_List[1]PositionY = -821,3453
Objectives[90]mission_Actors[0]Task_List[1]PositionZ = 325,6753
Objectives[90]mission_Actors[0]Task_List[1]Block = True
Objectives[90]mission_Actors[0]Task_List[2]Type = VehiclePlaneTask
Objectives[90]mission_Actors[0]Task_List[2]PositionX = -788,7712
Objectives[90]mission_Actors[0]Task_List[2]PositionY = -1540,519
Objectives[90]mission_Actors[0]Task_List[2]PositionZ = 5,985962
Objectives[90]mission_Actors[0]Task_List[2]speed = 100
Objectives[90]mission_Actors[0]Task_List[2]Hight = 30
Objectives[90]mission_Actors[0]Task_List[2]FollowPlayer = False
Objectives[90]mission_Actors[0]Task_List[2]AttackPlayer = False
Objectives[90]mission_Actors[0]Task_List[2]LandStart = False
Objectives[90]mission_Actors[0]Task_List[2]LandEnd = False
Objectives[90]mission_Actors[0]Task_List[3]Type = VehiclePlaneTask
Objectives[90]mission_Actors[0]Task_List[3]PositionX = -1355,322
Objectives[90]mission_Actors[0]Task_List[3]PositionY = -2244,222
Objectives[90]mission_Actors[0]Task_List[3]PositionZ = 13,44482
Objectives[90]mission_Actors[0]Task_List[3]speed = 20
Objectives[90]mission_Actors[0]Task_List[3]Hight = 5
Objectives[90]mission_Actors[0]Task_List[3]FollowPlayer = False
Objectives[90]mission_Actors[0]Task_List[3]AttackPlayer = False
Objectives[90]mission_Actors[0]Task_List[3]LandStart = False
Objectives[90]mission_Actors[0]Task_List[3]LandEnd = False
Objectives[90]mission_Actors[0]Task_List[4]Type = VehiclePlaneTask
Objectives[90]mission_Actors[0]Task_List[4]PositionX = -1417,136
Objectives[90]mission_Actors[0]Task_List[4]PositionY = -2351,705
Objectives[90]mission_Actors[0]Task_List[4]PositionZ = 13,44513
Objectives[90]mission_Actors[0]Task_List[4]speed = 20
Objectives[90]mission_Actors[0]Task_List[4]Hight = 5
Objectives[90]mission_Actors[0]Task_List[4]FollowPlayer = False
Objectives[90]mission_Actors[0]Task_List[4]AttackPlayer = False
Objectives[90]mission_Actors[0]Task_List[4]LandStart = False
Objectives[90]mission_Actors[0]Task_List[4]LandEnd = False
Objectives[90]mission_Actors[0]Task_List[5]Type = VehiclePlaneTask
Objectives[90]mission_Actors[0]Task_List[5]PositionX = -1434,059
Objectives[90]mission_Actors[0]Task_List[5]PositionY = -2381,198
Objectives[90]mission_Actors[0]Task_List[5]PositionZ = 13,44516
Objectives[90]mission_Actors[0]Task_List[5]speed = 15
Objectives[90]mission_Actors[0]Task_List[5]Hight = 5
Objectives[90]mission_Actors[0]Task_List[5]FollowPlayer = False
Objectives[90]mission_Actors[0]Task_List[5]AttackPlayer = False
Objectives[90]mission_Actors[0]Task_List[5]LandStart = True
Objectives[90]mission_Actors[0]Task_List[5]LandEnd = False
Objectives[90]mission_Actors[0]Task_List[6]Type = VehiclePlaneTask
Objectives[90]mission_Actors[0]Task_List[6]PositionX = -1513,041
Objectives[90]mission_Actors[0]Task_List[6]PositionY = -2516,1
Objectives[90]mission_Actors[0]Task_List[6]PositionZ = 13,4444
Objectives[90]mission_Actors[0]Task_List[6]speed = 15
Objectives[90]mission_Actors[0]Task_List[6]Hight = 5
Objectives[90]mission_Actors[0]Task_List[6]FollowPlayer = False
Objectives[90]mission_Actors[0]Task_List[6]AttackPlayer = False
Objectives[90]mission_Actors[0]Task_List[6]LandStart = False
Objectives[90]mission_Actors[0]Task_List[6]LandEnd = True
Objectives[90]mission_Actors[0]Task_List[7]Type = Drive
Objectives[90]mission_Actors[0]Task_List[7]PositionX = -1566,479
Objectives[90]mission_Actors[0]Task_List[7]PositionY = -2610,561
Objectives[90]mission_Actors[0]Task_List[7]PositionZ = 13,44453
Objectives[90]mission_Actors[0]Task_List[7]Speed = 10
Objectives[90]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[90]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[90]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[90]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[90]mission_Actors[0]Task_List[7]AvoidActors = True
Objectives[90]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[90]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[90]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[90]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[90]mission_Actors[0]Task_List[7]Reverse = False
Objectives[90]mission_Actors[0]Task_List[7]TakeShortestPath = True
Objectives[90]mission_Actors[0]Task_List[7]IgnoreRoads = True
Objectives[90]mission_Actors[0]Task_List[7]IgnoreAllPathing = True
Objectives[90]mission_Actors[0]Task_List[7]AvoidHighWays = True
Objectives[90]mission_Actors[0]Task_List[8]Type = Drive
Objectives[90]mission_Actors[0]Task_List[8]PositionX = -1514,275
Objectives[90]mission_Actors[0]Task_List[8]PositionY = -2648,658
Objectives[90]mission_Actors[0]Task_List[8]PositionZ = 13,44493
Objectives[90]mission_Actors[0]Task_List[8]Speed = 10
Objectives[90]mission_Actors[0]Task_List[8]StopBeforeVehicles = False
Objectives[90]mission_Actors[0]Task_List[8]StopBeforeActors = False
Objectives[90]mission_Actors[0]Task_List[8]AvoidVehicles = True
Objectives[90]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = True
Objectives[90]mission_Actors[0]Task_List[8]AvoidActors = True
Objectives[90]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[90]mission_Actors[0]Task_List[8]StopAtLights = False
Objectives[90]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[90]mission_Actors[0]Task_List[8]AllowGoingWrongWay = True
Objectives[90]mission_Actors[0]Task_List[8]Reverse = False
Objectives[90]mission_Actors[0]Task_List[8]TakeShortestPath = True
Objectives[90]mission_Actors[0]Task_List[8]IgnoreRoads = True
Objectives[90]mission_Actors[0]Task_List[8]IgnoreAllPathing = True
Objectives[90]mission_Actors[0]Task_List[8]AvoidHighWays = True
Objectives[90]mission_Actors[0]Task_List[9]Type = Drive
Objectives[90]mission_Actors[0]Task_List[9]PositionX = -1409,345
Objectives[90]mission_Actors[0]Task_List[9]PositionY = -2462,379
Objectives[90]mission_Actors[0]Task_List[9]PositionZ = 13,44719
Objectives[90]mission_Actors[0]Task_List[9]Speed = 10
Objectives[90]mission_Actors[0]Task_List[9]StopBeforeVehicles = False
Objectives[90]mission_Actors[0]Task_List[9]StopBeforeActors = False
Objectives[90]mission_Actors[0]Task_List[9]AvoidVehicles = True
Objectives[90]mission_Actors[0]Task_List[9]AvoidEmptyVehicles = True
Objectives[90]mission_Actors[0]Task_List[9]AvoidActors = True
Objectives[90]mission_Actors[0]Task_List[9]AvoidObjects = True
Objectives[90]mission_Actors[0]Task_List[9]StopAtLights = False
Objectives[90]mission_Actors[0]Task_List[9]UseBlinkers = True
Objectives[90]mission_Actors[0]Task_List[9]AllowGoingWrongWay = True
Objectives[90]mission_Actors[0]Task_List[9]Reverse = False
Objectives[90]mission_Actors[0]Task_List[9]TakeShortestPath = True
Objectives[90]mission_Actors[0]Task_List[9]IgnoreRoads = True
Objectives[90]mission_Actors[0]Task_List[9]IgnoreAllPathing = True
Objectives[90]mission_Actors[0]Task_List[9]AvoidHighWays = True
Objectives[90]mission_Actors[0]Task_List[10]Type = Drive
Objectives[90]mission_Actors[0]Task_List[10]PositionX = -1306,804
Objectives[90]mission_Actors[0]Task_List[10]PositionY = -2476,997
Objectives[90]mission_Actors[0]Task_List[10]PositionZ = 13,44514
Objectives[90]mission_Actors[0]Task_List[10]Speed = 10
Objectives[90]mission_Actors[0]Task_List[10]StopBeforeVehicles = False
Objectives[90]mission_Actors[0]Task_List[10]StopBeforeActors = False
Objectives[90]mission_Actors[0]Task_List[10]AvoidVehicles = True
Objectives[90]mission_Actors[0]Task_List[10]AvoidEmptyVehicles = True
Objectives[90]mission_Actors[0]Task_List[10]AvoidActors = True
Objectives[90]mission_Actors[0]Task_List[10]AvoidObjects = True
Objectives[90]mission_Actors[0]Task_List[10]StopAtLights = False
Objectives[90]mission_Actors[0]Task_List[10]UseBlinkers = True
Objectives[90]mission_Actors[0]Task_List[10]AllowGoingWrongWay = True
Objectives[90]mission_Actors[0]Task_List[10]Reverse = False
Objectives[90]mission_Actors[0]Task_List[10]TakeShortestPath = True
Objectives[90]mission_Actors[0]Task_List[10]IgnoreRoads = True
Objectives[90]mission_Actors[0]Task_List[10]IgnoreAllPathing = True
Objectives[90]mission_Actors[0]Task_List[10]AvoidHighWays = True
Objectives[90]mission_Actors[0]Task_List[11]Type = WalkTo
Objectives[90]mission_Actors[0]Task_List[11]DestinationX = -1302,78
Objectives[90]mission_Actors[0]Task_List[11]DestinationY = -2461,479
Objectives[90]mission_Actors[0]Task_List[11]DestinationZ = 13,44513
Objectives[90]mission_Actors[0]Task_List[11]Rotation = 130
Objectives[90]mission_Actors[0]Task_List[11]Speed = 1
Objectives[90]mission_Actors[0]Task_List[11]GoStraitToCoord = False
Objectives[90]mission_Vehicles = 1
Objectives[90]mission_Vehicles[0]positionX = -75,89585
Objectives[90]mission_Vehicles[0]positionY = -820,131
Objectives[90]mission_Vehicles[0]positionZ = 326,3319
Objectives[90]mission_Vehicles[0]Heading = 131,3831
Objectives[90]mission_Vehicles[0]Name = Mammatus
Objectives[90]mission_Vehicles[0]Model = mammatus
Objectives[90]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[90]mission_Vehicles[0]SecondaryColor = MetallicBlue
Objectives[90]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[90]mission_Vehicles[0]HasPearlescent = False
Objectives[90]mission_Vehicles[0]Livery = 0
Objectives[90]mission_Vehicles[0]DirtLevel = 0
Objectives[90]mission_Vehicles[0]LockedForPlayer = False
Objectives[90]mission_Vehicles[0]Locked = False
Objectives[90]mission_Vehicles[0]Alarm = False
Objectives[90]mission_Vehicles[0]HotWired = False
Objectives[90]mission_Vehicles[0]Invincible = False
Objectives[90]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[90]mission_Vehicles[0]Remove_After = 0
Objectives[90]mission_Vehicles[0]Survive_Number = 0
Objectives[90]mission_Vehicles[0]Failed_Text = 
Objectives[90]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[90]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 90
Objectives[90]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[90]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[90]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[90]mission_Vehicles[0]NeededForObjectiveHint[0] = 91
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 2
Objectives[90]ObjectiveMessages[0]positionX = 1211,405
Objectives[90]ObjectiveMessages[0]positionY = 5040,012
Objectives[90]ObjectiveMessages[0]positionZ = 193,2357
Objectives[90]ObjectiveMessages[0]Message = ~o~Okay, here I am, now what?
Objectives[90]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[0]Sender = 
Objectives[90]ObjectiveMessages[0]Subject = 
Objectives[90]ObjectiveMessages[0]MessageColor = White
Objectives[90]ObjectiveMessages[0]PlayFromStart = True
Objectives[90]ObjectiveMessages[0]Delay = False
Objectives[90]ObjectiveMessages[0]DelayTime = 0
Objectives[90]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[0]TypeSubtitle = True
Objectives[90]ObjectiveMessages[0]TypeTextMesage = False
Objectives[90]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[1]positionX = 1217,637
Objectives[90]ObjectiveMessages[1]positionY = 5042,151
Objectives[90]ObjectiveMessages[1]positionZ = 190,6878
Objectives[90]ObjectiveMessages[1]Message = ~b~A plane is coming from nord-east, the pilot must die.
Objectives[90]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[1]Sender = 
Objectives[90]ObjectiveMessages[1]Subject = 
Objectives[90]ObjectiveMessages[1]MessageColor = White
Objectives[90]ObjectiveMessages[1]PlayFromStart = False
Objectives[90]ObjectiveMessages[1]Delay = True
Objectives[90]ObjectiveMessages[1]DelayTime = 3
Objectives[90]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[1]TypeSubtitle = True
Objectives[90]ObjectiveMessages[1]TypeTextMesage = False
Objectives[90]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[91]Type = Hint_Objective
Objectives[91]Text = 
Objectives[91]positionX = -68,41376
Objectives[91]positionY = -828,1401
Objectives[91]positionZ = 320,7922
Objectives[91]Hint_Time = 3
Objectives[91]Hint_FOV = 20
Objectives[91]Hint_Use_Position = False
Objectives[91]Hint_Use_Player = False
Objectives[91]Hint_Use_Actor = False
Objectives[91]Hint_Use_Vehicle = True
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 0

Objectives[92]Text = 
Objectives[92]Text2 = 
Objectives[92]Type = Kill_Actors
Objectives[92]positionX = -68,37206
Objectives[92]positionY = -830,4385
Objectives[92]positionZ = 320,2903
Objectives[92]KillAll1 = True
Objectives[92]KillAll2 = False
Objectives[92]Kill_Actors_Add_Blips = True
Objectives[92]Kill_Actors_Add_Markers = False
Objectives[92]DropPickups = False
Objectives[92]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 3
Objectives[92]ObjectiveMessages[0]positionX = 1225,234
Objectives[92]ObjectiveMessages[0]positionY = 5048,053
Objectives[92]ObjectiveMessages[0]positionZ = 176,559
Objectives[92]ObjectiveMessages[0]Message = ~o~Any more details about the plane?
Objectives[92]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[92]ObjectiveMessages[0]Sender = 
Objectives[92]ObjectiveMessages[0]Subject = 
Objectives[92]ObjectiveMessages[0]MessageColor = White
Objectives[92]ObjectiveMessages[0]PlayFromStart = True
Objectives[92]ObjectiveMessages[0]Delay = False
Objectives[92]ObjectiveMessages[0]DelayTime = 0
Objectives[92]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[0]TypeSubtitle = True
Objectives[92]ObjectiveMessages[0]TypeTextMesage = False
Objectives[92]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[92]ObjectiveMessages[1]positionX = 1229,818
Objectives[92]ObjectiveMessages[1]positionY = 5054,786
Objectives[92]ObjectiveMessages[1]positionZ = 172,3326
Objectives[92]ObjectiveMessages[1]Message = ~b~It just says it comes from nord-east...
Objectives[92]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[92]ObjectiveMessages[1]Sender = 
Objectives[92]ObjectiveMessages[1]Subject = 
Objectives[92]ObjectiveMessages[1]MessageColor = White
Objectives[92]ObjectiveMessages[1]PlayFromStart = False
Objectives[92]ObjectiveMessages[1]Delay = True
Objectives[92]ObjectiveMessages[1]DelayTime = 4
Objectives[92]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[1]TypeSubtitle = True
Objectives[92]ObjectiveMessages[1]TypeTextMesage = False
Objectives[92]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[92]ObjectiveMessages[2]positionX = 1241,422
Objectives[92]ObjectiveMessages[2]positionY = 5057,056
Objectives[92]ObjectiveMessages[2]positionZ = 168,2674
Objectives[92]ObjectiveMessages[2]Message = ~p~One comes, will be that?
Objectives[92]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[92]ObjectiveMessages[2]Sender = 
Objectives[92]ObjectiveMessages[2]Subject = 
Objectives[92]ObjectiveMessages[2]MessageColor = White
Objectives[92]ObjectiveMessages[2]PlayFromStart = False
Objectives[92]ObjectiveMessages[2]Delay = True
Objectives[92]ObjectiveMessages[2]DelayTime = 8
Objectives[92]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[2]TypeSubtitle = True
Objectives[92]ObjectiveMessages[2]TypeTextMesage = False
Objectives[92]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[93]Text = 
Objectives[93]FaildText = 
Objectives[93]Type = Enter_Vehicle
Objectives[93]positionX = 28,44683
Objectives[93]positionY = -645,9735
Objectives[93]positionZ = 14,54917
Objectives[93]EnterVehicle_AsPassenger = False
Objectives[93]EnterVehicle_CanExit = True
Objectives[93]EnterVehicle_SetIsWanted = False
Objectives[93]EnterVehicle_SeatIndex = 0
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 1
Objectives[93]ObjectiveMessages[0]positionX = 1253,258
Objectives[93]ObjectiveMessages[0]positionY = 5054,999
Objectives[93]ObjectiveMessages[0]positionZ = 163,9861
Objectives[93]ObjectiveMessages[0]Message = ~o~Okay, the pilot is dead, let's go.
Objectives[93]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[93]ObjectiveMessages[0]Sender = 
Objectives[93]ObjectiveMessages[0]Subject = 
Objectives[93]ObjectiveMessages[0]MessageColor = White
Objectives[93]ObjectiveMessages[0]PlayFromStart = True
Objectives[93]ObjectiveMessages[0]Delay = False
Objectives[93]ObjectiveMessages[0]DelayTime = 0
Objectives[93]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[0]TypeSubtitle = True
Objectives[93]ObjectiveMessages[0]TypeTextMesage = False
Objectives[93]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[94]Text = 
Objectives[94]Type = Leave_Area
Objectives[94]positionX = -152,8274
Objectives[94]positionY = -877,9844
Objectives[94]positionZ = 28,34235
Objectives[94]Leave_Area_Distance = 300
Objectives[94]Leave_Area_Use_Objective_Position = False
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 0

Objectives[95]Type = Set_Player_Actor_Objective
Objectives[95]Text = 
Objectives[95]positionX = 29,91508
Objectives[95]positionY = -646,9485
Objectives[95]positionZ = 15,08808
Objectives[95]SetPlayerActor_Use_Player = True
Objectives[95]SetPlayerActor_Player_Controllable = True
Objectives[95]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[95]SetPlayerActor_Use_Actor = False
Objectives[95]SetPlayerActor_RelationshipGroup_Change = False
Objectives[95]SetPlayerActor_RelationshipGroup = Neutral
Objectives[95]SetPlayerActor_Invincible_Change = False
Objectives[95]SetPlayerActor_Invincible = False
Objectives[95]SetPlayerActor_NewTask = True
Objectives[95]Int_Task = 99
Objectives[95]Task_Repeat = False
Objectives[95]Task_Timeout = False
Objectives[95]Task_Guard_Range = 10
Objectives[95]Task_Stay_In_Range = True
Objectives[95]Task_Wander_Range = 10
Objectives[95]Task_Scenario = NONE
Objectives[95]Task_TalkingAnimation = mic_chatter
Objectives[95]Task_Time = 1
Objectives[95]TaskListCount = 2
Objectives[95]Task_List[0]Type = EnterVehicle
Objectives[95]Task_List[0]PositionX = 27,76778
Objectives[95]Task_List[0]PositionY = -652,5524
Objectives[95]Task_List[0]PositionZ = 15,58808
Objectives[95]Task_List[0]Speed = 1
Objectives[95]Task_List[0]SeatIndex = -1
Objectives[95]Task_List[0]TaskIndex = 0
Objectives[95]Task_List[0]Warp = False
Objectives[95]Task_List[1]Type = Drive
Objectives[95]Task_List[1]PositionX = 39,73623
Objectives[95]Task_List[1]PositionY = -639,3724
Objectives[95]Task_List[1]PositionZ = 31,12865
Objectives[95]Task_List[1]Speed = 30
Objectives[95]Task_List[1]StopBeforeVehicles = False
Objectives[95]Task_List[1]StopBeforeActors = False
Objectives[95]Task_List[1]AvoidVehicles = True
Objectives[95]Task_List[1]AvoidEmptyVehicles = True
Objectives[95]Task_List[1]AvoidActors = True
Objectives[95]Task_List[1]AvoidObjects = True
Objectives[95]Task_List[1]StopAtLights = False
Objectives[95]Task_List[1]UseBlinkers = True
Objectives[95]Task_List[1]AllowGoingWrongWay = True
Objectives[95]Task_List[1]Reverse = False
Objectives[95]Task_List[1]TakeShortestPath = False
Objectives[95]Task_List[1]IgnoreRoads = False
Objectives[95]Task_List[1]IgnoreAllPathing = False
Objectives[95]Task_List[1]AvoidHighWays = False
Objectives[95]mission_ActorsCount = 0
Objectives[95]mission_Vehicles = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 0

Objectives[96]Type = Cutscenes_Objective
Objectives[96]Text = 
Objectives[96]positionX = 81,22154
Objectives[96]positionY = -621,3419
Objectives[96]positionZ = 30,61828
Objectives[96]Cutscenes_Time = 8
Objectives[96]Cutscenes_Trans_Time = 4
Objectives[96]Cutscenes_FOV = 60
Objectives[96]Cutscenes_Shake = Hand
Objectives[96]Cutscenes_Amplitude = 0
Objectives[96]Cutscenes_FadeOut = False
Objectives[96]Cutscenes_FadeIn = False
Objectives[96]Cutscenes_End = False
Objectives[96]Cutscenes_Point_At_Position = False
Objectives[96]Cutscenes_Point_At_Player = False
Objectives[96]Cutscenes_Point_At_Actor = False
Objectives[96]Cutscenes_Point_At_Vehicle = False
Objectives[96]Cutscenes_Follow_Player = True
Objectives[96]Cutscenes_Follow_Actor = False
Objectives[96]Cutscenes_Follow_Vehicle = False
Objectives[96]Cutscenes_Follow_Distancee = 1,6
Objectives[96]Cutscenes_Follow_Hieght = 0,7
Objectives[96]Cutscenes_Follow_Angle = 155
Objectives[96]mission_ActorsCount = 0
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 3
Objectives[96]ObjectiveMessages[0]positionX = 1259,591
Objectives[96]ObjectiveMessages[0]positionY = 5052,771
Objectives[96]ObjectiveMessages[0]positionZ = 160,1348
Objectives[96]ObjectiveMessages[0]Message = ~b~New message... says: come back here.
Objectives[96]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[96]ObjectiveMessages[0]Sender = 
Objectives[96]ObjectiveMessages[0]Subject = 
Objectives[96]ObjectiveMessages[0]MessageColor = White
Objectives[96]ObjectiveMessages[0]PlayFromStart = True
Objectives[96]ObjectiveMessages[0]Delay = False
Objectives[96]ObjectiveMessages[0]DelayTime = 0
Objectives[96]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[96]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[96]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[96]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[96]ObjectiveMessages[0]TypeSubtitle = True
Objectives[96]ObjectiveMessages[0]TypeTextMesage = False
Objectives[96]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[96]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[96]ObjectiveMessages[1]positionX = 1261,941
Objectives[96]ObjectiveMessages[1]positionY = 5052,197
Objectives[96]ObjectiveMessages[1]positionZ = 159,2076
Objectives[96]ObjectiveMessages[1]Message = ~p~In the underground construction site? And how do we get there from here?
Objectives[96]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[96]ObjectiveMessages[1]Sender = 
Objectives[96]ObjectiveMessages[1]Subject = 
Objectives[96]ObjectiveMessages[1]MessageColor = White
Objectives[96]ObjectiveMessages[1]PlayFromStart = False
Objectives[96]ObjectiveMessages[1]Delay = True
Objectives[96]ObjectiveMessages[1]DelayTime = 4
Objectives[96]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[96]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[96]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[96]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[96]ObjectiveMessages[1]TypeSubtitle = True
Objectives[96]ObjectiveMessages[1]TypeTextMesage = False
Objectives[96]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[96]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[96]ObjectiveMessages[2]positionX = 1267,046
Objectives[96]ObjectiveMessages[2]positionY = 5050,642
Objectives[96]ObjectiveMessages[2]positionZ = 157,0757
Objectives[96]ObjectiveMessages[2]Message = ~o~Emh...
Objectives[96]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[96]ObjectiveMessages[2]Sender = 
Objectives[96]ObjectiveMessages[2]Subject = 
Objectives[96]ObjectiveMessages[2]MessageColor = White
Objectives[96]ObjectiveMessages[2]PlayFromStart = False
Objectives[96]ObjectiveMessages[2]Delay = True
Objectives[96]ObjectiveMessages[2]DelayTime = 11
Objectives[96]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[96]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[96]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[96]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[96]ObjectiveMessages[2]TypeSubtitle = True
Objectives[96]ObjectiveMessages[2]TypeTextMesage = False
Objectives[96]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[96]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[97]Type = Cutscenes_Objective
Objectives[97]Text = 
Objectives[97]positionX = 84,22878
Objectives[97]positionY = -615,6785
Objectives[97]positionZ = 30,6158
Objectives[97]Cutscenes_Time = 0
Objectives[97]Cutscenes_Trans_Time = 0
Objectives[97]Cutscenes_FOV = 30
Objectives[97]Cutscenes_Shake = Hand
Objectives[97]Cutscenes_Amplitude = 0
Objectives[97]Cutscenes_FadeOut = False
Objectives[97]Cutscenes_FadeIn = False
Objectives[97]Cutscenes_End = True
Objectives[97]Cutscenes_Point_At_Position = False
Objectives[97]Cutscenes_Point_At_Player = False
Objectives[97]Cutscenes_Point_At_Actor = False
Objectives[97]Cutscenes_Point_At_Vehicle = False
Objectives[97]Cutscenes_Follow_Player = False
Objectives[97]Cutscenes_Follow_Actor = False
Objectives[97]Cutscenes_Follow_Vehicle = False
Objectives[97]Cutscenes_Follow_Distancee = 10
Objectives[97]Cutscenes_Follow_Hieght = 1
Objectives[97]Cutscenes_Follow_Angle = 0
Objectives[97]mission_ActorsCount = 0
Objectives[97]mission_Vehicles = 0
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 0

Objectives[98]Type = Set_Player_Actor_Objective
Objectives[98]Text = 
Objectives[98]positionX = 89,45554
Objectives[98]positionY = -605,8064
Objectives[98]positionZ = 30,61723
Objectives[98]SetPlayerActor_Use_Player = True
Objectives[98]SetPlayerActor_Player_Controllable = True
Objectives[98]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[98]SetPlayerActor_Use_Actor = False
Objectives[98]SetPlayerActor_RelationshipGroup_Change = False
Objectives[98]SetPlayerActor_RelationshipGroup = Neutral
Objectives[98]SetPlayerActor_Invincible_Change = False
Objectives[98]SetPlayerActor_Invincible = False
Objectives[98]SetPlayerActor_NewTask = True
Objectives[98]Int_Task = 99
Objectives[98]Task_Repeat = False
Objectives[98]Task_Timeout = False
Objectives[98]Task_Guard_Range = 10
Objectives[98]Task_Stay_In_Range = True
Objectives[98]Task_Wander_Range = 10
Objectives[98]Task_Scenario = NONE
Objectives[98]Task_TalkingAnimation = mic_chatter
Objectives[98]Task_Time = 1
Objectives[98]TaskListCount = 1
Objectives[98]Task_List[0]Type = Pause
Objectives[98]Task_List[0]positionX = 89,47564
Objectives[98]Task_List[0]positionY = -605,8207
Objectives[98]Task_List[0]positionZ = 31,11722
Objectives[98]Task_List[0]time = 1
Objectives[98]mission_ActorsCount = 0
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 0

Objectives[99]Type = GoTo_Actor
Objectives[99]Text = 
Objectives[99]positionX = 18,89732
Objectives[99]positionY = -659,4733
Objectives[99]positionZ = 9,768959
Objectives[99]GoTo_Actor_ChangToCompanion = False
Objectives[99]GoTo_Actor_Distance = 3
Objectives[99]GoTo_Actor_Remove_Blip = True
Objectives[99]mission_ActorsCount = 0
Objectives[99]mission_Vehicles = 0
Objectives[99]Mission_Needed_Vehicles = 0
Objectives[99]mission_PropsCount = 0
Objectives[99]mission_Pickup_Props_Count = 0
Objectives[99]ObjectiveMessages = 0

Objectives[100]Type = Hint_Objective
Objectives[100]Text = 
Objectives[100]positionX = 18,69263
Objectives[100]positionY = -659,4648
Objectives[100]positionZ = 9,768959
Objectives[100]Hint_Time = 25
Objectives[100]Hint_FOV = 40
Objectives[100]Hint_Use_Position = False
Objectives[100]Hint_Use_Player = False
Objectives[100]Hint_Use_Actor = True
Objectives[100]Hint_Use_Vehicle = False
Objectives[100]mission_ActorsCount = 0
Objectives[100]mission_Vehicles = 0
Objectives[100]Mission_Needed_Vehicles = 0
Objectives[100]mission_PropsCount = 0
Objectives[100]mission_Pickup_Props_Count = 0
Objectives[100]ObjectiveMessages = 5
Objectives[100]ObjectiveMessages[0]positionX = 1276,041
Objectives[100]ObjectiveMessages[0]positionY = 5047,885
Objectives[100]ObjectiveMessages[0]positionZ = 154,8404
Objectives[100]ObjectiveMessages[0]Message = ~r~Welcome back... one question, the idiot says you're Trevor Philips, is that true?
Objectives[100]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[100]ObjectiveMessages[0]Sender = 
Objectives[100]ObjectiveMessages[0]Subject = 
Objectives[100]ObjectiveMessages[0]MessageColor = White
Objectives[100]ObjectiveMessages[0]PlayFromStart = True
Objectives[100]ObjectiveMessages[0]Delay = False
Objectives[100]ObjectiveMessages[0]DelayTime = 0
Objectives[100]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[100]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[100]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[100]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[100]ObjectiveMessages[0]TypeSubtitle = True
Objectives[100]ObjectiveMessages[0]TypeTextMesage = False
Objectives[100]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[100]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[100]ObjectiveMessages[1]positionX = 1279,63
Objectives[100]ObjectiveMessages[1]positionY = 5046,935
Objectives[100]ObjectiveMessages[1]positionZ = 154,4002
Objectives[100]ObjectiveMessages[1]Message = ~o~Yes, I am.
Objectives[100]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[100]ObjectiveMessages[1]Sender = 
Objectives[100]ObjectiveMessages[1]Subject = 
Objectives[100]ObjectiveMessages[1]MessageColor = White
Objectives[100]ObjectiveMessages[1]PlayFromStart = False
Objectives[100]ObjectiveMessages[1]Delay = True
Objectives[100]ObjectiveMessages[1]DelayTime = 6
Objectives[100]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[100]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[100]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[100]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[100]ObjectiveMessages[1]TypeSubtitle = True
Objectives[100]ObjectiveMessages[1]TypeTextMesage = False
Objectives[100]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[100]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[100]ObjectiveMessages[2]positionX = 1283,524
Objectives[100]ObjectiveMessages[2]positionY = 5045,943
Objectives[100]ObjectiveMessages[2]positionZ = 153,9192
Objectives[100]ObjectiveMessages[2]Message = ~r~Oh fuck... sorry Mr. Philips, if we had known we would have treated you with a lot more respect, we are big fans of your work.
Objectives[100]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[100]ObjectiveMessages[2]Sender = 
Objectives[100]ObjectiveMessages[2]Subject = 
Objectives[100]ObjectiveMessages[2]MessageColor = White
Objectives[100]ObjectiveMessages[2]PlayFromStart = False
Objectives[100]ObjectiveMessages[2]Delay = True
Objectives[100]ObjectiveMessages[2]DelayTime = 7
Objectives[100]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[100]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[100]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[100]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[100]ObjectiveMessages[2]TypeSubtitle = True
Objectives[100]ObjectiveMessages[2]TypeTextMesage = False
Objectives[100]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[100]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[100]ObjectiveMessages[3]positionX = 1289,245
Objectives[100]ObjectiveMessages[3]positionY = 5044,431
Objectives[100]ObjectiveMessages[3]positionZ = 152,9895
Objectives[100]ObjectiveMessages[3]Message = ~o~Okay... now we go, and I get the idiot because I use him often.
Objectives[100]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[100]ObjectiveMessages[3]Sender = 
Objectives[100]ObjectiveMessages[3]Subject = 
Objectives[100]ObjectiveMessages[3]MessageColor = White
Objectives[100]ObjectiveMessages[3]PlayFromStart = False
Objectives[100]ObjectiveMessages[3]Delay = True
Objectives[100]ObjectiveMessages[3]DelayTime = 16
Objectives[100]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[100]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[100]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[100]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[100]ObjectiveMessages[3]TypeSubtitle = True
Objectives[100]ObjectiveMessages[3]TypeTextMesage = False
Objectives[100]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[100]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[100]ObjectiveMessages[4]positionX = 1295,998
Objectives[100]ObjectiveMessages[4]positionY = 5042,734
Objectives[100]ObjectiveMessages[4]positionZ = 151,5314
Objectives[100]ObjectiveMessages[4]Message = ~r~Sure Mr. Philips, sorry again, see you soon girls.
Objectives[100]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[100]ObjectiveMessages[4]Sender = 
Objectives[100]ObjectiveMessages[4]Subject = 
Objectives[100]ObjectiveMessages[4]MessageColor = White
Objectives[100]ObjectiveMessages[4]PlayFromStart = False
Objectives[100]ObjectiveMessages[4]Delay = True
Objectives[100]ObjectiveMessages[4]DelayTime = 21
Objectives[100]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[100]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[100]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[100]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[100]ObjectiveMessages[4]TypeSubtitle = True
Objectives[100]ObjectiveMessages[4]TypeTextMesage = False
Objectives[100]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[100]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[101]Type = Set_Player_Actor_Objective
Objectives[101]Text = 
Objectives[101]positionX = 1627,854
Objectives[101]positionY = -73,75559
Objectives[101]positionZ = 166,0744
Objectives[101]SetPlayerActor_Use_Player = False
Objectives[101]SetPlayerActor_Player_Controllable = True
Objectives[101]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[101]SetPlayerActor_Use_Actor = True
Objectives[101]SetPlayerActor_RelationshipGroup_Change = True
Objectives[101]SetPlayerActor_RelationshipGroup = Friend
Objectives[101]SetPlayerActor_Invincible_Change = False
Objectives[101]SetPlayerActor_Invincible = False
Objectives[101]SetPlayerActor_NewTask = True
Objectives[101]Int_Task = 99
Objectives[101]Task_Repeat = False
Objectives[101]Task_Timeout = False
Objectives[101]Task_Guard_Range = 10
Objectives[101]Task_Stay_In_Range = True
Objectives[101]Task_Wander_Range = 10
Objectives[101]Task_Scenario = NONE
Objectives[101]Task_TalkingAnimation = mic_chatter
Objectives[101]Task_Time = 1
Objectives[101]TaskListCount = 1
Objectives[101]Task_List[0]Type = EnterVehicle
Objectives[101]Task_List[0]PositionX = 1615,949
Objectives[101]Task_List[0]PositionY = -81,79804
Objectives[101]Task_List[0]PositionZ = 164,7583
Objectives[101]Task_List[0]Speed = 1
Objectives[101]Task_List[0]SeatIndex = 0
Objectives[101]Task_List[0]TaskIndex = 0
Objectives[101]Task_List[0]Warp = False
Objectives[101]mission_ActorsCount = 0
Objectives[101]mission_Vehicles = 0
Objectives[101]Mission_Needed_Vehicles = 0
Objectives[101]mission_PropsCount = 0
Objectives[101]mission_Pickup_Props_Count = 0
Objectives[101]ObjectiveMessages = 0

Objectives[102]Type = Set_Player_Actor_Objective
Objectives[102]Text = 
Objectives[102]positionX = 1620,176
Objectives[102]positionY = -76,84455
Objectives[102]positionZ = 164,5781
Objectives[102]SetPlayerActor_Use_Player = False
Objectives[102]SetPlayerActor_Player_Controllable = True
Objectives[102]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[102]SetPlayerActor_Use_Actor = True
Objectives[102]SetPlayerActor_RelationshipGroup_Change = True
Objectives[102]SetPlayerActor_RelationshipGroup = Friend
Objectives[102]SetPlayerActor_Invincible_Change = False
Objectives[102]SetPlayerActor_Invincible = False
Objectives[102]SetPlayerActor_NewTask = True
Objectives[102]Int_Task = 99
Objectives[102]Task_Repeat = False
Objectives[102]Task_Timeout = False
Objectives[102]Task_Guard_Range = 10
Objectives[102]Task_Stay_In_Range = True
Objectives[102]Task_Wander_Range = 10
Objectives[102]Task_Scenario = NONE
Objectives[102]Task_TalkingAnimation = mic_chatter
Objectives[102]Task_Time = 1
Objectives[102]TaskListCount = 1
Objectives[102]Task_List[0]Type = EnterVehicle
Objectives[102]Task_List[0]PositionX = 1615,949
Objectives[102]Task_List[0]PositionY = -81,79804
Objectives[102]Task_List[0]PositionZ = 164,7583
Objectives[102]Task_List[0]Speed = 1
Objectives[102]Task_List[0]SeatIndex = -1
Objectives[102]Task_List[0]TaskIndex = 0
Objectives[102]Task_List[0]Warp = False
Objectives[102]mission_ActorsCount = 0
Objectives[102]mission_Vehicles = 0
Objectives[102]Mission_Needed_Vehicles = 0
Objectives[102]mission_PropsCount = 0
Objectives[102]mission_Pickup_Props_Count = 0
Objectives[102]ObjectiveMessages = 0

Objectives[103]Type = Set_Player_Actor_Objective
Objectives[103]Text = 
Objectives[103]positionX = 2149,559
Objectives[103]positionY = 71,0294
Objectives[103]positionZ = 221,6251
Objectives[103]SetPlayerActor_Use_Player = False
Objectives[103]SetPlayerActor_Player_Controllable = True
Objectives[103]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[103]SetPlayerActor_Use_Actor = True
Objectives[103]SetPlayerActor_RelationshipGroup_Change = True
Objectives[103]SetPlayerActor_RelationshipGroup = Companion
Objectives[103]SetPlayerActor_Invincible_Change = False
Objectives[103]SetPlayerActor_Invincible = False
Objectives[103]SetPlayerActor_NewTask = False
Objectives[103]Int_Task = 0
Objectives[103]Task_Repeat = False
Objectives[103]Task_Timeout = False
Objectives[103]Task_Guard_Range = 10
Objectives[103]Task_Stay_In_Range = True
Objectives[103]Task_Wander_Range = 10
Objectives[103]Task_Scenario = NONE
Objectives[103]Task_TalkingAnimation = mic_chatter
Objectives[103]Task_Time = 1
Objectives[103]mission_ActorsCount = 0
Objectives[103]mission_Vehicles = 0
Objectives[103]Mission_Needed_Vehicles = 0
Objectives[103]mission_PropsCount = 0
Objectives[103]mission_Pickup_Props_Count = 0
Objectives[103]ObjectiveMessages = 0

Objectives[104]Text = 
Objectives[104]FaildText = 
Objectives[104]Type = Enter_Vehicle
Objectives[104]positionX = 2134,205
Objectives[104]positionY = 48,08727
Objectives[104]positionZ = 219,5951
Objectives[104]EnterVehicle_AsPassenger = False
Objectives[104]EnterVehicle_CanExit = True
Objectives[104]EnterVehicle_SetIsWanted = False
Objectives[104]EnterVehicle_SeatIndex = 0
Objectives[104]mission_ActorsCount = 0
Objectives[104]mission_Vehicles = 0
Objectives[104]Mission_Needed_Vehicles = 0
Objectives[104]mission_PropsCount = 0
Objectives[104]mission_Pickup_Props_Count = 0
Objectives[104]ObjectiveMessages = 1
Objectives[104]ObjectiveMessages[0]positionX = 1307,513
Objectives[104]ObjectiveMessages[0]positionY = 5042,453
Objectives[104]ObjectiveMessages[0]positionZ = 147,945
Objectives[104]ObjectiveMessages[0]Message = ~p~Bye.
Objectives[104]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[104]ObjectiveMessages[0]Sender = 
Objectives[104]ObjectiveMessages[0]Subject = 
Objectives[104]ObjectiveMessages[0]MessageColor = White
Objectives[104]ObjectiveMessages[0]PlayFromStart = True
Objectives[104]ObjectiveMessages[0]Delay = False
Objectives[104]ObjectiveMessages[0]DelayTime = 0
Objectives[104]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[104]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[104]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[104]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[104]ObjectiveMessages[0]TypeSubtitle = True
Objectives[104]ObjectiveMessages[0]TypeTextMesage = False
Objectives[104]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[104]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[105]Text = 
Objectives[105]Text2 = 
Objectives[105]Text3 = 
Objectives[105]Failed_Text = 
Objectives[105]Type = Checkpoint
Objectives[105]Checkpoint_Type = 45
Objectives[105]Reserved = 1
Objectives[105]ColorR = 255
Objectives[105]ColorG = 255
Objectives[105]ColorB = 0
Objectives[105]ColorA = 255
Objectives[105]IconColorR = 255
Objectives[105]IconColorG = 255
Objectives[105]IconColorB = 0
Objectives[105]IconColorA = 255
Objectives[105]positionX = -71,23863
Objectives[105]positionY = -532,9423
Objectives[105]positionZ = 30,78628
Objectives[105]Heading = 0
Objectives[105]Diameter = 5
Objectives[105]minimum_hight = 1
Objectives[105]maximum_hight = 10
Objectives[105]TriggerDistance = 7,5
Objectives[105]PlaySound = False
Objectives[105]LoseWanted = False
Objectives[105]Stop_Vehicle = False
Objectives[105]DeliverVehicleOnly = False
Objectives[105]DeliverTrailor = False
Objectives[105]DeliverTowTruck = False
Objectives[105]DeliverVehicleCargobob = False
Objectives[105]DeliverPropCargobob = False
Objectives[105]mission_ActorsCount = 0
Objectives[105]mission_Vehicles = 0
Objectives[105]Mission_Needed_Vehicles = 0
Objectives[105]mission_PropsCount = 0
Objectives[105]mission_Pickup_Props_Count = 0
Objectives[105]ObjectiveMessages = 0

Objectives[106]Type = Set_Player_Actor_Objective
Objectives[106]Text = 
Objectives[106]positionX = 2136,307
Objectives[106]positionY = 38,89167
Objectives[106]positionZ = 218,9815
Objectives[106]SetPlayerActor_Use_Player = True
Objectives[106]SetPlayerActor_Player_Controllable = True
Objectives[106]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[106]SetPlayerActor_Use_Actor = False
Objectives[106]SetPlayerActor_RelationshipGroup_Change = False
Objectives[106]SetPlayerActor_RelationshipGroup = Neutral
Objectives[106]SetPlayerActor_Invincible_Change = False
Objectives[106]SetPlayerActor_Invincible = False
Objectives[106]SetPlayerActor_NewTask = True
Objectives[106]Int_Task = 99
Objectives[106]Task_Repeat = False
Objectives[106]Task_Timeout = False
Objectives[106]Task_Guard_Range = 10
Objectives[106]Task_Stay_In_Range = True
Objectives[106]Task_Wander_Range = 10
Objectives[106]Task_Scenario = NONE
Objectives[106]Task_TalkingAnimation = mic_chatter
Objectives[106]Task_Time = 1
Objectives[106]TaskListCount = 3
Objectives[106]Task_List[0]Type = EnterVehicle
Objectives[106]Task_List[0]PositionX = 2132,028
Objectives[106]Task_List[0]PositionY = 50,10897
Objectives[106]Task_List[0]PositionZ = 219,9843
Objectives[106]Task_List[0]Speed = 1
Objectives[106]Task_List[0]SeatIndex = -1
Objectives[106]Task_List[0]TaskIndex = 0
Objectives[106]Task_List[0]Warp = False
Objectives[106]Task_List[1]Type = Drive
Objectives[106]Task_List[1]PositionX = -794,9431
Objectives[106]Task_List[1]PositionY = 293,5546
Objectives[106]Task_List[1]PositionZ = 85,32233
Objectives[106]Task_List[1]Speed = 15
Objectives[106]Task_List[1]StopBeforeVehicles = True
Objectives[106]Task_List[1]StopBeforeActors = True
Objectives[106]Task_List[1]AvoidVehicles = True
Objectives[106]Task_List[1]AvoidEmptyVehicles = False
Objectives[106]Task_List[1]AvoidActors = False
Objectives[106]Task_List[1]AvoidObjects = True
Objectives[106]Task_List[1]StopAtLights = True
Objectives[106]Task_List[1]UseBlinkers = True
Objectives[106]Task_List[1]AllowGoingWrongWay = False
Objectives[106]Task_List[1]Reverse = False
Objectives[106]Task_List[1]TakeShortestPath = False
Objectives[106]Task_List[1]IgnoreRoads = False
Objectives[106]Task_List[1]IgnoreAllPathing = False
Objectives[106]Task_List[1]AvoidHighWays = False
Objectives[106]Task_List[2]Type = Drive
Objectives[106]Task_List[2]PositionX = -796,0016
Objectives[106]Task_List[2]PositionY = 318,2802
Objectives[106]Task_List[2]PositionZ = 85,17484
Objectives[106]Task_List[2]Speed = 5
Objectives[106]Task_List[2]StopBeforeVehicles = False
Objectives[106]Task_List[2]StopBeforeActors = False
Objectives[106]Task_List[2]AvoidVehicles = False
Objectives[106]Task_List[2]AvoidEmptyVehicles = False
Objectives[106]Task_List[2]AvoidActors = True
Objectives[106]Task_List[2]AvoidObjects = True
Objectives[106]Task_List[2]StopAtLights = False
Objectives[106]Task_List[2]UseBlinkers = True
Objectives[106]Task_List[2]AllowGoingWrongWay = True
Objectives[106]Task_List[2]Reverse = False
Objectives[106]Task_List[2]TakeShortestPath = True
Objectives[106]Task_List[2]IgnoreRoads = True
Objectives[106]Task_List[2]IgnoreAllPathing = True
Objectives[106]Task_List[2]AvoidHighWays = True
Objectives[106]mission_ActorsCount = 0
Objectives[106]mission_Vehicles = 0
Objectives[106]Mission_Needed_Vehicles = 0
Objectives[106]mission_PropsCount = 0
Objectives[106]mission_Pickup_Props_Count = 0
Objectives[106]ObjectiveMessages = 0

Objectives[107]Type = Cutscenes_Objective
Objectives[107]Text = 
Objectives[107]positionX = 185,3339
Objectives[107]positionY = -1284,028
Objectives[107]positionZ = 34,01658
Objectives[107]Cutscenes_Time = 10
Objectives[107]Cutscenes_Trans_Time = 4
Objectives[107]Cutscenes_FOV = 60
Objectives[107]Cutscenes_Shake = Hand
Objectives[107]Cutscenes_Amplitude = 0
Objectives[107]Cutscenes_FadeOut = False
Objectives[107]Cutscenes_FadeIn = False
Objectives[107]Cutscenes_End = False
Objectives[107]Cutscenes_Point_At_Position = False
Objectives[107]Cutscenes_Point_At_Player = False
Objectives[107]Cutscenes_Point_At_Actor = False
Objectives[107]Cutscenes_Point_At_Vehicle = False
Objectives[107]Cutscenes_Follow_Player = True
Objectives[107]Cutscenes_Follow_Actor = False
Objectives[107]Cutscenes_Follow_Vehicle = False
Objectives[107]Cutscenes_Follow_Distancee = 3
Objectives[107]Cutscenes_Follow_Hieght = 1
Objectives[107]Cutscenes_Follow_Angle = 315
Objectives[107]mission_ActorsCount = 0
Objectives[107]mission_Vehicles = 0
Objectives[107]Mission_Needed_Vehicles = 0
Objectives[107]mission_PropsCount = 0
Objectives[107]mission_Pickup_Props_Count = 0
Objectives[107]ObjectiveMessages = 3
Objectives[107]ObjectiveMessages[0]positionX = 1316,78
Objectives[107]ObjectiveMessages[0]positionY = 5043,379
Objectives[107]ObjectiveMessages[0]positionZ = 144,7804
Objectives[107]ObjectiveMessages[0]Message = ~g~Fuck... those girls were weird... did you already know them?
Objectives[107]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[107]ObjectiveMessages[0]Sender = 
Objectives[107]ObjectiveMessages[0]Subject = 
Objectives[107]ObjectiveMessages[0]MessageColor = White
Objectives[107]ObjectiveMessages[0]PlayFromStart = True
Objectives[107]ObjectiveMessages[0]Delay = False
Objectives[107]ObjectiveMessages[0]DelayTime = 0
Objectives[107]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[107]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[107]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[107]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[107]ObjectiveMessages[0]TypeSubtitle = True
Objectives[107]ObjectiveMessages[0]TypeTextMesage = False
Objectives[107]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[107]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[107]ObjectiveMessages[1]positionX = 1320,484
Objectives[107]ObjectiveMessages[1]positionY = 5043,824
Objectives[107]ObjectiveMessages[1]positionZ = 143,5209
Objectives[107]ObjectiveMessages[1]Message = ~o~No, I have no idea who they are, but it seems they know me.
Objectives[107]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[107]ObjectiveMessages[1]Sender = 
Objectives[107]ObjectiveMessages[1]Subject = 
Objectives[107]ObjectiveMessages[1]MessageColor = White
Objectives[107]ObjectiveMessages[1]PlayFromStart = False
Objectives[107]ObjectiveMessages[1]Delay = True
Objectives[107]ObjectiveMessages[1]DelayTime = 5
Objectives[107]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[107]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[107]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[107]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[107]ObjectiveMessages[1]TypeSubtitle = True
Objectives[107]ObjectiveMessages[1]TypeTextMesage = False
Objectives[107]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[107]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[107]ObjectiveMessages[2]positionX = 1323,907
Objectives[107]ObjectiveMessages[2]positionY = 5044,509
Objectives[107]ObjectiveMessages[2]positionZ = 142,3711
Objectives[107]ObjectiveMessages[2]Message = ~o~I think we will see them again in future...
Objectives[107]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[107]ObjectiveMessages[2]Sender = 
Objectives[107]ObjectiveMessages[2]Subject = 
Objectives[107]ObjectiveMessages[2]MessageColor = White
Objectives[107]ObjectiveMessages[2]PlayFromStart = False
Objectives[107]ObjectiveMessages[2]Delay = True
Objectives[107]ObjectiveMessages[2]DelayTime = 10
Objectives[107]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[107]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[107]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[107]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[107]ObjectiveMessages[2]TypeSubtitle = True
Objectives[107]ObjectiveMessages[2]TypeTextMesage = False
Objectives[107]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[107]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[108]Type = Cutscenes_Objective
Objectives[108]Text = 
Objectives[108]positionX = 195,93
Objectives[108]positionY = -1264,109
Objectives[108]positionZ = 33,498
Objectives[108]Cutscenes_Time = 4
Objectives[108]Cutscenes_Trans_Time = 5
Objectives[108]Cutscenes_FOV = 60
Objectives[108]Cutscenes_Shake = Hand
Objectives[108]Cutscenes_Amplitude = 0
Objectives[108]Cutscenes_FadeOut = False
Objectives[108]Cutscenes_FadeIn = False
Objectives[108]Cutscenes_End = False
Objectives[108]Cutscenes_Point_At_Position = False
Objectives[108]Cutscenes_Point_At_Player = False
Objectives[108]Cutscenes_Point_At_Actor = False
Objectives[108]Cutscenes_Point_At_Vehicle = False
Objectives[108]Cutscenes_Follow_Player = True
Objectives[108]Cutscenes_Follow_Actor = False
Objectives[108]Cutscenes_Follow_Vehicle = False
Objectives[108]Cutscenes_Follow_Distancee = 2
Objectives[108]Cutscenes_Follow_Hieght = 1
Objectives[108]Cutscenes_Follow_Angle = 30
Objectives[108]mission_ActorsCount = 0
Objectives[108]mission_Vehicles = 0
Objectives[108]Mission_Needed_Vehicles = 0
Objectives[108]mission_PropsCount = 0
Objectives[108]mission_Pickup_Props_Count = 0
Objectives[108]ObjectiveMessages = 3
Objectives[108]ObjectiveMessages[0]positionX = 1333,449
Objectives[108]ObjectiveMessages[0]positionY = 5045,259
Objectives[108]ObjectiveMessages[0]positionZ = 139,3509
Objectives[108]ObjectiveMessages[0]Message = ~g~No, please... I have never felt so hated as today...
Objectives[108]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[108]ObjectiveMessages[0]Sender = 
Objectives[108]ObjectiveMessages[0]Subject = 
Objectives[108]ObjectiveMessages[0]MessageColor = White
Objectives[108]ObjectiveMessages[0]PlayFromStart = True
Objectives[108]ObjectiveMessages[0]Delay = False
Objectives[108]ObjectiveMessages[0]DelayTime = 0
Objectives[108]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[108]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[108]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[108]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[108]ObjectiveMessages[0]TypeSubtitle = True
Objectives[108]ObjectiveMessages[0]TypeTextMesage = False
Objectives[108]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[108]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[108]ObjectiveMessages[1]positionX = 1337,883
Objectives[108]ObjectiveMessages[1]positionY = 5044,494
Objectives[108]ObjectiveMessages[1]positionZ = 138,1014
Objectives[108]ObjectiveMessages[1]Message = ~o~It's because of your penis...
Objectives[108]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[108]ObjectiveMessages[1]Sender = 
Objectives[108]ObjectiveMessages[1]Subject = 
Objectives[108]ObjectiveMessages[1]MessageColor = White
Objectives[108]ObjectiveMessages[1]PlayFromStart = False
Objectives[108]ObjectiveMessages[1]Delay = True
Objectives[108]ObjectiveMessages[1]DelayTime = 4
Objectives[108]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[108]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[108]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[108]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[108]ObjectiveMessages[1]TypeSubtitle = True
Objectives[108]ObjectiveMessages[1]TypeTextMesage = False
Objectives[108]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[108]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[108]ObjectiveMessages[2]positionX = 1342,707
Objectives[108]ObjectiveMessages[2]positionY = 5042,005
Objectives[108]ObjectiveMessages[2]positionZ = 136,5343
Objectives[108]ObjectiveMessages[2]Message = ~g~What?
Objectives[108]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[108]ObjectiveMessages[2]Sender = 
Objectives[108]ObjectiveMessages[2]Subject = 
Objectives[108]ObjectiveMessages[2]MessageColor = White
Objectives[108]ObjectiveMessages[2]PlayFromStart = False
Objectives[108]ObjectiveMessages[2]Delay = True
Objectives[108]ObjectiveMessages[2]DelayTime = 8
Objectives[108]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[108]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[108]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[108]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[108]ObjectiveMessages[2]TypeSubtitle = True
Objectives[108]ObjectiveMessages[2]TypeTextMesage = False
Objectives[108]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[108]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[109]Type = Cutscenes_Objective
Objectives[109]Text = 
Objectives[109]positionX = 193,591
Objectives[109]positionY = -1251,518
Objectives[109]positionZ = 28,20677
Objectives[109]Cutscenes_Time = 0
Objectives[109]Cutscenes_Trans_Time = 0
Objectives[109]Cutscenes_FOV = 30
Objectives[109]Cutscenes_Shake = Hand
Objectives[109]Cutscenes_Amplitude = 0
Objectives[109]Cutscenes_FadeOut = False
Objectives[109]Cutscenes_FadeIn = False
Objectives[109]Cutscenes_End = True
Objectives[109]Cutscenes_Point_At_Position = False
Objectives[109]Cutscenes_Point_At_Player = False
Objectives[109]Cutscenes_Point_At_Actor = False
Objectives[109]Cutscenes_Point_At_Vehicle = False
Objectives[109]Cutscenes_Follow_Player = False
Objectives[109]Cutscenes_Follow_Actor = False
Objectives[109]Cutscenes_Follow_Vehicle = False
Objectives[109]Cutscenes_Follow_Distancee = 10
Objectives[109]Cutscenes_Follow_Hieght = 1
Objectives[109]Cutscenes_Follow_Angle = 0
Objectives[109]mission_ActorsCount = 0
Objectives[109]mission_Vehicles = 0
Objectives[109]Mission_Needed_Vehicles = 0
Objectives[109]mission_PropsCount = 0
Objectives[109]mission_Pickup_Props_Count = 0
Objectives[109]ObjectiveMessages = 0

